Grisly Survivor


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Grisly Survivor

Creature — Minotaur Warrior

Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.

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Grisly Survivor Discussion

Flooremoji on Horror Winds Combo

1 month ago

Grisly Survivor also gets +2

hungry000 on Horror Winds Combo

4 months ago

You could play some of the cycle lands (Barren Moor, Tranquil Thicket, Lonely Sandbar) for some "free" cycle cards. Also, I think you should go up on the Cunning Survivor/Grisly Survivors so you have the max number of payoffs. Oona's Grace is the slowest and costliest card you're playing, plus it's not very good in multiples, so I'd cut a couple of that.

Eilel on Cycling Songs

10 months ago

Love your Pauper Battle Box! Maybe you could use some more payoffs for cycling cards like Grisly Survivor Horror of the Broken Lands Pitiless Vizier

OpenFire_V2 on B/W cycling... thing

1 year ago

I would definitely recommend picking up 4 copies of your important cards. These would be Vile Manifestation, Horror of the Broken Lands, Grisly Survivor. You should also pick up some copies of Archfiend of Ifnir and Cast Out, maybe a few Forsake the Worldly or Faith of the Devoted For more consistency I would definitely recommend playing all the copies you're allowed to of the important cards. For what to cut, just get rid of the 1-of or 2-of cards that don't work well with the strategy.

Salmonman1064 on

1 year ago

I disagree with the above comment that you "need" a playset of Fatal Push. Sure it's a strong card with the correct build but it is absolutely not worth it for you to jam in $30+ worth of Pushes just because they're a solid card. With your only way to trigger revolt being a singleton Fling the power of Fatal Push drops off hard. Unlicensed Disintegration is an excellent removal spell and the only thing I'd replace it for is the Walk the Planks that you have in the maybeboard already. I do agree with the dropping of Magma Spray, you really need the ability to hit face whenever you can so going up on Shock and some other creatures seems better (keep somes sprays in the sideboard if you play against graveyard decks). Last thing about the removal, I definitely wouldn't mainboard Hour of Devastation, Sweltering Suns, or Lost Legacy. Hour and Suns are the kind of card you never want your opponent to cast on you so why cast it on yourself for them? I would sideboard all 3 of those cards to bring in against decks that you absolutely need a boardwipe against like zombies.

For the creatures, as stated previously there are a lot stronger minotaurs in the Theros block so making the jump to modern could make the deck a lot stronger. But for Standard I think your best thing to add in is more of each Neheb (maybe a 3-2 split of Worthy-Eternal), another Bloodrage Brawler, and Grisly Survivor. I suggest dropping Pitiless Vizier, Tilonalli's Skinshifter and Wildfire Eternal completely. Adding in a couple copies of Tormenting Voice can help you hit the discard triggers you need and also dig through your deck.

Brannan on UB Cycling Control

1 year ago

I think keeping Archfiend is definitely a good choice. I used to run dimir cycling and it works quite well. I think that finding a spot for Grisly Survivor because it can really help stabilize early game, and push through damage.

Hyperalgialysis on Hour of MINOTAURS

1 year ago

The number one rule is to try it. Grisly Survivor could be an all star. I am 100% of the belief that if you are having fun you have already won. I have went to fnm and lost all night and felt like a winner because I had fun playing. If you want to run Grisly Survivor do so. I love the keyrunes from return to ravnica block. I made a rainbow deck around them. It does better than you can imagine in multiplayer, but sucks 1v1. I took it to fnm a few times and lost terribly, but had a ton of fun playing it. The point I am not making effectively is that if you enjoy a card, play it and have fun. Winning and losing are irrelevant if you arent having fun. I suggest Collective Brutality and Tormenting Voice if you do run it.

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