|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
|Vintage Masters (VMA)||Rare|
|Promo Set (000)||Rare|
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You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
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Burning Wish Discussion
4 days ago
airbornezenith Also it plays out super fast, I usually slap out a or search it out with Whir of Invention or Reshape by turn 4 or 5. I usually end the game with beats, infect, or by stealing permanents with Memnarch. Am going to be running Burning Wish for fun jank like Thieves' Auction and Tunnel Vision or good stuff like Time Stretch
3 weeks ago
Quick update with some evolution of the deck, even though I need to update my decklist. I went to a LGS that I had never been to today. Was in a 4 player pod and over two games I faced Sidisi BUG Dredge Zombies, Food Chain Prossh, the same Jhoira Paradox Storm, the same Kambal Combo Control, and a janky Azusa Lanndfall deck. I had made a few changes before going, knowing that I would face storm combo and likely other combo in a competitive environment. I won both games I played. It took some serious threat assessment, some serious surgical excision of specific threats, and some changes in my deck list to log both wins.
Highlights of Game 1 were:
- Exiling Aetherflux Reservoir on turn two from Jhoira's deck with Hide // Seek because Jhoira already had Paradox Engine in hand. She subsequently cast it as soon as possible on turn 3 to avoid my other ways to dismantle her deck. She would have stormed off the next turn, but I Anguished Unmaking'd it. Jhoira was hamstrung for the moment.
- I beat Sidisi shortly after this with a Merit Lage token created with a Vesuva. Bring the Aggro when you can.
- Kambal was taken down when I Backlash'd his 68/68 Serra Avatar. Turn their strengths against them.
Highlights of Game 2 were:
- I dropped a Rule of Law that basically killed the game plan of both Prossh and Jhoira, delaying the game as I assembled an unbreakable fortress.
- Prossh's face when I Burning Wish'd for Slaughter Games and exiled the Food Chain from his hand before he could assemble a winning combo.
- Prossh's comment about my deck playing so many silver bullets against their decks.
- Riding an unblockable Master of Cruelties to beatdowns of both Prossh and Jhoira, despite both going off and going through most of their decks before they fizzled without finding an answer.
- Both Prossh's and Jhoira's faces when I offered to draw with the super janky Azusa deck who had played about 30 lands and not much else that game. Azusa took the draw, leaving both the combo players feeling totally ripped off. Golden.
I will update the decklist with some changes, but suffice it to say that I swung slightly stax against combo. Seemed to work pretty well.
1 month ago
~~~ Brainstorming via Text ~~~
I hope this is all helpful for you! :)
Using red, you have access to many of the overlooked cards in the mental game of magic. Avarice Totem, Custody Battle and Fractured Loyalty can become game changers in and of themselves. Avarice Totem with Pithing Needle can be quite fun.
I think that Jinxed Choker deserves a spot here, and that you could consider some additional hidden gems such as Vampiric Spirit or Basilisk Collar in here with some of your "passive pingers" such as Harsh Mentor, Xantcha, Sleeper Agent or even Sleeper Agent herself, etc.
Some other great options would be cards that encourage your opponents to make bad decisions - I usually try to not beat the deck but the opponent in magic, so cards such as Pain's Reward and Choice of Damnations can be a house depending on how well you play the game and the opponent.
I would always include a Glacial Chasm with a way to fetch it.
I would confuse your opponent by being friendly with some cards such as Abyssal Persecutor and cards of the like.
You're not trying to help the other players win, you're owning your opponents without them realizing it.
You have access to Norin the Wary, that always sparks options...
You have access to political time bombs such as Impending Disaster being in Red.
No matter what you do, I would auto-include Claws of Gix, a Scroll Rack, and a Sensei's Divining Top, consider maybe some shadow cards - just type the word "Dauthi" into http://www.cardkingdom.com/ and see what comes up... that might lead to some ideas with equipment such as Explorer's Scope and/or Trepanation Blade (two cards that are incredibly underrated IMO)...
If you keep your dudes low in power, you could consider a Meekstone and an Icy Manipulator as a soft/old-school wall for yourself (though it would stop Xantcha from doing her work). If the Icy is there... there's always Winter Orb - who doesn't miss that?? :)
Lots of choices here...
Maybe stealing equipment would be a thing you'd enjoy... you know there's always "that guy" that runs "those cards" all the time... Red is all about that.
If you're feeling aggro-y, Filth + Urborg, Tomb of Yawgmoth seem strong.
If you can get your hands on it, Word of Command fits the flavor of this deck well...
Maybe you could include a Wish Board with Burning Wish or Death Wish... in fact, you could keep the weird political theme going with a suicide life swap build with that black tree: Tree of Perdition and/or Soul Conduit.
I'm just spouting off ideas - I plan to make a deck with her when I get some free time. :)
Very cool start here and again, I hope all of this is helpful to you!
2 months ago
A simple deck with no defense, that's just my style. But what are the Burning Wishs for?
2 months ago
Ok going to bring up the whole sideboard thing since none of you seem to know what you're talking about.
You do not get a sideboard in edh. HOWEVER. If you are playing WISH cards, like Burning Wish or Living Wish in your deck, you need 10 cards that you can wish from. Why? Because you cannot go rummaging through your binders. THAT is the "10 card sideboard" people talk about.
3 months ago
Yeah, I kind of agree with Dango when it comes to Sunforger. It is nice to have the ability to tutor for different kinds of removal when you really need it, but like the Rogue's Gloves and Mask of Memory, Sunforger is creature dependent (slightly less so because you don't need to swing to activate it, but still.)
Maybe if instead you replaced it with Burning Wish and added some utility spells to the sideboard? The repeatable removal is what's really nice about Sunforger, I can understand your wanting it in.
3 months ago
Rule 13 of commander (found at http://mtgcommander.net/rules.php):
Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander without prior agreement on their scope from the playgroup.
In a tournament setting this means that the scope of Burning Wish will be determined by the Tournament Organizer, and should be assumed not to function unless they state otherwise.
3 months ago
can you have a side board in a wizards sanctioned event like fnm
if so do the cards in the side board have to be in your commanders colours
i want to use Burning Wish