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My decks were dominating the post-fnm edh scene at my store a little too hard, so I decided to build something a little more... Fun.
Came up with this, and it's remarkably fun to play. Krenko presents a stupidly fast clock, and most pieces of the deck will tick that clock forward even faster; the ones that don't are swingy and fun, and hopefully good.
Initially only two combos in the deck; one more a "combo" in the "duh-doy" sense then the typical "infinite" sense; Kiki-Jiki, Mirror Breaker with Zealous Conscripts is infinite hasty 3/3's plus steal something awesome. Mana Echoes and Rolling Thunder get really nasty really quick when tapping krenko nets 45+ mana (and that's with only 5 goblins in play). Adding Thornbite Staff unlocks a lot of busted potential; add a sacrifice outlet for a LOT of goblins, and probably a table-kill
But really the mass land destruction is HEAVILY meta-dependant, I think. I put it in since I was playing a lot against guys with REALLY strong combo-y decks that could punish my weak points way harder than I could theirs, and needed something to push back with. Those guys graduated and moved, though, so the meta is substantially less punishing and I think I'm going to take it out for the time being, in the interest of fun
The explosiveness of this deck is starting to get to people... I like it too much.
A guy new to the area sat down with me and 4 other guys for a 6-person grand melee; couldn't believe I was actually playing a goblin edh deck and not just going to durdle away the game; fast forward about 8 turns and he's staring down 200 some goblins, and he'd changed his mind.
Finally ordered some random cards to fill out the deck; more mass land destruction, ringleader, some game-winning enchantments (In the Web of War , Goblin Bombardment , Kyren Negotiations , Boggart Shenanigans ), Thornbite Staff for its bustedness in this deck. Eldrazi Monument and Goblin Piledriver I picked up in trades, but they fit in quite nicely; Pyroblast was also a trade, just so I can avoid my Mana Echoes and the like getting spell crumpled. We'll see how that goes
Well, It's been a week and a half, and the deck sort of took off in an absurd way; by trading for a lot of staple goblins and adding some more great red cards, the aggressive clock keeps getting turned up; Goblin Chieftain and Goblin Warchief are another haste enabler to make an early Krenko pretty devastating. Akroma's Memorial is similarly back-breaking, though the downside of not getting to Zealous Conscripts or act of aggresion Krenko is lame. But hey, flying hasted vigilant first-striking pro red/black goblins ain't nothing to scoff at, especially if there are approximately a billion of them.
In other news; Ruination is a BEATING against a lot of decks; even if you don't WRECK a deck's mana base with it, it's still one-sided I almost feel bad casting it... almost. The really low curve makes me want to play more mass land-destruction, though I'm not sure if that's a plan that will pan out in the long run; I'll probably end up playing Bust or Impending Disaster once or twice, decide they're too unfun, and put in something else.
Also, Mana Echoes is approximately as insane as expected; dropping it the turn after krenko, especially if Skirk Prospector is in play, is basically an auto win, it makes so much mana. After dumping my entire hand into play and then some, I can easily effectively infinite colorless mana; way more than I can actually use. The card is nuts and borderline unfair in this deck
There is no goblin I can recommend more highly than Goblin Assassin . Being able to wipe at instant speed using Krenko is an amazing ability, and you can always just sac the goblins you get to the ability.
Check out my Krenko deck, Krenko's Krazy Kremlins! if you get a chance. I'm sure you'll find some cool stuff in there.
I have replaced Pristine Talisman , but more or less with Worn Powerstone ; I want to try Burn at the Stake , since it is a lot of damage, but the deck isn't exactly hurting for hurt on people (now that a t3 combo kill is certainly possible). If I find a slot that I don't like any more, I'll give it a shot
T1 mountain, Sol Ring , Thornbite Staff . T2 Mountain, Krenko. T3 Skirk Prospector , make two guys either sac 1 gob for mana or Mountain, equip staff to krenko. Sac a guy for 1 mana, untap Krenko, make 2/3 guys, repeat for infinite mana, goblins, and untaps of krenko. With the mana/untaps, ping using first staff ability
God, that's just mean. I'd like to mention that though my version of the Krenko deck started out with yours as a base, and though I have not been lax in editing it and playing around with different cards, I've noticed that it still is strikingly similar to yours. I swear that it isn't intentional, I just can't find good enough reason to replace most of the stuff in yours. Please think of it as a tribute, as opposed to plagiarism.
On a side note, I can't decide whether or not Lightning Crafter fits into the deck or not. Great card, repeatable removal, but it doesn't seem to mesh quite right with the rest. Your thoughts?
Well it does combo with kiki-jiki and a sac outlet, but like you said, it doesn't really seem to mesh with what the deck wants to doing. It's probably worth trying out, since the removal I'm playing is pretty scarce, so It's a potentially useful guy when the deck needs to transition to the long game, which is probably what I'm struggling with most at the moment.
And don't worry if your deck looks like mine; I looked at a bung of decks before I settled on my list, and if I didn't want people to use mine for inspiration, I wouldn't've posted it.
Rings and the stone both seem pretty good, though they're getting a little niche (ring definitely has a lot of applications, but it feels a little 'win more' with most of them); I think rather than the sword I'd try Umbral Mantle ; cheaper to play and equip, which is I think more relevant than the +2/+0 or +0/+2 in the paying-mana-to-untap-circumstance.
I'd almost want to decrease the reliance on Krenko some; he has a gigantic target on his head, and draws Spell Crumple s and Hallowed Burial s/Terminus es like a moth to flame, at which point the deck goes into a terrible durdling state where I need to tutor him back out which isn't fun; I'd like to still be able to present an offense even in situations where I can't have the K-man
I've been thinking about it and I think that you're right with the need to focus less on Krenko. The question of how to do that is one I'm still working on, but the first thing that comes to mind would be to tighten up the creature side of things and work on getting more synergy amongst everyone else as opposed to just between them and Krenko.
Lavafume Invoker seems like it could be replaced by Bloodmark Mentor , Goblin Razerunners , Spikeshot Elder , Spikeshot Goblin , or Viashino Heretic . The last three are more for removal than anything, but in theory the removal could at least stall while you wait for a tutor.
The big issue I see with trying to not rely as much on Krenko is that goblins don't have big and powerful creatures. To make a good "traditional" deck you'd need to put way more creatures in than there are now, and that isn't really viable in EDH. Things could be sacrificed to make room for bigger and more impressive creatures, but the only viable things to remove would be the land destruction subtheme, and frankly that seems powerful enough to want to keep.
The problem I have with replacing the invoker is that I either have no mana to spare or I have (effectively) infinite mana. In both cases I feel like I'd rather have invoker over elder.
Bloodmark Mentor was in the list initially, but if I'm in a situation where all of my goblins aren't turned sideways I usually don't mind them going under the bus, so the first strike was rarely needed.
I'm also convinced that Coat of Arms is a trap; just that Avenger of Zendikar exists will scare me off that card forever, I think
You have to keep in mind that Avenger of Zendikar combo decks don't generally use their GENERAL for those mass creatures. You are going to reap the rewards with 99% of your creatures while they are only going to benefit if they see the Avenger of Zendikar or similar combo pieces.
Invoker can be Fog ed off and having infinite mana you are probably going to have infinite goblins and at that point a 1/1 or a 4/1 isn't going to matter when you can just make 4 more 1/1s. Only problem with Spikeshot Elder is he requires that RR. I say Fireball and Comet Storm are a better option as when you have infinite mana you can just pop a Fireball for game. (card:Devil's Play too.)