Suspension Field

Suspension Field


When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

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Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Suspension Field Discussion

Azlion on Pioneer tokens GW

3 months ago

exalted_k1d Voice of Resurgence could certainly have some sideboard slots but don't think Fleecemane Lion has a job here. Looking to dump our mana into making more and more tokens which makes the prevailing 1 for 1 mana remove spells worse.

DankMagicianD Scavenging Ooze out of the sideboard seems good, maybe as a 2? I'm not sure though Baffling End makes the cut, if we need more removal I suspect Ixalan's Binding is just better since we can just chump block till 4 mana, or if we want cheaper removal then Suspension Field or, more likely,Silkwrap would be a better option.

Cyb3rguerrill0 on Sliver Hivemind

4 months ago

May I suggest the following?: Counterspell Negate Swan Song Delay as for the counters. They're just a must have in a blue controllish scenario when you want to avoid any trouble until you have your commander out. But they're also useful in the later stages of the game when you want to "nope" the key/finisher cards of your opponent(s). Blue is also known for it's draw power: Mystic Remora (the more affordable) and Rhystic Study both really shine in MP sessions.

White has also some nice control enchantments like: Oblivion Ring

, Banishing Light, Hieromancer's Cage, Stasis Snare or Suspension Field. I suggest to add one or two, to exile the biggest threat IF necessary (I'm looking at you generic Eldrazi with anihilator 4) You have 38 creatures in the deck. With Patriarch's Bidding you already have an excellent ressurection option IF ever needed (with this creature stock) so maybe taking out Lifeline and adding some ramp like Arcane Signet, Fellwar Stone, Coalition Relic or even Herald's Horn to reduce the mana cost of your slivers. Aggro decks (naturally) tend to attract more attention on the table. You also want to protect yourself from massive board-wipes with maybe Teferi's Protection, Boros Charm or Heroic Intervention. But use them yourself Planar Cleansing, Phyrexian Rebirth or Merciless Eviction should be some nice sideboard add's when facing maybe goblin's or vampires (also very aggro tribes) I'd rather run (target) permanent removals: Assassin's Trophy, Generous Gift, Beast Within than tutors (but this is a very personal choice) because your commander already is tutoring up all the other needs. Maybe add one more land tutor. Skyshroud Claim for example. first sliver could cascade you a massive amount of creatures in just one big scoop. A must have. Also maybe reduce the amount of the +/+ Slivers to get some room for the more necessary ramp and control you need to stabilize your game. I hope this helps to stabilize your gameplan. HF

SubduedRhombus on GW Proliferate

8 months ago

hullos and kamarupa, I love the suggestions.

This is the first deck I ever built dating back to the 2015 prerelease. It's evolved a ton since then, clearly, with all the cards from later sets in it. That's kinda why the cards are so seemingly random. I haven't purchased cards for this deck yet. Everything I have was either pulled or traded for.

There's currently 69 cards because to be honest, I really struggle with deciding what to remove to meet 60 cards. I feel like they are all pretty good and serve a distinct purpose in the deck.

I definitely want those lands. I don't really like Fertile Thicket either. Probably remove the Selesnya Guildgates because they're too slow too, huh? I like Oran-Rief, the Vastwood, Sunpetal Grove, and Temple of Plenty. I love the combo of Canopy Vista + Windswept Heath , but that seems like a lot of money for land, although I might justify it if I could see it's worth. What are the most important things I'm looking for when choosing land?

The Wanderer, Suspension Field, Wanderer's Strike, Hunt the Weak, and Prison Realm all help with protecting from creatures that I otherwise wouldn't be able to deal with, and Dragonscale Boon and Stony Strength surprise my opponent when they're attacking or try to mess with tapped creatures. What I really need are a couple cards that exile permanents rather than creatures, though. I have a couple of Generous Gifts in another deck that I could pull out and put into here.

I could see cutting The Wanderer, Retreat to Kazandu, New Horizons, and a lot of the kind of piddly creatures that are just there to get beefed or beef others.

If I cut The Wanderer, all instants, sorceries, and enchantments and dropped down to 24 creatures, I could have space for 8 cards if I kept 23 lands. What do you think the best would be the best 8 cards to have? Right now I'm thinking: 2xGenerous Gift, Bow of Nylea, Nissa, Voice of Zendikar, 2x Blessed Alliance, Oblivion Ring, maybe Hardened Scales (how bad is it really if you play it first turn, considering all I would have to play other than that would be a hexdrinker, and it benefits massively from it if I can beef him before he gets protection from everything?) or Harvest Season? (but that wouldn't that only be good with some landfall stuff or Vinelasher Kudzu, like you had said?)

Would that provide me with enough board removal to be consistently successful?

McDeity on Dino Disaster

1 year ago

I don't think much of Suspension Field as a card, and I'm not seeing any particularly compelling reason to run Yosei, the Morning Star. I think you have a decent starting block: my next step would probably be to choose maybe 35-40 creatures to run, and then add some ramp.

level966 on RW Exert (MtG Casual)

2 years ago

Perhaps Have some removal in your sideboard. Maybe Banishing Light Quarantine Field Or Suspension Field Maybe Path to Exile

Not_Yet_Flawless on Help Wanted: Budget Misthollow Griffin

2 years ago

I'm trying to build a casual deck revolving around Misthollow Griffin and Manipulate Fate. The plan is to prevent my opponent from playing anything substantial with cheap counters, and stopping any threats they do manage to get out. Since there are 4x Manipulate Fate, I'm thinking that I can run some archetype hate and filter out any cards that don't fit the match up. The problem is I don't know what cards do this best. Any suggestions for hate cards, or feedback in general, would be much appreciated.

PickleNutz on

2 years ago

This deck has synergy issues, but I have a few suggestions since you haven't built it yet.

Blue cards

Black cards

White cards

Those are some pretty solid staples to those colors for modern, some are a bit more costly than the others.

As far as creatures




Some multi-color cards

These cards will do significantly well for you in the control department, and almost all of them are pretty affordable besides Snapcaster Mage and Thoughtseize.

It may also benefit you to take out a few lands and use a few more creatures. This deck archetype on a budget has a hard time working well.

You can also try this Planeswalker out, it's a pretty useful one.

It's 3 cost to play and can be a draw card outlet for you, it's not going to replace a Liliana of the Veil though.

musicman3310 on Life is full of surprises

2 years ago

I could see Felidar Sovereign from a tutor + all your life gain for a win but it's a 6 drop. I could suggest Fatal Push, Ultimate Price, Go for the Throat, Victim of Night, Grasp of Darkness, Gideon's Reproach, Celestial Flare, and Suspension Field for quicker removal. (That's all I can think of right now)

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