I've been running this deck since it came out and am really enjoying it. Started as an aura/voltron theme but quickly switched to a more classic enchantress build. It's pretty straight forward what's going on in the deck. Early game you want to ramp, build a fort, and establish one of your enchantress engines. From there you just try to find one of your win con cards and go to town. My only concern is the potential to stall, thus dragging out the game. I tend to play in groups that are ok with powerful synergies and board states as long as you are moving towards a win.

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95% Casual

Competitive

Date added 5 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

46 - 0 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.09
Tokens Angel 4/4 W, Beast 3/3 G, Pegasus 2/2 W, Treasure
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