Creature — Spirit
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|Return to Ravnica (RTR)||Common|
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|Commander / EDH||Legal|
Latest Decks as Commander
Vassal Soul Discussion
3 years ago
3 to 2.0
Out: Faerie Impostor, Hussar Patrol, Inaction Injunction, Judge's Familiar, Paladin of Prahv, Protect / Serve, Search Warrant, Skyscribing, Steeling Stance, Tower Drake, Vassal Soul, Vision Skeins, Writ of Passage.
In: Blazing Archon, Suppression Field, Ghostway, Flickerform, Cloudstone Curio, Tidespout Tyrant, Cancel, Mark of Eviction, Peel from Reality, Jace, Architect of Thought, Repeal, Diluvian Primordial, Luminate Primordial.
3 years ago
- Requiem Angel (Out) for Restoration Angel (In). Restoration has flash with a flicker effect. Fits the theme better. Requiem's CMC is higher and the second ability (while possibly useful) is arguably unnecessary
- Vassal Soul (Out) for Wall of Denial (In). Wall is harder to remove, establishes earlier solid blocking against a commander, and can become a viable guardian with an anthem creature or two on the board
- Latch Seeker (Out) for Mirror Entity (In). Mirror Entity can be a great win condition in this deck.
- Judge's Familiar (Out) for Venser, Shaper Savant (In). Venser is a better "counterspell" since it always hits in the form of Remand. With plenty of creatures that bounce permanents/creatures back to hand on ETB, and now that I'm adding Crystal Shard, it's nice to have a repeatable Remand. Not to mention his recent reprint in MM17 makes him an affordable option again
- Murder of Crows (Out) for Thistledown Liege (In). Test playing shows I have plenty of cards in hand. Anthem creature to win faster / make my creatures beefier seems like a better choice. Also the 3 devotion of Thistledown's not bad
- Invisible Stalker (Out) for Crystal Shard (In). So much utility in the shard for either bringing my own back to hand or making an opponent pay for overplaying their hand. Can slow up aggro decks from early all-out taps to get creatures on the board
- Uninvited Geist Flip (Out) for Mist Raven (In). More bounce on ETB effects on a flying body to fit the theme
4 years ago
I did some more digging. Here is a list of all blue/white spirits that Steel of the Godhead could apply to. Vassal Soul doesn't seem worth running, and Swans of Bryn Argoll is mediocre in a deck that can't abuse its ability (e.g. you don't want to turn the enemy's Lightning Bolt into an Ancestral Recall). Godhead of Awe also seems not-useful.
Non-spirit UW creatures that are notable include:
- Judge's Familiar (not a great target, but a great creature)
- Battlewise Hoplite
- Deputy of Acquittals (Save a creature)
- Ethercaste Knight
- Pride of the Clouds (goes with the flyer theme, but not perfectly)
- Augury Adept
- Aven Mimeomancer
- Daxos of Meletis
- Ethersworn Shieldmage (Artifact theme deck only)
- Ascended Lawmage (expensive, bad target for Steel)
- Thistledown Liege
- Thunderclap Wyvern
- Dragonlord Ojutai
- Sky Hussar
- Bruna, Light of Alabaster
I think that you will struggle to find a deck where the majority of creatures want to use the Steel, leaving it as a dead draw and a card that you want to tutor up (off of effects like Tallowisp etc).
Other cards that go into an enchantment theme (but you have to be careful balancing the number of spirits in the deck if you want to use Tallowisp as the main engine) include:
As another note, you may want to consider Honor of the Pure over Favorable Winds - almost all of your creatures are white. You have two "Misses", where the Winds has ten currently. I'm not sure that either has enough synergy to deserve to be in the deck, but Honor of the Pure will serve you better than Favorable Winds.
You currently run 6 auras that are not removal. While not inherently terrible, you will end up with hands clogged with them when you would rather have creatures. If you can, I would try and cut down on some of them and move them to the sideboard. The problem when designing a "toolbox" is to try and solve every problem. It's best to solve most problems, and leave a few one-ofs in the sideboard for those niche cases when you need the other solutions. If your game plan ends up being "Play Geist of Saint Traft, load it with Auras and win", this becomes slightly more excusable (Geist is much harder to kill in response to the aura being played), but it's still a rough spot to be in.
Some other cards to consider:
I am currently considering putting Eidolon into my own deck in place of Stormbound Geist, as I find an early blocker would often be better than the resilience that the Geist offers. Doing this would force me to switch from Favorable Winds to Honor of the Pure, and leave my Dungeon Geists unbuffed. In the new set, we are going to see a new 1 CMC spirit - Topplegeist (link as not yet on Tappedout).
As such, I can see five ways to go with the deck:
- Full-on U/W Geist of Saint Traft beatdown, with auras to make him hit reliably.
- U/W Midrange spirits (likely no Geist, or Geist in the sideboard) - slow card advantage and lots of neat tricks to try and put the game out of reach of the opponent (e.g. the Kami of False Hope combo).
- U/W Enchantments, with a spirit sub-theme.
- U/W Tokens, with an anthem theme (e.g. Honor of the Pure, Spectral Procession, Midnight Haunting, Drogskol Captain, Moorland Haunt).
- U/W Aura Combo, with Tallowisp, Heliod's Pilgrim and a few spirits to search missing pieces, and a playset of both Arcanum Wings and Eldrazi Conscription. The best aura recipients for the deck are Invisible Stalker, Geist of Saint Traft, Cloudform and Academy Researchers. The hope here is that you land a turn 3-4 Eldrazi conscription (ideally on a hexproof creature), and then win the game quickly.
At the moment it seems like you are trying to do most of these simultaneously, and not managing to do any of them well.