Sideboard

Other (1)


Maybeboard


One for you, two for me!

This deck is focused on incentivizing opponents to attack players other than you through politics, goads, curses, and stax, setting up infinite combos, and developing incremental advantage through our commander's second ability coupled with group hug effects.

You may now fight amongst yourselves.

If you are able to get your opponents to whittle each other down, you can finish them off out of nowhere with the likes of Insurrection, Disrupt Decorum, or Invoke the Firemind.

Free dino cats? Yes please!

The group hug elements are included to facilitate politics and getting in everyone's good graces. What makes this worthwhile is, if we have our commander on the battlefield, we will be consistently getting incremental advantage with every group hug spell by her second ability that nets us a free 2/2 creature for each effect. This means we will be able to more quickly assemble our combo pieces along with developing board advantage that can snowball easily.

Oops! Did I just combo?

These infinite combos can give you the win when you dump the mana into Minds Aglow / Blue Sun's Zenith / Stroke of Genius / Folio of Fancies / Invoke the Firemind to draw your opponents out or the immediate win with these plus when Laboratory Maniac / Jace, Wielder of Mysteries are on the battlefield to draw yourself out.

Comments, concerns, suggestions, and (preferably) snide remarks welcome!

Suggestions

Updates Add

Comments

92% Casual

Competitive