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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Wall of Stolen Identity
Creature — Shapeshifter Wall
You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.
AramirCR on Arcades, goes to Wallmart
1 year ago
Loving the name, 10/10 haha
I built a similar themed deck recently, and one of the cards I've enjoyed the most once stuff is rolling is Sight of the Scalelords.
Also, Wall of Stolen Identity has been a life-saver at times.
I'm a tad confused by the Orator of Ojutai though, doesnt feel like it provides tons of sinergy
amarthaler on EDH Arcades, the Strategist
1 year ago
Major update!
The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent
In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm
A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!
amarthaler on EDH Arcades, the Strategist
1 year ago
Updates!
In: Eerie Interlude and Wall of Stolen Identity
Fortified Area and Rolling Stones
Rolling Stones is too outdated and relies on Assault Formation or Huatli, the Sun's Heart in order to work, which is too inconsistent for me. Fortified Area is good, but I realize in my playgroup I need more protection from wrath spells, which Eerie Interlude will provide.
Wall of Stolen Identity is a neat control spell I didn't realize existed - would like to give it a try!
multimedia on Defending budget commander deck
2 years ago
Hey, good changes so far. Looking nice with a really low avg. CMC.
Some budget defender upgrades to consider.
- Orator of Ojutai --> Hover Barrier
- Sunscape Familiar --> Gatecreeper Vine
- Wall of Roots --> Cathedral Membrane
- Shield-Wall Sentinel --> Geist of the Archives
- Wall of Stolen Identity --> Marble Titan
- Wall of Junk --> Fog Bank
- Walking Bulwark --> Consider
- Crashing Drawbridge --> Suspicious Bookcase
Orator of Ojutai is another two drop defender who can draw ETB if you control Arcades and it has flying. Sunscape Familiar and Wall of Roots are more defenders who ramp. Shield-Wall Sentinel is a defender tutor. Wall of Stolen Identity is good in multiplayer Commander and it ETB as the creature you choose with defender. Identity and Shield-Wall are some higher mana cost defenders, but their ETB abilities are worth it.
Wall of Junk has been errata to have defender, it can return itself to your hand if it blocks making it bonus good with vigilance. Walking Bulwark and Crashing Drawbridge are low mana cost defenders who can give other creatures you control haste.
- Tetsuko Umezawa, Fugitive --> Aegis of the Heavens
Tetsuko Umezawa, Fugitive makes your defenders unblockable. What makes Tower Defense good here is it gives all creatures you control the instant pump for two mana. Aegis of the Heavens only targets one creature for three mana.
Because Arcades triggers to draw when a defender ETB then blink can be a powerful effect. Blink can also enable an infinite turns combo where attacking Arcades and/or defenders are the wincon.
- Eerie Interlude --> Voidslime
- Soulherder --> Serra's Blessing
Eerie Interlude can protect all your creatures from a board wipe since your creatures return to the battlefield at the next end step. If Arcades is exiled along with defenders then when the creatures come back you draw. To price match for a possible cut, Eerie could replace Voidslime? Cutting Voidslime will also clear some budget to add some of the more price defenders I suggested above.
At your end step Soulherder can be repeatable blink of any creature you control. With Arcades blinking a defender is draw, if the blinked defender has an ETB ability it triggers again and gives the defender pseudo vigilance since it will ETB untapped. Blink can also reset Shield Sphere and Wall of Roots.
If your game plan is to attack with defenders thanks to Arcades then how about extra attacks from extra turns? Adding this combo and Eerie Interlude are some reasons to keep Mnemonic Wall.
Cast Aeons and at your end step Soulherder blinks Mnemonic returning Aeons to your hand. On your extra turn cast Aeons and repeat. If you control Arcades then you also draw at your end step, but you only get extra turns equal to the number of cards in your library.
Headers13 on Flying Through The Plains In The Blue
2 years ago
Magic09865 on Merieke Ri Berit - Flicker/Exile Esper (WUB) EDH
2 years ago
Major changes to compensate for Torpor Orb-Effects:
Other Cards:
Out:
In:
- Flicker-Instants:
- Other Cards:
HydraOoze on
3 years ago
Fun looking deck. Some good cards to consider are Wall of Stolen Identity , Mesmeric Orb. Also I would recommend some removal like Reality Shift and Baleful Mastery. You could add Animate Dead and Reanimate so you can get creatures you milled from your opponents.
Epicurus on I don't run any wincons
3 years ago
I like this theme. There's a few of my favorite additions missing from your list, though, so I'll just drop them here...
Also, Telemin Performance is a card I really wish was good, and tend to run it even though it isn't, and Knowledge Exploitation is one of my absolute favorites, but probably wouldn't work for you because you don't have nearly enough Rogues to cast it for its prowl cost.
Furthermore, I've seen in the comments that you don't like to run cards that steal stuff because it makes hurt feels, but it's worth mentioning that Treachery is, in my opinion, seriously undervalued.
I'm not good at suggesting cuts, but just wanted to enter my two cents. Cheers!
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