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Current build makes too many compromises between these two commanders-

Ezuri, Claw of Progress - wants to run lots of 2 power creatures to make one at a time huge - can support elves, tokens, defenders, naturally evasive stuff like merfolks or spirits... - supports flickering - combo: ezuri + sage of hours - combo: intruder alarm + shieking drake + blue dork

Edric, Spymaster of Trest - wants to run lots of low cost evasive creatures to power through the deck - i've played in some leagues where drawing over 4 cards per turn was penalized - probably wants to play extra turns to actually win (rather than anthems)

think I need to just split it into two decks (Edric first?)

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