|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Lizard Beast
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +!/+1 counter on this creature.)
Adaptive Snapjaw Discussion
1 year ago
I'm with Disciple_of_Doran on this. Playing Green would allow you to ramp more effectively and curve more effectively. Leatherback Baloth may not have the same impact on the board as Eater of Days, but it also doesn't force you to take two turns' worth of damage to the face, and you can get it off on Turn 2. Turn 3 could be Adaptive Snapjaw, Arbor Colossus, Arborback Stomper or even other cards that don't start with "A"; or you could spend everything ramping and drop your Ulamog's Crusher on Turn 4. I guess it's not as flavorful, since we aren't talking "Very Large Creatures With Tentacles," but it'd sure be smoother to play.
2 years ago
Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.
Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?
Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.
Mostly I think you need to take out a bunch of cards that are... sort of just terrible?
- Chronic Flooding
- Hunters' Feast
- Predator's Rapport
- Mending Touch
- Soul Barrier
- Zephyr Charge
- Beetleform Mage
- Adaptive Snapjaw
2 years ago
Most competitive evolve lists run a little faster using cheap creatures that can trigger evolve multiple times (ie: Strangleroot Geist). But since you're in casual right now, you get a lot more freedom to build a slower deck. That being said, I think any midrange evolve list would still benefit from some longevity insurance like lifegain and card draw. Cards like Zameck Guildmage, Fathom Mage, Bow of Nylea, and Scavenging Ooze are some options I've seen used before. Other than that, you might just consider upgrading some of the other creatures. Adaptive Snapjaw, for example, is pretty weak and could just as easily be any other big dude. Kessig Dire Swine is also in that category since a 6/6 trample for 6 is fairly behind the curve in a constructed format. If you just need a big guy that triggers evolve at 6 mana, the swine isn't any better than something like Terra Stomper. Further, you might find even more use in big guys that also provide other utility such as Pelakka Wurm and Thragtusk. Finally, I'm not sure the infect creatures are the strongest in this build. Certainly evolve and infect can be combined using proliferate cards (ie: Tezzeret's Gambit), but this build isn't structured to support that. The end result is that the aggressive infect gameplan doesn't match with the midrange evolve gameplan. I'd rather have other guys with big stats and utility like Tree of Redemption or Jaddi Lifestrider.
3 years ago
Consider adding Birds, since they are the descendants of theropod dinosaurs after all. ;)
Take out Ugin and Haven of the Spirit Dragon because they're about dragons, not dinosaurs
No data for this card yet.