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Mirko Vosk, General of the Fallen

Commander / EDH* Mill UB (Dimir)

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Here's a deck that takes advantages of Mirko Vosk's great milling ability without relying on it as a win condition--it's basically there to fill your opponents' graveyards with creatures that you can steal with various cards and use as your own.

Notable cards and combinations:

YOUR GENERAL: He's here to mill the opponent out, and that's basically all there is to it. Make no mistake: His ability is a powerful one, but consider it more of a utility than anything else--it's not likely that he'll be killing anyone off. That said:

MILL MORE: To reiterate, milling probably isn't a win condition in this deck, but you still want to do as much of it as you can. Here's what we've got:

  • Consuming Aberration: Probably the single most powerful creature in this entire deck once you've done a little work. It forces opponents to mill more, and it gets absolutely gigantic.

  • Jace's Archivist, Whispering Madness : Not typical mill, sure, but these are nice because they can help rip through your own deck to get cards you need, plus they disrupt opponents' plans pretty well.

  • Nemesis of Reason : A real pain--it only does three damage, but it mills whether it's blocked or not, and 7 toughness means it's sticking around.

  • Sword of Body and Mind: Add some extra mill with each blow. Protection is nice, as are wolf tokens. Just a solid equipment.

  • Mind Grind and Traumatize: 'Nuff said.

TURTLING: When playing previous versions of this deck, I found that it really needed time to become powerful--time it often wasn't afforded by opponents. In the latest revision, I've added defensive cards that dissuade opponents from attacking you; they're not going to make you any friends, but they also don't impact the board much unless creatures swing into you, which helps.

  • Propaganda and Koskun Falls: Pretty straightforward. These both hose token decks in particular, which is nice as you'll never have too many blockers to work with.

  • Dread, Vengeful Pharaoh, and No Mercy: These are brutal variations on the same effect--you swing at me, your creatures die. Nice as it also provides you with more creatures to steal from graveyards.

  • Grave Pact: Not so fun to swing into someone if they're going to block and make you sacrifice a creature.

PLUNDER GRAVEYARDS: Basically the name of the game here. It's not the single most reliable strategy, but it's fun, which is what this deck is built for.

ASSASSINS: Since this deck does work well with creatures in the graveyard, you'll want ways to easily kill anything on the battlefield.

  • Ashling, the Extinguisher : Ashling is happy to wear any of the gear that makes Mirko Vosk unblockable. Because it forces a sacrifice effect, this gets around indestructibility, too: Just make sure targets don't have prot black.

  • Avatar of Woe: Should easily hit 10 or more creatures in 'yards thanks to all of the milling.

  • Dread Cacodemon . Decree of Pain, Nevinyrral's Disk : Because sometimes you don't want targeted removal and would instead opt to explode the entire board.

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