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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Aquastrand Spider
Creature — Spider Mutant
Graft 2 (This creature enters with two +1/+1 counters. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Czarnian90 on
Arachnophobia, Webs of Fear (Shelob)
4 months ago
I'm really glad to see your interest, and I'm happy to share my experiences and ideas here. The deck works quite well overall, so making major changes is difficult. After our last test night, I made a few adjustments and added some new cards. However, I couldn’t include everything—mostly because I honestly don’t know what to cut yet. I’ll need to play a few more games against different opponents to better identify underperforming cards.
To start, I swapped out Sentinel Spider for Skysnare Spider. Both are dear to me, but Skysnare offers better overall value. I also added Deathsprout—more removal improves defense, and fetching an extra land boosts mana ramp for my bigger spiders.
With a heavy heart, I removed Arachnus Spinner and Arachnus Web. They're fantastic for flavor, but the Web isn’t very effective, and together they take up two valuable slots.
I’ve also expanded Vraska’s influence in the deck—she now takes a place on the battlefield herself. Vraska, the Silencer brings deathtouch, shrinks the opponent’s graveyard, and generates treasures to help with ramp. As for Vraska and the slight snake theme in the deck—although I was hesitant at first, I’ve grown to like it. I can easily imagine Vraska or even Saryth working alongside spiders.
Flavor-wise, the next card might be pushing it a bit, but mechanically Greta, Sweettooth Scourge fits the deck very well. She interacts nicely with Food tokens, improves card draw, and buffs spiders.
Lastly, I added Revitalizing Repast Flip. I couldn’t resist such a solid card—it protects Shelob or other key creatures, provides a buff, and can even support ramp.
To make room, I cut Aquastrand Spider and Scavenging Ooze. The Ooze is strong, but off-theme and not essential here.
As the final touch, I included The Swarmweaver. More tokens and spider buffs are always welcome. I removed Wilt in its place—a good card, but situational, even if it can replace itself.
In the waiting album I’ve got Broodspinner, Nyx Weaver, Graverobber Spider, Attendant of Vraska, Vraska's Fall, Back for More, You Look Upon the Tarrasque, Cairn Wanderer, and Graveshifter. Time will tell if any of them will find a home in the nest.
nbarry223 on
Zero to Hero
3 years ago
Aquastrand Spider, Drakestown Forgotten, Eidolon of Countless Battles, Entropic Specter, Golgari Raiders, Kalonian Hydra, Nighthowler, Phantom Centaur, Scrounging Bandar, Sewer Nemesis, Shanna, Sisay's Legacy, Skyshroud War Beast, Spike Feeder, Heliod, Sun-Crowned, Spiteful Squad, Sutured Ghoul, Swarm Shambler, Towering Titan, Undergrowth Scavenger, Workhorse are some of the better options I can think of for the deck.
Spike Feeder + Heliod, Sun-Crowned actually does infinite life.
BOXES_O_MOXES on
Ancient lumberknot PDH
3 years ago
Heya!!!!
I was eyeing this guy too. I have been brainstorming. Contemplating a build around him as well. Some cards that came to mind were these. Also, these are my opinions. There's nothing wrong with your deck if you enjoy it like it is. My comments are just my 2 cents. The reason I havn't really started to put this together yet is because I'm not too much of a fan of EDH decks that 100% rely on the commander being in play to net more than 50% benefit. I think this guy might be that guy that looks better that he plays out, but we'll see. The only card that can really protect this guy 90% of the time is Whispersilk Cloak. And that Cloak is 1% of your deck. Your opponent is going to put soo much pressure on your commander if they can. Which sometimes can be a good thing if you can make the creatures in the deck count as much as the commander or more in the long run.
These first two I think should be auto includes because of Monarch. They also toughness is equal or better than power, so they fit.
These others are just good ideas to ponder IMO:
Silumgar Scavenger, He just gets better when/if your crits die.
Forge of Heroes, Opal Palace Need to be in every pauper EDH deck.
Terramorphic Expanse, Evolving Wilds, the pauper fetch pack should probably be in every deck too. It helps to keep your draws a little more consistent.
Mortuary Mire, recursion that is technically free.
Bojuka Bog, Another black auto include. People play A LOT out of their graveyards.
Bonder's Ornament, this has become my favorite pauper card draw rock. Even if others end up playing it, it will add speed to both decks. Makes for more spells being played per turn for both players, or will just net you advantage if they don't play it. Creates more interaction. Pauper decks can tend to be slow from beginning to end without a card draw engine.
Removal spells. I'd try to fit a few in. You are relying too much on Pestilence. I think i would actually consider running a Crypt Rats along with the Pestilence. You can get the rats back with TORTEX. It can get mean. Keep recycling the rats when you need to.
Ash Barrens, deck thinning.
Lightning-Core Excavator, This guy is soo good with TORTEX. It's a repeatable bolt effect and in this deck technically he's a 3/3 for .
Aquastrand Spider, could be pretty fun in this deck. He can come back with TORTEX and make more graft counters to move around. Gives himself and other creatures reach if need be. He holds equipment well. So you can move both 1/1 counters without him dying. Whilst making other crits bigger. You don't have much for flying in here.
Ulamog's Crusher, to be honest I'd run him. The value is there. He doesn't need to be a 1/8 and cost 5 to play to be good for this deck. He's just pressure mid to late game and comes back with TORTEX. You run some ramp. So he shouldn't be overlooked.
Dimir House Guard, 10% of your deck are 4 costed spells. So he's a repeatable tutor for those other 10% of spells. It goes and gets Pestilence. for a 2/3 with fear and tutor isn't terrible at all.
For now this is all I have time for. We'll chit chat here and there when you reply. Maybe we can work out a good build together and I'll start building this in paper and add it to my stack of PEDH decks. =]
Have a good one!!
Degaine on
GW Modular
4 years ago
not enough creatures to make Winding Way playable enough. Most of the time you are going to hit 1 or even 0.
Travel Preparations could be cool, Pollenbright Druid is just a lord or enabler, same as Bloom Hulk. Maybe Basri's Acolyte or Aquastrand Spider?
Ainok Survivalist could be nice sb card.
Kofu on
Green/black counter +1+1 modern
4 years ago
Thanks for the advices!
Stonecoil Serpent seems really flexible and hard to deal with, i will surely try it out. But I really like the value of Aquastrand Spider when it gives multiples counters on new creatures entering the field with scales and Constrictor serpent already on the board.
Aether Hub is a budget version of what I would like to have for manabase. If I catch up nice lands like Blooming Marsh I would definitively cut it.
I also really want to try out Mindless Automaton for cards draw, but I'm afraid it will be too slow in modern.
Same thing for Hangarback Walker, I really like this card but maybe too awkward in this decklist. My deck is not really an artifact synergiser
mrweaselman on
Blue Green Counters
4 years ago
For creatures, seems like you have the deck split three ways between graft, adapt, and evolve. I would recommend taking out the graft creatures like Plaxcaster Frogling and Aquastrand Spider , I just don't think graft is a very good mechanic. I would also take out Skatewing Spy , considering most of your creatures have either evasion or a relevant activated ability already. Also Feral Hydra feels like it's easily outclassed other cards. That's eight creatures out, 28 to begin with feels high, so maybe add a combination of 2-3 Lorescale Coatl and 2-3 Avatar of the Resolute . Also this one is just my opinion, but I feel like something like Verdurous Gearhulk could be a better finisher than Vorel of the Hull Clade , especially since your 3 drop slot is pretty packed and you curve out at 4.
For non-creature spells, Plasm Capture is a little bit too high costed and the payoff isn't too relevant to you, consider taking it out for another Cancel or Frilled Mystic , however you may just want to take out all the Cancel for Mana Leak s. If you took out eight creatures and only replaced 4-6, then you have room for some more spells like Incubation / Incongruity .
For land, add 2 either Temple of Mystery or Yavimaya Coast and take out the Thornwood Falls . Overall, looks decent and has an adaptive enough game plan to be fun (pun intended)
WanderingSpirit on
Reyhan & Ravos; Make it Count!
5 years ago
This looks like a blast to mess with! You might find Aquastrand Spider useful for helping your creatures deal with fliers.
Spell_Slam on
He was a kickr boi, she said c u later boi
5 years ago
Great start! You have pretty much all the good kicker cards. I think you could focus a bit more on the secondary theme of Hallar, which is +1/+1 counters. Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage.
Hunger of the Howlpack is a great addition to the deck, being one of the most efficient counter-givers in Pauper.
Elven Rite, New Horizons and Soul's Might are all very efficient ways to get lots of counters on your Commander.
Mutant's Prey and Hunt the Weak are great removal spells for your deck that is chock-full of +1/+1 counters. Feral Contest also isn't bad.
Ivy Lane Denizen is a must have in this deck. You make plenty of tokens, which can either make Hallar massive or simply make your 1/1s into 2/2s, which is an incredible boost.
Longshot Squad gives most of your team reach. Aquastrand Spider also does it for a cost, but can also distribute counters. Spike Colony is a pretty beefy creature that can also give its counters to others. This can make combat very difficult for the opponent on top of all the synergy it gives naturally.
Horned Kavu is extremely useful in this deck, since it can re-buy so many of your ETB triggers for lots of value.
It's so hard to get card advantage in these colours. I would definitely play Entourage of Trest to try to keep up with Blue and Black decks. I also don't leave home without Rolling Thunder and Elven Cache in these colours as cards to catch you up in card advantage. You could also be running up to six cycling lands, namely Tranquil Thicket and Forgotten Cave. In terms of synergy, you could also go for Tishana's Wayfinder and Brazen Buccaneers.
I would also think about adding all the mediocre +1/+1 counter distributers, like Bond Beetle, Kujar Seedsculptor, Ironshell Beetle, Scrounging Bandar, Satyr Grovedancer.






