Creature — Slug Horror
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Printings View all
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Gluttonous Slug Discussion
2 weeks ago
I haven't seen anyone mention Gluttonous Slug for counters. It's the only two-drop I have seen that will trigger the saproling combo.
7 months ago
3-1 Tuesday Modern
2-0 Burn Phoenix Retribution early on both games to nullify their board, Gluttonous Slug brick wall all-star.
2-0 Esper Control Both games were decided mostly from landing a timely second Nissa, Voice of Zendikar after the first one get's countered. Second game with a Yawgmoth, Thran Physician freshly landed my opponent casts Supreme Verdict , sacrificing 2 creatures and drawing 2 cards in response my next turn i play an Experiment One followed by Gluttonous Slug followed by Geralf's Messenger with an active Nissa. Opponent sighs and peeks at his next draw before conceding.
1-2 Eldrazi Tron First game opponent uses Karn, the Great Creator to search for Ensnaring Bridge then lock me out with Mycosynth Lattice . Next game i won with Assassin's Trophy , final game with a weak hand full of 1 drops, Chalice of the Void on 1, drawing more 1 drops.
Jund 2-0 Always fun longish interactive games, you have to really have to play patient and allow them to expend their resources, but the games always seem inevitable as our deck is full of resilient threats.
The adds worked well, it really feels like the additional role-players of Slug and Walker are a perfect fit. Plus the happiness you feel reading the flavor text after an opponent has to deal with Slug is golden.
7 months ago
Soo... i have no matchups with Slug or Walker, but after seeing the deck struggle this last go around i am trying to find better role players for what the deck is trying to do. So Tron is not a huge part of the meta and now Bridge from Below is banned i decided to take out Field of Ruin , Scavenging Ooze is just a bit slow, and found myself just not seeing the benefit of running any mana dorks. The deck is really greedy for specific colors of mana and not so much wanting to ramp out threats a turn earlier. The synergy of our 1 and 2 drops is such that we really want to establish a board first anyways. The case for Experiment One is that the regeneration is more important than trample. Having so many othe 1/1's and 0/1's were making it difficult for me to trigger evolve and get the train rolling on counters. I had considered Gluttonous Slug before but just never felt i had the room. But it's ability to be triggered by a 1/1, it's incredibly fat butt, it's ease to become a counter battery for larger creatures like Tarmagoyf and various Eldrazi through Retribution seems like a fit. As far as Hangarback Walker it seems like it really helps enables strengths in other cards. Sacrificing it to make Thopter tokens that i can continue to sacrifice for more value or put +1/+1 counters on to finish just seems to give more flexibility and reach.