Mesmerizing Benthid

Mesmerizing Benthid

Creature — Octopus

When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

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Set Rarity
Ravnica Allegiance (RNA) Mythic Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mesmerizing Benthid Discussion

Barbarian_Sun_Pope on *insert good name here*

4 weeks ago

I've found that running hexproof is a pretty good option with anything that mutates. Dream Trawler might be a good fit here since it is a good finisher in it's own right and the discard from it works well with Offspring's Revenge. Mesmerizing Benthid is a good alternative for the same reason. Porcuparrot is a pretty nice card to consider here as it combos really well with Boot Nipper (Deathtouch Pinger/Repeatable Removal =)).

triproberts12 on Mr. Sandman, Bring me a Dream

3 months ago

If you're going to devote a deck to your favorite card (Nice choice, mine's Soulcatchers' Aerie), I would go all in. For example, in Dimir, Mana Skimmer is the Timeshifted version of Somnophore.

Time of Ice, Quiet Contemplation, Back to Basics, Dream Tides, Wrath of Marit Lage, Temporal Distortion, Neko-Te Thalakos Dreamsower, Wall of Stolen Identity, Frost Titan, Queen of Ice, Wall of Ice, Niblis of Frost, Guardian of Tazeem, Icefall Regent, Dungeon Geists, Mesmerizing Benthid, House Guildmage, Tidebinder Mage, Watertrap Weaver, Frost Lynx, Stitched Mangler, Fogwalker, and Vertigo Spawn would probably be my picks for "freeze" tribal.

Alternately, if you're not invested in Dimir, so much as in the creature itself, you could build a Derevi, Empyrial Tactician, or Empress Galina deck, since those commanders probably best represent what the card is doing.

rdean14 on Card creation challenge

3 months ago

Based on Verity Circle, Mesmerizing Benthid, Nadir Kraken, Jace, Cunning Castaway, and Reef Worm

Octopus Broodmother

Creature - Octopus

Whenever a creature an opponent controls becomes tapped, you may pay , if you do, create a 0/2 blue Egg creature token with defender and "When this creature dies, create a 3/3 blue Octopus Spawn token with "When this creature dies, create a copy of Octopus Broodmother.".".


I'd like a Leviathan or Serpent designed to see standard play.

TheFallen_US on Oops mill is back

4 months ago

Ok so I am a bit late but since the new set release I have been busy but anyway there are two other mill cards I could add those being Sweet Oblivion and Towering-Wave Mystic I wait to hear your opinions but I think Sweet Oblivion can replace Thought Collapse and Towering-Wave Mystic can replace Witching Well can for the sideboard maybe remove Mesmerizing Benthid to Nadir Kraken

shadow63 on Oops mill is back

7 months ago

I think you need a few more.creatures maybe Hypnotic Sprite it doubles as an extra counter spell too. Or Mesmerizing Benthid is a board in a box. Overwhelmed Apprentice helps further mill when it comes into play. You could try Persistent Petitioners . But your best bet is probably Wall of Lost Thoughts

TuckCity99 on Mono Blue Tap Control

1 year ago


Added 1X Mesmerizing Benthid Added 1X Augur of Bolas Removed 1x Sphinx of Foresight Removed 2x Tempest Caller

Benthid was much more helpful than Sphinx, Tempest Caller was slow relative to Watertrap Weaver and I felt another Augur would help substantially early game.

SynergyBuild on Nissa's Finale (War of the Spark)

1 year ago

When Finale of Devastation fetches a creature with the x being 10 or more, such as Mesmerizing Benthid , the creature's enter-the-battlefield effect goes on the stack as the spell is resolving, and since the spell needs to fully resolve before other abilities or spells resolve, only the Octopus will gain +X/+X and haste, and the two 0/2 Illusions will only enter after their trigger resolves, which is after the +X/+X and haste effect will be given.

This also means opponents with instant speed removal, such as Cast Down or Despark can respond to the enter-the-battlefield trigger on Mesmerizing Benthid by killing it, before you control an illusion to give it hexproof.

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