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This deck desperately needs some landdestruction, possibly some amound of Field of Ruin in the maindeck as well as Extirpate + Fulminator Mage in the sideboard, otherwise you're never winning the game vs Tron.
I'm not really sure what the point of Goryo's Vengeance is here, since none of the creatures you reanimate with it are in any way gameending considering they are exiled at EoT. (Except for JVP obviously.)
I feel that the Sarkhan Grixis Dragon deck has some merit to be looked into in modern, however I'm not sure this list is it.
Anyway, if you can make it work, more power to you! All hail Bolas!
August 11, 2018 11:28 a.m.
August 10, 2018 2:33 p.m.
While I definitely agree that Field of Ruin is a necessity in modern, I was rather referring to the fact that the full playset seems like quite a lot compared to what other 3-color shells run, however your explanations definitely do make sense, especially considering your above-average amount of basics. The choice to run 26 lands is definitely strong, however me personally I might run more than 2 manlands owing to the fact that getting flooded (which is much more likely when running 26 rather than the more usual amount in modern of 18-22) hurts a lot less with them. Then again, neither Lavaclaw Reaches nor Wandering Fumarole are particularly amazing.
I hadn't really considered the maindeck lifegain that the deck has. I think the main difference to usual grixis that I neglected is the fact that this isn't really a pure control list per se, it has a much quicker clock once it gets to drop its own threats.
While I can see the gameplan versus Tron definitely has merit, I wonder if you can close the game out quickly enough before Tron gets to hardcast its - arguably more scary - finishers. Definitely trust you on this, since I can't say I've played a midrange grixis list before. Hats off!
One last thing: Since this deck aims to somewhat generate cardadvantage by discard rather than draw, how have you found the 1-ofs to be? It doesn't seem like you generally get to see much of your deck very quickly given that you don't run cantrips, and your only real card selection is Search for Azcanta Flip, which is a 1-of itself.
I really like the list and might play around with it a bit myself once I get the chance after finals season is over.
August 10, 2018 11:45 a.m.
August 10, 2018 9:53 a.m.
You might want to look into a more Token-focussed version, since they crew the Smuggler's Copter incredibly well :)
August 10, 2018 6:03 a.m.
Running 4 Field of Ruin in a three-color deck seems incredibly greedy.. How has the manabase been working for you?
I'd also love to know your reasoning to not play any copies of Inquisition of Kozilek, as well as how your Tron matches usually go. From what I can tell, you have 2 cards in your 75 that have any effect on Tron. Is this just conceding to the fact that Tron is unwinnable anyway, or how exactly to you plan to approach that matchup?
I like the more midrange approach to Grixis, definitely a cool build!
August 10, 2018 6:01 a.m.
Just an fyi - the link you provided here is not Grixis whatsoever ToolmasterOfBrainerd.
As for the deck itself, the only real gripe I have with it is the Wooded Foothills, which doesn't fetch Watery Grave, arguably your most important land in the deck. I understand you don't want to buy the khans fetches, but I'd much prefer to run another blue or black fetch over it.
I really like the creature suite you're running although I might switch to 2 Gurmag Angler and 1 Tasigur, the Golden Fang, simply because Angler blocks more profitably in matchups where you might end up in a more controlling position.
Another thing I would consider (assuming you haven't already) is running Opt over Serum Visions, specifically because you play Spell Snare. This lets you hold up Spell Snare on the draw for your opponents T2, as well as Opt endstep, should they not play anything that can be hit by the snare.
Love the deck!! Delver decks are some of my favourites to pilot, and they seem to be under the radar enough to not have a defined build which lets you play around with ideas of your own. :)
August 10, 2018 5:49 a.m.
August 8, 2018 4:01 p.m.
I like the idea of Goblin Dark-Dwellers, but I also like the idea of running a more low to the ground version of ponza that doesn't durdle around for Inferno Titans and the like. Cutting the Snapcaster Mages makes this deck almost be blue-splash, so you might be able to afford to run cards like Courser of Kruphix, which is somewhat of a pet card of mine. The three-drop slot is already rather crowded though, so maybe something in the two-slot (which regular RG Ponza doesn't usually fill at all since they rely so much on T1 acceleration). Maybe a threat (think Tarmogoyf) would be good as an additional hit for Bloodbraid Elf. Thinking about it, BBE hitting a Snappy is probably rather awkward aswell, since I doubt you usually end up getting more than an Ambush Viper for your troubles..
August 8, 2018 3:11 p.m.
Very interesting deck idea. are the 4 snaps really worth it for only 15 recastable spells? I understand that you wanna flash back the LD spells, but I feel like the deck has that covered without the snappies..
August 8, 2018 2:55 p.m.
You can always just take it to xmage and test it there :) You might also want to have a look at Jeff Hoogland's list from SCG Indianapolis, he took UR Wizards to a top 8.