Artifact Creature — Thopter
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Snare Thopter Discussion
13 hours ago
Bontu's Monument, Fling, and Blazing Volley (fits better sideboard) seem awful. You definitely want Ramunap Ruins. Desert of the Fervent, Hungry Flames, Abrade, Magma Spray, Snare Thopter, and Fleetwheel Cruiser could all be worth trying out.
2 months ago
Aaaawwwww yyeeeaaahh! This post and subsequent thread is so good! You're raking in the experience now whisenhuntn! Great catch on the Act of Treason/Nightmare interaction Tyrant-Thanatos, I completely missed that earlier. Solid advice on composition and your explanation of the legendary rule was crystal clear Argeaux.
As far as the most popular format for sanctioned play (as in monitored by judges and run at an lgs) is the standard format. This format is comprised of the last four expansion blocks that have been released. Currently Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet are all standard legal. To keep up on all things magic -- magic.wizards.com -- is straight from WOTC (Wizards of the Coast) themselves. My favorite YouTube channel is -- SBMTG -- and for browsing I use -- gatherer.wizards.com --.
Thinking out loud may be harmful to your strategy by giving your opponent too much info, but announcing the five phases is actually a good thing that I think more players should be willing to do. Just keep in mind that in competitive play you're on the clock... literally. Each round is 50 minutes/best of three, at 50 minutes you are notified that you have five turns (current turn is 0) to finish. At the end step of turn five if there is not a winner the round ends in a draw.
Until you feel comfortable running a kill deck, in this case aggro, I wouldn't recommend building a control or focus deck. How can you stop something that you don't fully understand? My first deck was Izzet (Blue & Red) and I didn't know what to counter or what to kill, so inevitably I lost. A lot! Use aggro as a training ground and as you learn it's strengths and weaknesses other decks/strategies will make much more sense.
To bolster your aggro deck:
All of these cards could work in an aggro shell, they are of varying price points and casting costs. If you decide on a specific creature type or mechanic that you want to build around then the list will change of course. For instance if you decided "I like vampires" then creatures like Markov Crusader or Metallic Mimic gain value in a vampire based (tribal) deck. As for non-creature spells a card like Cartouche of Ambition is alright, but if you are also running Trial of Ambition the cartouche becomes much better. Without using both of the above cards, utilizing a pure removal spell like murder or never//return that I listed above will clear a path for your creatures to strike.
7 months ago
Sure it has haste, I think it's better in limited where it has a better impact on the board. Also it's 4 for a 3/2.
7 months ago
Thanks for all the suggestions!
I will definetly look into branching out into more Sets. I just tried to make a deck out of a Bundle and couple of boosters.
Once I had my first games with the deck, I will look into the cards you guys posted. I should have a Toolcraft Exemplar or two and as soon as I can get my hands on Panharmonicon , I will swap Inspired Charge for them.
8 months ago
Personally I would take out Stymied Hopes and Ornamental Courage. Why 6 versions of Fog? Darksteel Forge just isn't work 9 mana. and Snare Thopter just isnt that good. If you want artifacts then it should be esper, not temur. Hangarback Walker is very good, so is Ethersworn Canonist against certain decks, mox opal is great in any artifact deck. Sword of the Meek and Thopter Foundry is a good combo especially with Tezzeret, Agent of Bolas. Steel Overseer is also really good.
8 months ago
Eldrazi Skyspawner looks a bit better than Snare Thopter. Maybe even another Skyspawner in place of Ruination Guide. But definitely at least the Thopter. Getting those 2 bodies looks like it fits right in this deck well. And it's nice on the curve for Elder Deep-Fiend. Even if you don't get the 4th land next turn.
9 months ago
I don't have much experience in this but I am currently tinkering with a servo lord strategy, so here's my take:
In general, the deck needs to run more copies of cards and not so many 2s and 1 ofs. Ride Down and Chief of the Foundry are good candidates to increase the numbers of, but you should play the deck and figure out what you like in it or what's not working and go from there.
Deadlock Trap, I'm not sure how I feel about that since this isn't an energy deck. Key to the City might be better for your early game and late game you can discard lands and dig through your deck a bit quicker if it becomes a game of top decking and you have the board clogged.
Servo Exhibition should be played over Cogworker's Puzzleknot, less mana for the same effect and the required white mana nor the fact it comes out as an artifact really warrents running it over the spell.
Start Your Engines if you want to keep it might be better as Inspired Charge. The card trades off animating vehicles for +1 toughness and instant speed. Since you only have 4 vehicles and the card right now is a 1 of, it doesn't seem so useful.
+ could be interesting if you want to move some things around and still keep some focus on vehicles. The dragster is always going to be pilotable by servos so it's still good synergy around.
I use Welding Sparks and it constantly does a great job of keeping your advantage. Not great if you've been boardwiped but it can take out pretty much anything that coulf be played in the window of you winning if you have your lilely board presence.
You land base looks like it needs more mountains. Eight sources seems rather low when you're running Veteran Motorist and most always want to be playing him turn 2 when you have him.
Just my thoughts all jambled up. I like the deck.
9 months ago
Alright. i would for one, drop Snare Thopter. He's pretty bad. Good for Limited, but not constructed. Same with Skyswirl Harrier. Aetherstorm Roc is better and is very cheap. Reflector Mage should be a 4 of. I think for this deck, you need to run 4 copies of Eldrazi Displacer. Those are around $5 so they aren't too expensive. If running them, you would need to add in some lands that tap for colorless. Aether Hub is very good. Geier Reach Sanitarium also works very well. Also, investing in some Port Town and Prairie Stream would also help. Those are both only $2-$4 each.