Protective Bubble

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Protective Bubble

Enchantment — Aura

Enchant creature

Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

carpecanum on Assassin Tribal

1 year ago

Instead of land walk enchantments you can use straight up unblockable enchantments. Aqueous Form and Protective Bubble maybe.

Fractured Sanity is a good card but it doesn't look like you gain anything from milling cards. Trade that out for anything useful.

carpecanum on

3 years ago

Lord of Tresserhorn works well with Tainted Strike and Chandra's Ignition , alone or together. Protective Bubble

If you have a Torpor Orb laying around it helps your boss and Gutterbones . It only hurts the Gearhulk I think.

ghostfire86 on Bant-Chantments

4 years ago

My build:

War’s Attrition

You need more ramp to consistently cast your surplus of heavy costing spells. I turned away from mana rocks and use land auras to ramp.

If it’s Voltron, add Cloak of Mists, Protective Bubble, Aqueous Form, Steel of the Godhead, Diplomatic Immunity.

tamurai on Dust in the wind.

4 years ago

If you're trying to cut cards from the maybeboard, I'd say cut Identity Thief Voidstone Gargoyle Aether Tunnel Aqueous Form and Protective Bubble. The idea with this deck seems like it should be to swarm with tokens. So, you shouldn't need any individual protections or buffs for your creatures.

carpecanum on Monsters of the Depths

4 years ago

One of the best blue ramp cards is Thada Adel, Acquisitor. I have no idea how many games I have ended up with every Sol Ring in the game.

Cards similar to what you already have listed that I really like are Protective Bubble, Alexi's Cloak, Neurok Stealthsuit for Shroud. Vedalken Plotter to open up islandwalk (since it isn't an enchantment the effect is harder to remove).

battlesong72 on YIDRIS

4 years ago

Protective Bubble: Just another form of Whispersilk. Yidris likes being protected Traveler's Cloak helps him land as well

Jaecen on Animar, Sec

5 years ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).
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