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Artifact (1)


the idea here is that we can discard squee to gain card advantage with loot cards. and squee will come back to the hand so we can discard him again and gain card advantage...
squee may not be the most competitive red commander but that is why we won't be targeted at the beginning of the game. and by the time our opponents start getting spooked, it is too late and we are combo-ing out.

The wincons:
1. Insurrection
2. Kiki-Jiki, Mirror Breaker + Zealous Conscripts
3. Godo, Bandit Warlord + Helm of the Host
4. Dualcaster Mage + Heat Shimmer

Wincon protection:
Conqueror's Flail, Red Elemental Blast, and Pyroblast.

Assistance getting to the wincons:
Imperial Recruiter for kiki-jiki or dualcaster,
Gamble for any needed card.
Godo, Bandit Warlord can fetch Conqueror's Flail, Skullclamp, and Helm of the Host.
Hoarding Dragon for Alhammarret's Archive and when they blow it up, Daretti, Scrap Savant, Goblin Welder, Buried Ruin are around to help.
also, Underworld Breach is absolutely great late-game as you can play combo pieces out of the graveyard.

Fun interactions:
Skullclamp is great for this deck. Play Squee every turn and for 4 mana draw 2 cards.
Also, Kher Keep goes with skullclamp great, draw 2 cards for 4 mana.
also Humble Defector + Homeward Path means you always get the cards!! haha.

Thanks for looking at my deck! I would love to hear any suggestions or feedback you have. Especially about more ways to loot cards in red, or tutor, or more graveyard recursion. Or any other cool wincon you are psyched about.

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92% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

32 - 0 Rares

26 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Copy Clone, Emblem Daretti, Scrap Savant, Emblem Jaya Ballard, Kobold 0/1 R, Treasure
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