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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Scion of Halaster
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."




![Feral Ghoul feature for [Zul Ashur] Death Is Not the End](http://static.tappedout.net/mtg-cards-2/PIP/feral-ghoul/regular-1697783091.png)



CommanderNeyo on
From the Crypt
1 month ago
Welcome to the Commander! As this is your first commander deck, I highly recommend watching The Command Zone's deckbuilding guide (which you can find on YouTube), it is extremely helpful in knowing how to balance a deck out. After you have watched it, here are a few thoughts on my end:
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30 lands is quite low for commander, I would recommend upping it to 38.
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Syphon Soul seems like it could be replaced, since it drains only a small amount.
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Eat to Extinction is a lot of mana for removal, and even though it lets you mill 1 you may be better off saving the mana by playing something like Go for the Throat or Infernal Grasp, or some removal that lets you hit enchantments, like Withering Torment or Feed the Swarm
.
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Demonmail Hauberk is a lot of mana and a hefty price to attach.
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Scion of Halaster does nothing until your commander comes out, and doesn't do much when he is out.
minisnow on
Kethis?
1 year ago
Massacre Girl, Karametra, God of Harvests, Culling Ritual, Living Death, Mithril Coat, Nissa, Ascended Animist
For milling yourself: Kagha, Shadow Archdruid Shigeki, Jukai Visionary Grisly Salvage Life from the Loam Throne of Death Flip Throne of the Grim Captain Flip Vivien on the Hunt Darkblast Winding Way Scion of Halaster Death's Oasis Tyvar, Jubilant Brawler Sivriss, Nightmare Speaker Syr Konrad, the Grim Tayam, Luminous Enigma Kaya, Spirits' Justice
Gidgetimer on Scion of Halaster and Consecrated …
1 year ago
What you are asking is a little unclear. I will try to answer what I think you are asking. Feel free to clarify if I didn't answer what you were asking.
Scion of Halaster's replacement effect that it grants to commanders applies to the first card you would draw in any turn. This means that when Consecrated Sphinx causes you to draw cards on an opponents turn you will replace the first draw with looking at the top 2 cards, putting one into the graveyard, and drawing the other. The second card you draw from that Consecrated Sphinx trigger and all further draws on that turn will happen normally.
Enral on Scion of Halaster and Consecrated …
1 year ago
Does Consecrated Sphinx's draw two ability work with Scion of Halaster's "draw a card" ability? If so how does it resolve? Replace the first draw with Scion's triggered ability and draw a second card?
eliakimras on
The Horrarrr
2 years ago
Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.
Doing my research on topics he didn't touch on, you might want to consider:
- Some evasion for your Horrors: Intimidation, Vela the Night-Clad;
- Some recursion with Beacon of Unrest, Body Double, Boneyard Parley;
- Ramp that does something else: Heraldic Banner, Midnight Clock, Phyrexian Totem;
- Draw that fills your graveyard: Fact or Fiction, Hostile Negotiations, Scattered Thoughts, Scion of Halaster.
Lands:
Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.
In:
- Access Tunnel is a second copy of Rogue's Passage. If all else fails, it at least works on Captain N'ghathrod itself.
- Talking about second copies, Tomb Fortress is a second Port of Karfell in your build.
- Bojuka Bog is a must for when another graveyard deck gets out of control.
- Memorial to Folly is a late game alternative for gas when your hand is depleted.
- Geier Reach Sanitarium lets you sculpt your hand and graveyard for recursion later. It may also put some fatties on your opponents' graveyards for you to reanimate.
- Hagra Mauling Flip is removal on a land.
- Terrain Generator ramps you when you have nothing else to do with your mana.
- Faceless Haven is another Horror at your disposal, as long as you run
- 7x Snow-Covered Island and 7x Snow-Covered Swamp.
- And to tie all together, Tolaria West, that can search any of the lands above.
Kret on
Muldrotha: Budget Elemental Tribe!
2 years ago
Soul of the Harvest, Fertilid, Mulldrifter and Shriekmaw are good budget elementals.
Wolfbriar Elemental is a nice mana sink in the late game.
Consider adding backgrounds like Master Chef or Scion of Halaster.
You are running Joint Exploration. Consider similar cards like Explore or Growth Spiral. They can let your deck gain some early velocity.
If you play multiple elementals with evoke then a card like Village Rites becomes useful because you can cast it in response to the evoke trigger and draw 2. Card like Evolutionary Leap could also be used in response to evoke trigger to draw a fresh elemental
Zendikar's Roil can let you go wide with elementals.
Tatyova, Steward of Tides makes your lands into 3/3/ elementals
Kenrith's Transformation is a great removal spell that replaces itself and can be recurred.
Tezzeret's Gambit draws 2 cards and proliferates.
Nissa, Voice of Zendikar puts counters on each creature for just 3 mana
Cards I would replace:
- cards with kicker and Vine Gecko (they are generally worse cards than regular budget ramp spells like Rampant Growth or Cultivate)
- 6 forests because you have low mana curve (I would cut the land count to something like 36 lands, but you could also swap them for dual lands with basic land types from Kaldheim - Woodland Chasm, Dominaria United - Haunted Mire, Temple cycle - Temple of Malady or bounce lands - Golgari Rot Farm
- Titania, Protector of Argoth because there is only one card -> Harrow that can proc her ability to make elementals
I would also cut some of the elementals that don't have any useful abilties like Jaddi Lifestrider, Healer of the Glade, Glade Watcher, Floodhound, Offalsnout, Smolder Initiate and Slitherwisp.
Hope you find some of the suggestions helpful.
Hi_diddly_ho_neighbor on Advertise your COMMANDER deck!
2 years ago
Comment incoming shortly kookoo.
It's been quite some time since I posted on this thread. I figured I'd start sharing some decks again. This is my Gale, Waterdeep Prodigy + Scion of Halaster list. It is meant to be high powered but not cEDH (I like durdling too much). I am pretty happy with the list and how it's been performing, but I am always open to suggestions. Additionally, I am struggling with the last creature slot between 3 options: Wizards of Thay and Gravebreaker Lamia for obvious reasons, but the new Sheoldred, the Apocalypse is further complicating my decision.
GorramScoundrel on
Doomsday [Primer]
2 years ago
Really like this deck, very different and full of nastiness. I get the importance of inside jokes but I think Skeleton Ship can be replaced with something that might help the theme of your deck, even if you don’t rely on the guy. I think Gale, Waterdeep Prodigy with Scion of Halaster as a background would fit perfect as a Dimir commander piling death and destruction.
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