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Creature — Fish Crab
Flash Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
6 months ago
Musts: Fathom Mage Gyre Sage Master Biomancer Everflowing Chalice Herald of Secret Streams - Who is becoming a pretty popular card across formats fyi Managorger Hydra Inexorable Tide Simic Manipulator
Sideboard Cards you should Maindeck: Zendikar Resurgent Verdurous Gearhulk Soul of the Harvest Song of Freyalise Kodama's Reach Farseek Experiment One Everflowing Chalice Deepglow Skate Cultivate Chasm Skulker Biogenic Ooze Beast Whisperer
6 months ago
I love it, but I think Slitherhead is too slow. Vulturous Zombie could really help you ramp the +1 counters, especially against opponents that run sacrifice engines. You should also replace a forest with a Llanowar Reborn for the free +1/+1 counter on a creature (this counter can get doubled too if you proliferate, which gets you more mileage by throwing free +1s on creatures entering the battlefield). Consider also Forced Adaptation , which is slow but imagine the combination of having it on Fathom Mage or Sharktocrab , Mutant's Prey makes good removal, and Savage Summoning if you're playing against a lot of blue. (I like these better than Villainous Wealth .) I would also put Nimbus Swimmer and Shambleshark into your maybeboard, play test with them, but I don't feel confident enough to say definitely mainboard them. They might be good, so I just thought to mention them. (Evolve is just so good) These are just my thoughts. I like it overall! GLHF
7 months ago
Not completely sure about Shambleshark , as it's usually just a 2/1 for UG. I would also think Frilled Mystic would fit right into this deck, and maybe even Rashmi, Eternities Crafter . I'm more of a commander guy, though, so take my advice with a grain of salt.
10 months ago
I remember back in "the day", Shorecrasher Mimic on turn two followed by Favor of the Overbeing on turn three was a pretty solid opening. "Dies to Lightning Bolt" is a good reason it won't work these days.
1 year ago
I think if your game plan is to overwhelm, as soon as you're playing Fog you losing. Your goal is to overwhelm with creatures so Lead the Stampede Should help you draw into them, and then Elvish Visionary and Sea Gate Oracle both draw you into more creatures. I don't think flash does anything for you so I might drop Shambleshark to just make stuff 4 ofs. I'm sure there's more counter shenanigans you can pull but I don't know what they are.
2 years ago
Actually I using Pongify and Rapid Hybridization on my own creatures with makes them big very fast. It basic strategy of this deck conception. Casting those spells on enemy creatures of course makes this deck slower, but also gets rid of big threat like infinite combos (on creatures) etc.
For more hate on tokens or annoying permaments I also have Echoing Truth in sideboard. It's more than Vapor Snag, but it also more flexible and powerful and it's the same CMC slot as counter spells I using which makes it more comfortable to use and more difficult for opponents to predict.
I had Avatar of the Resolute in earlier conception of this deck, extremaly based on +1/+1 counters and trigering Evolve, but now I have not enough Evolve creatures to make it works.
With Boon Satyr game is nearly ended with him on board. Elusive Krasis is slow in compere to him. Zero power at the beggining, no flash ability to cast him eventually instead casting counter spell or something. Of course Elusive Krasis can grow and it's unblockabe, but it's still oriented on late game.
Shambleshark is good. I was thinking about putting him on deck, but finally I took Plaxmanta instead for some extra protection, and it works well.
Zameck Guildmage is the hardest choise. Warriors' Lesson works well in term of drawing cards, but I have a little efect that makes my undying creatures repetable. I must make several tests to decide what to do about him.
2 years ago
Avatar of the Resolute could be quite big in this deck
Zameck Guildmage can take counters off your undying creatures to draw a card and keep them coming back from the graveyard.
2 years ago
Hi! First thing: tribal is love; unused tribal is life. Passing to businness:
Hedron Crab is a efficient t1 drop, but its ability can sometime advantage the opponent
Thassa's Emissary is solid and has 2 nice effects
Lastly, i would suggest to splash Green for Shambleshark and, most important, Assault Formation. The latter would give consistency to your tactic and would make playable Hedron Crab and Horseshoe Crab, which has a useful Vigilance-like ability.
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