Grisly Survivor


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Grisly Survivor

Creature — Minotaur Warrior

Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.

Grisly Survivor Discussion

malthusthomas on UB Madness Midrange

1 month ago

Unfortunately I wasn't able to make it to my LGS to test it at the monthly pauper event.

My initially conclusions from a handful of matches online is that the deck is pretty slow and was missing a later game threat. That's why I brought in Horror of the Broken Lands for Grisly Survivor . Maybe I should think about simplifying the mana base. All the tap lands limit the usefulness of the permission package in the deck in the early going.

Also, it's a lot of clicking and so you'd better be really comfortable with the interface or you're going to burn your clock really quickly. I'm just new to mtgo and so it's a bit tough for me so far.

I'm hoping to do more play testing on both in the next month and should have more useful feedback on performance in specific matchups in the meta and evaluation of specific cards.

malthusthomas on UB Madness Midrange

1 month ago

Thanks for the nice words and feedback! I'm honestly not sure what's up with Circular Logic . I tried changing the printing but it still shows as an illegal card despite it definitely being pauper legal.

I was just talking today with some people who suggested putting in some cycle lands, I wasn't sure if it mattered whether they are Barren Moor or Lonely Sandbar . I will definitely do that though. Makes them way more valuable in late game.

I had thought about Putrid Imp and Aquamoeba but both are pretty vulnerable to ping (amoeba opens up when I activate its ability) and I liked the relatively more hearty Dragoon with the evasion it gives. I settled on Oblivion Crown as the alternate/supplementary engine since it can allow Cunning Survivor and Grisly Survivor to become even more threatening while being a little more difficult to remove (at least that's my inexperienced thought).

I really like the idea of Gorgers for applying pressure but I'm just not sure what to take out for them. Maybe I don't need Duress and Divest in the sideboard, so I can move some removal (of which I have a lot) and put the Gorgers in.

I'm also wondering if I should have some way to draw. Something like the Careful Study I have in the maybe board. It's why I was also considering Looter il-Kor . I've also kicked around the idea of a Thorn of the Black Rose for the draw that comes with Monarch.

Sorry for the lengthy reply and thanks again!

Flooremoji on Horror Winds Combo

4 months ago

Grisly Survivor also gets +2

hungry000 on Horror Winds Combo

7 months ago

You could play some of the cycle lands (Barren Moor, Tranquil Thicket, Lonely Sandbar) for some "free" cycle cards. Also, I think you should go up on the Cunning Survivor/Grisly Survivors so you have the max number of payoffs. Oona's Grace is the slowest and costliest card you're playing, plus it's not very good in multiples, so I'd cut a couple of that.

Eilel on Cycling Songs

1 year ago

Love your Pauper Battle Box! Maybe you could use some more payoffs for cycling cards like Grisly Survivor Horror of the Broken Lands Pitiless Vizier

OpenFire_V2 on B/W cycling... thing

1 year ago

I would definitely recommend picking up 4 copies of your important cards. These would be Vile Manifestation, Horror of the Broken Lands, Grisly Survivor. You should also pick up some copies of Archfiend of Ifnir and Cast Out, maybe a few Forsake the Worldly or Faith of the Devoted For more consistency I would definitely recommend playing all the copies you're allowed to of the important cards. For what to cut, just get rid of the 1-of or 2-of cards that don't work well with the strategy.

Salmonman1064 on

1 year ago

I disagree with the above comment that you "need" a playset of Fatal Push. Sure it's a strong card with the correct build but it is absolutely not worth it for you to jam in $30+ worth of Pushes just because they're a solid card. With your only way to trigger revolt being a singleton Fling the power of Fatal Push drops off hard. Unlicensed Disintegration is an excellent removal spell and the only thing I'd replace it for is the Walk the Planks that you have in the maybeboard already. I do agree with the dropping of Magma Spray, you really need the ability to hit face whenever you can so going up on Shock and some other creatures seems better (keep somes sprays in the sideboard if you play against graveyard decks). Last thing about the removal, I definitely wouldn't mainboard Hour of Devastation, Sweltering Suns, or Lost Legacy. Hour and Suns are the kind of card you never want your opponent to cast on you so why cast it on yourself for them? I would sideboard all 3 of those cards to bring in against decks that you absolutely need a boardwipe against like zombies.

For the creatures, as stated previously there are a lot stronger minotaurs in the Theros block so making the jump to modern could make the deck a lot stronger. But for Standard I think your best thing to add in is more of each Neheb (maybe a 3-2 split of Worthy-Eternal), another Bloodrage Brawler, and Grisly Survivor. I suggest dropping Pitiless Vizier, Tilonalli's Skinshifter and Wildfire Eternal completely. Adding in a couple copies of Tormenting Voice can help you hit the discard triggers you need and also dig through your deck.

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