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Artifact Creature — Thopter
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Snare Thopter Discussion
4 months ago
Shouldn't matter much. You will likely use your removal on the flying. This will streamline your deck a bit, the more focused it is the better. Then if you find yourself lacking with flying you can sideboard some in. Glint-Nest Crane would be a good choice, as would Snare Thopter. You can also run Underhanded Designs as a way to battle control, the bleed effect would be good. Marionette Master would also be good sideboard tech against control. Against aggro, Pacification Array and Essence Extraction arent too bad.
4 months ago
I would rather have Aethersphere Harvester and Skysovereign, Consul Flagship instead of Siren Lookout and Snare Thopter, since those are solid flyers and you have enough creatures to crew then (vehicles are pretty good agains ramunap red, because Ahn-Crop Crasher and Earthshaker Khenra can't target then before you crew then, sou you can always crew then in your block phase and guarantees blockers.
7 months ago
What is the goal of this deck? As in, how does it win, what is it trying to do? Right now, you have a few artifacts, a few minotaurs, a few zombies, and some others as creatures - maybe try and make it a bit more based on something specific, have one or two types of creatures.
If you go for full minotaur, you could use Rageblood Shaman, and a lot of minotaurs are black, so if you added black and maybe removed blue - I don't see much blue used - you could add Ragemonger. This deck has some pretty budget minotaurs that you could use.
If you decide on artifacts, keep Chief of the Foundry and Filigree Familiar, you can probably take out Snare Thopter. Cryptolith Fragment Flip is alright, just for mana and chip damage. Throne of the God-Pharaoh is fine, but I don't see it being too useful, since you likely wont have many creatures. Crypt of the Eternals could be replaced, since it's just mana exchange and not actual mana, except colorless. Hangarback Walker is fun, if you have a way to buff it, and Memnite is good too. Tomb of the Spirit Dragon would work well for an artifact deck. This deck has some ideas you could look at, but isn't super budget.
All in all, make your deck more simple, because right now it's a mix of ideas rather than having a set win condition.
7 months ago
First-You should be running Sol Ring. The only EDH decks that don't want it are Animar, Rakdos, and MAYBE Mizzix, but it does cast Mizzix on turn 2, so even there it's good. There are a couple creatures in here that don't seem great-you don't need Snare Thopter or Filigree Crawler. If you're building Thopter Tribal I would add Adaptive Automaton, Coat of Arms, and Obelisk of Urd. I honestly have no idea why you're playing Eldrazi Temple with no Eldrazi in your deck, and I think you should try to add more draw: One great option is Thoughtcast, and I also like Fact or Fiction. I also would add Toxic Deluge, Supreme Verdict, Merciless Eviction, and Terminus.
8 months ago
I did some more research and found some more suggestions.
Best of luck to you friend!
9 months ago
Bontu's Monument, Fling, and Blazing Volley (fits better sideboard) seem awful. You definitely want Ramunap Ruins. Desert of the Fervent, Hungry Flames, Abrade, Magma Spray, Snare Thopter, and Fleetwheel Cruiser could all be worth trying out.
11 months ago
Aaaawwwww yyeeeaaahh! This post and subsequent thread is so good! You're raking in the experience now whisenhuntn! Great catch on the Act of Treason/Nightmare interaction Tyrant-Thanatos, I completely missed that earlier. Solid advice on composition and your explanation of the legendary rule was crystal clear Argeaux.
As far as the most popular format for sanctioned play (as in monitored by judges and run at an lgs) is the standard format. This format is comprised of the last four expansion blocks that have been released. Currently Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet are all standard legal. To keep up on all things magic -- magic.wizards.com -- is straight from WOTC (Wizards of the Coast) themselves. My favorite YouTube channel is -- SBMTG -- and for browsing I use -- gatherer.wizards.com --.
Thinking out loud may be harmful to your strategy by giving your opponent too much info, but announcing the five phases is actually a good thing that I think more players should be willing to do. Just keep in mind that in competitive play you're on the clock... literally. Each round is 50 minutes/best of three, at 50 minutes you are notified that you have five turns (current turn is 0) to finish. At the end step of turn five if there is not a winner the round ends in a draw.
Until you feel comfortable running a kill deck, in this case aggro, I wouldn't recommend building a control or focus deck. How can you stop something that you don't fully understand? My first deck was Izzet (Blue & Red) and I didn't know what to counter or what to kill, so inevitably I lost. A lot! Use aggro as a training ground and as you learn it's strengths and weaknesses other decks/strategies will make much more sense.
To bolster your aggro deck:
All of these cards could work in an aggro shell, they are of varying price points and casting costs. If you decide on a specific creature type or mechanic that you want to build around then the list will change of course. For instance if you decided "I like vampires" then creatures like Markov Crusader or Metallic Mimic gain value in a vampire based (tribal) deck. As for non-creature spells a card like Cartouche of Ambition is alright, but if you are also running Trial of Ambition the cartouche becomes much better. Without using both of the above cards, utilizing a pure removal spell like murder or never//return that I listed above will clear a path for your creatures to strike.
1 year ago
Sure it has haste, I think it's better in limited where it has a better impact on the board. Also it's 4 for a 3/2.