This is a five color natural-disaster-themed deck.

There are no creatures, and it does not usually utilize the commander.

Generally this is a disruption deck; it punishes non-basic land usage and has lots of non-targeted damage, but most of the land destruction has been removed (ex. Flashfires). This was because I caught myself holding it back for gameplay enjoyment’s sake. There are a lot of themely options available though, so you could definitely add some. Global Ruin was too good to pass up, though, for a 5-color basic land deck.

This is a mana-hungry deck, but has none of the normal mana-producing creatures or rocks, just to keep it on theme.

The white natural disasters in M:tG are historically terrible, but eventually there will be upgrades available and I’ll add them here.

A jund version of this deck exists and will be uploaded eventually, as it’s a little more high-speed low-drag. White and blue are definitely the weaker colors for this.

And, as usual, form is weighted heavily over function.

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91% Casual

Competitive