Molten Echoes

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Molten Echoes

Enchantment

As this enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

trey12321 on Lathliss, the Hungry Queen

5 months ago

Azoth2099 thanks for the suggestions!

I think I'm more inclined to include rocks than rituals, I am a green player at heart and always prefer continual rather than burst ramp! Thran Dynamo is definitely one I'll be looking at, but I've also considered Heraldic Banner and Throne of Eldraine as solid options. The biggest issue I'm having is generally what to cut for them, the same issue I have for most of these options. Any suggestions there?

Treasonous Ogre isn't one I'd seen before, I'm definitely interested in that. Birgi, God of Storytelling  Flip seems more relevant if I'm trying to cast more than 2 spells in a turn, which in most cases I'm not and even then, the payoff seems too small for what the deck does generally speaking, I.E. ramp into Lathliss, then overwhelm the field with every dragon dropped after. Even most of the artifacts and enchantments currently tend to have pretty immediate effect.

I do tend to prefer to have my lands hit the field, though, so Tectonic Reformation seems mostly situationally useful. I tend to need more land draws than action draws with my current high curve, as I'm usually only doing 1 or 2 spells a turn and they're 5-8 CMC. Gamble for sure I'll be looking into, but to be honest I don't regularly find myself looking for any specific cards in the deck, my Sarkhan's Triumph is usually just finding my Utvara Hellkite, so a "win-more" situation generally, but I could see using it particularly for something like Sol Ring early to ramp more consistently. For those same reasons I couldn't really see justifying Fervent Mastery or Reckless Handling. I like being able to plan, and the random discard would be bad enough with Gamble. And yeah, Imperial Recruiter is fantastic but not so much here.

Molten Echoes 100%, I totally spaced that one. Sneak Attack seems good as well but I'd been running in mostly casual circles so I hadn't seriously considered including it before. Mana Echoes=better Birgi? Absolutely interested in this one now, I'd forgotten it existed as well! I'll be honest though, the Underworld Breach+draw spells/wheels is definitely outside of my desired playstyle with the deck, I don't tend to need anything differently than what I have in hand other than making sure I have a good mix of mana/spells in practice. I am running the Blood Moon, mostly because I happened to open the fancy foil one! My playgroups don't tend to justify a Price of Glory and all of my cards tend to be about equal in value, so I don't mind a few getting countered here and there. It tends to be board wipes that are the most impactful to me, or repeated removal of Lathliss, Dragon Queen. Stranglehold does seem good though, I may pick one up.

As far as Universal Automaton, I avoid changelings where possible mostly due to personal preference. I play a lot of tribal decks and it always feels a bit like cheating haha. I use it in decks that want multiple tribes though, like Rin and Seri, Inseparable. I assume you suggest Wandering Archaic  Flip in monocolored to specifically cover what the chosen color can't do? I.E. a red deck and Naturalize? I could see it being good, but also giving my opponents the ability to choose doesn't tend to work out too well for me, they tend to focus fire me no matter the game because I play politics whether I'm ahead or behind.

Thanks again for the suggestions, and if you have ideas for what to take out please let me know!

Azoth2099 on Lathliss, the Hungry Queen

5 months ago

trey12321

You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

Azoth2099 on Inalla - Wizard Tribal

6 months ago

Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.

The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.

Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.

Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.

Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)

limitsoflogic on Sliver Stampede

8 months ago

...Molten Echoes dude. You won't regret it!

limitsoflogic on Dino Crisis 4.9

8 months ago

Nice deck, full of flavour. I think there's a few things you could do to make it pop even more...

First thing that comes to mind is Molten Echoes. Obviously this won't work on your legendaries, but the potential for supercharging your etbs (and especially Gishath trigger mass-etb party) is too sweet to pass up.

Seize the Day would also be a nice addition, potentially game-ending if people are dumb enough to let Gish hang around for a turn.

I would also consider Warstorm Surge despite its high cmc. Again, this could just end the game if you hit the right dinos off Gishath.

In terms of what to cut, I would probably say Gideon's Intervention and Cartouche of Strength are up there, although of course you know your own local meta better than I do. Obviously I'm loath to suggest you cut dinos, since they are the lifeblood of the deck, but if I had to choose the weakest I'd go with Colossal Dreadmaw, Snapping Sailback and Shifting Ceratops

Finally on mana base and ramp, I think you could swap a basic for a Cultivate just to push the tempo a bit, and maybe consider bringing in a couple of tap duals (e.g. Wooded Ridgeline) and stuff that searches for Forests like Nature's Lore and Wood Elves for a bit of mana fixing

Hope that helps!

TanhelNet on The Worst Tribal Idea(Syrix, Carrier of the Flame)

1 year ago

A really cool idea. I know the difficulties of that "tribe" very well, too.

Don't know your budget, but how about some permanent damage multipliers? Curse of Bloodletting, Dictate of the Twin Gods, Bitter Feud, Gratuitous Violence, Insult / Injury, Fiery Emancipation, City on Fire, Molten Echoes. And if you're playing against enchantment-heavy decks, how about Enchanter's Bane?

Furthermore, i personally think that the curses, like Curse of Shaken Faith or Curse of Fool's Wisdom or Curse of the Nightly Hunt are really good options to disrupt your opponents, especially those who play strategies that work a bit too well against BR.

Good luck with your deck, hope i could help you!

yggup on Kir 'em With Fire

1 year ago

Well I have it to keep the tokens made from cards like Flameshadow Conjuring and Molten Echoes like I do in my Jaxis, the Troublemaker deck, but I don't get them often enough. I'll likely sub it for something else.

Quickspell on Atsushi, does this combo work?

1 year ago

I haven’t seen this posted anywhere so I wanted to confirm it actually works.

Requirements:

Results in

  • Infinite treasures
  • Infinite ETB effects
  • Infinite LTB effects
  • Infinite die-effects

Step by step

  1. Have Molten Echoes on the battlefield.
  2. Cast Atsushi, the Blazing Sky.
    1. Molten Echoes will create a copy of Atsushi.
    2. As a state-based effect, the original Atsushi dies, leaving the copy in play.
    3. Atsushi’s LTB will trigger, creating three treasures.
  3. Using those treasures + , cast Corpse Dance with buyback and return Atsushi from the graveyard to the battlefield.
    1. Molten Echoes will trigger and it’s effect will go on the stack.
    2. As a state-based effect, the original Atsushi dies, leaving the copy in play.
    3. Atsushi’s LTB will trigger, creating three treasures.
    4. Molten Echoes’s ability on the stack will resolve, creating another copy of Atsushi.
    5. As a state-based effect, the first Atsushi copy dies, leaving the new copy in play.
    6. The dying Atsushi copy’s LTB will trigger, creating three treasures.

We now have six treasures and can cast Corpse Dance with buyback for five treasures, leaving one. Each time we cast Corpse Dance, we will get three treasures from the dying original Atsushi, and three from the dying copy. So we can repeat this for infinite treasures.

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