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A combo heavy, draw heavy, devil powered life sucking abomination!

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The goal of the deck is to draw as many cards as possible by using anything as a resource. Then hopefully, after you've left yourself with 4 hp and without any lands, you find one of the janky 3+ card combo's to finish the rest of the table off that same turn.

It is definitely not cedh, because you need a lot of mana and a lot of luck. Most games I hope to win around turn 7 or 8 or die trying at least!

The main combo's in the deck consist of a card that makes other cards costs different things like K'rrik, Son of Yawgmoth, Bolas's Citadel and Skirge Familiar but it is entirely possible to repeat a combo a few times with just a lot of mana, and sometimes a few times is enough.

The next card you'll need to combo off is the win condition, in most cases that will be Gray Merchant of Asphodel, Kokusho, the Evening Star or Aetherflux Reservoir but sometimes Tendrils of Agony or Exsanguinate will do the trick.

Then the third and sometimes final piece is the enabler. This is quite a broad category because different combo's require different enablers. But I'll name the few that I use most. For combo's that use Bolas's Citadel enablers can be Sensei's Divining Top or Mortuary. For combo's with K'rrik, Son of Yawgmoth enablers are Chainer, Dementia Master, Strands of Night and Leshrac's Sigil. For the combo's that use the graveyard to replay the same wincon over and over the last piece you'll need will be a sacrifice outlet like Ashnod's Altar or Phyrexian Ghoul.

The Skirge Familiar combo is the only combo that has a draw engine built in and it needs you to have your commander Asmodeus the Archfiend in the graveyard and Necrotic Ooze on the battlefield, then if you have a skirge familiar in your graveyard or on the battlefield you will be able to discard three cards to draw seven cards. And by repeating that loop you'll be able to draw your entire deck. Then by discarding it all you will have enough mana for a massive Exsanguinate or you can keep the cards and combo off in any of the other ways.

The way for you acquire your combo pieces is different with this deck than you might expect. As you probably know black is the color that is able to tutor for everything it needs, but because our playgroup, and me personally, don't like to use a lot of tutors I've only included one: Buried Alive. What you get with it is op to you and the cards in your hand. Usually I like to get Chainer, K'rrik and something else that you might need. Because these two work so well together.

If we are not using tutors, how do we get to combo of within 7 turns of starting the game? By drawing as many cards as possible with any of our engines or big spells. Sadly for us most of those engines and spells come with a steep cost wich very likely will rob you of something more than mana alone. One of my favorite ways to draw a bunch in the turn you decide to pop off, is Reprocess. You can sac everything you don't need to combo off, so lands, ramp, and innocent creatures are fair game to get turned into a massive grip of cards. Most other big draw engines or spells consider health as a fine payment for cards, like Necropotence, Greed, Necrologia, Vilis, Broker of Blood and last but definitely not least our commander Asmodeus the Archfiend. That last one has a little trick up its sleeve though, because if you sacrifice Asmodeus the Archfiend before his draw seven ability resolves you get to draw without having to exile them all and pay a bunch life.

I hope you are now informed enough to start deacimating your "friends" and probably yourself every now and then.

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Casual

91% Competitive

Date added 2 years
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

26 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.02
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