My newest experiment with utilizing the mutate ability in a creative way, this is my first attempt at running a mutate commander.

Full deck description pending, but the quick explanation is that this deck is designed to cheat out big creatures earlier than I would have the resources to cast them. There's a sizable hexproof theme to protect the mutate piles, as well as plenty of haste engines so that the cheated creatures are useable immediately upon entry.

This is only an experiment, so it has a ton of room for interpretation. To that end, I beg for suggestions. Two rules for suggestions, however:

1) I don't do infinite combos, and will only include them if all of their elements are useful on their own.

2) Tell me what you would cut to fit in the cards you suggest.



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65% Casual

35% Competitive

Top Ranked
Date added 1 month
Last updated 5 days

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

38 - 0 Rares

15 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens 3/3 Beast, 2/2 Satyr
Folders Uncategorized, Interest
Ignored suggestions
Shared with

Revision 5 See all

5 days ago)

-1 AEther Rift main
+1 Consecrated Sphinx main
-1 Dragon Mage main
+1 Jin-Gitaxias, Core Augur main
+1 Omniscience main
-1 Signal the Clans main