Snare Thopter

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Snare Thopter

Artifact Creature — Thopter

Flying, haste

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Cardhoarder (MTGO)

0.01 TIX $0.51 Foil

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Snare Thopter Discussion

SaltyBird on Hanweir Burn

5 months ago

Snare Thopter

Sure it has haste, I think it's better in limited where it has a better impact on the board. Also it's 4 for a 3/2.

Capirex9 on Token machine

5 months ago

Thanks for all the suggestions!
I will definetly look into branching out into more Sets. I just tried to make a deck out of a Bundle and couple of boosters.
Once I had my first games with the deck, I will look into the cards you guys posted. I should have a Toolcraft Exemplar or two and as soon as I can get my hands on Panharmonicon , I will swap Inspired Charge for them.

As Smuggler's Copter is quite expensive, I'm considering using Snare Thopter for now. I already have 2 and they are much easier to get.

Venser_the_Sojoner on Triple Color Artifacts

5 months ago

Personally I would take out Stymied Hopes and Ornamental Courage. Why 6 versions of Fog? Darksteel Forge just isn't work 9 mana. and Snare Thopter just isnt that good. If you want artifacts then it should be esper, not temur. Hangarback Walker is very good, so is Ethersworn Canonist against certain decks, mox opal is great in any artifact deck. Sword of the Meek and Thopter Foundry is a good combo especially with Tezzeret, Agent of Bolas. Steel Overseer is also really good.

HairyManBack on Eldrazi Road Rage

6 months ago

Eldrazi Skyspawner looks a bit better than Snare Thopter. Maybe even another Skyspawner in place of Ruination Guide. But definitely at least the Thopter. Getting those 2 bodies looks like it fits right in this deck well. And it's nice on the curve for Elder Deep-Fiend. Even if you don't get the 4th land next turn.

Glassfield on Servo Smash-Down

6 months ago

I don't have much experience in this but I am currently tinkering with a servo lord strategy, so here's my take:

In general, the deck needs to run more copies of cards and not so many 2s and 1 ofs. Ride Down and Chief of the Foundry are good candidates to increase the numbers of, but you should play the deck and figure out what you like in it or what's not working and go from there.

Deadlock Trap, I'm not sure how I feel about that since this isn't an energy deck. Key to the City might be better for your early game and late game you can discard lands and dig through your deck a bit quicker if it becomes a game of top decking and you have the board clogged.

Servo Exhibition should be played over Cogworker's Puzzleknot, less mana for the same effect and the required white mana nor the fact it comes out as an artifact really warrents running it over the spell.

Start Your Engines if you want to keep it might be better as Inspired Charge. The card trades off animating vehicles for +1 toughness and instant speed. Since you only have 4 vehicles and the card right now is a 1 of, it doesn't seem so useful.

Snare Thopter fits in nicely and curves with Master Trinketeer.

You should be playing one drops like Toolcraft Exemplar, Inventor's Apprentice or Bomat Courier. You don't have anything higher than a four drop so you need to lay the pressure fast.

Gearshift Ace + Ovalchase Dragster could be interesting if you want to move some things around and still keep some focus on vehicles. The dragster is always going to be pilotable by servos so it's still good synergy around.

I use Welding Sparks and it constantly does a great job of keeping your advantage. Not great if you've been boardwiped but it can take out pretty much anything that coulf be played in the window of you winning if you have your lilely board presence.

You land base looks like it needs more mountains. Eight sources seems rather low when you're running Veteran Motorist and most always want to be playing him turn 2 when you have him.

The only problem is that boardwipes and any mass removal really puts a damper on the deck. Archangel Avacyn  Flip and Selfless Spirit aren't exactly budget. Maybe Eerie Interlude?

Just my thoughts all jambled up. I like the deck.

IzzetGod on Dovin Runs the Show

6 months ago

Alright. i would for one, drop Snare Thopter. He's pretty bad. Good for Limited, but not constructed. Same with Skyswirl Harrier. Aetherstorm Roc is better and is very cheap. Reflector Mage should be a 4 of. I think for this deck, you need to run 4 copies of Eldrazi Displacer. Those are around $5 so they aren't too expensive. If running them, you would need to add in some lands that tap for colorless. Aether Hub is very good. Geier Reach Sanitarium also works very well. Also, investing in some Port Town and Prairie Stream would also help. Those are both only $2-$4 each.

TheEmgee on ♙♟Boros Eldrazi Bruisers [Standard]♟♙

6 months ago

@Camel-Senpai I thought about it, heavily. I just have too many cards committed to my two cmc slot: removal spells and mana rampers. I am afraid the Smuggler's Copter are too slow for this aggro deck. My goal is to hold back the field with bodies and removals till I can bring out Vile, TKS, Smasher, Skysovereign or Combustible Gearhulk. I believe the Skysovereign, Consul Flagship vehicle fits this deck perfectly. The synergy with Eldrazi Displacer is amazing to clear out board threats. This goes for Combustible Gearhulk as well which grants me draws or burn.

I am still a little iffy about Snare Thopter. I am considering a one-of Incendiary Sabotage in mainboard.

JaredUnzipped on Robots and Tentacles

6 months ago

I completely forgot about Snare Thopter! Thanks for mentioning it Myswiftspearburns. Adding it to the deck now.

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