Fyndhorn Elves

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fyndhorn Elves

Creature — Elf Druid

: Add .

DreadKhan on Naya Cat Tribal

1 month ago

While it's obviously not helpful when you're trying to cut cards, any reason you don't lean more into mana dorks? I would think anything remotely playable would serve two purposes, offering acceleration if you still need it, and offering low to the ground bodies to help feed Jetmir. There are several 1 mana dorks, ranging from Llanowar Elves/Elvish Mystic/Fyndhorn Elves, Avacyn's Pilgrim, Boreal Druid, MAYBE Delighted Halfling might fit. At 2 mana I want to mention Bloom Tender, and at 3 Faeburrow Elder, I like dorks that can tap for extra potentially (and either can reward you if you end up with an off-colour permanent).

The other thing I wondered was if the various Green and White creatures that are 2 or 3 mana and draw on ETB, the idea being that they're either cycling effects that can block when you're behind, or an attacker that doesn't cost a full card, either seems handy. There are ton of them out there, but Helpful Hunter is a cat! I feel like I'd rather have more creatures on board than have some of the equipment you're using, ymmv.

For that matter, if you wanted to trim stuff I wonder if voltron stuff could go? I feel like this is more of a go-wide deck, with a Craterhoof-esque Commander.

Good luck with your cuts!

rocksteady on Tier 1 Pauper Elvish Insanity

3 months ago

Update to the list: Removed one each of Elvish Mystic, Elvish Visionary, Fyndhorn Elves, and Llanowar Elves to make room for a playset of four Land Grant. This allows for a nice curve on the mana dorks while adding another avenue to dig in the library.

greyninja on Slimefoot, the Stowaway

7 months ago

Hello! Saw the thread and wanted to jump in

Can add a few more one drops to get Slimefoot out turn 2. Elves of Deep Shadow, Delighted Halfling, Deathrite Shaman, Elvish Mystic, Fyndhorn Elves, etc

If money isn't an issue, Doubling Season to get redundancy with the slimefoot + Parallel Lives + Ashnod's Altar combo. Demonic Tutor to help find it

What are some other wincons?
- Craterhoof Behemoth
- Peregrin Took + Experimental Confectioner
- Chatterfang, Squirrel General + Pitiless Plunderer
- Chatterfang, Squirrel General + Warren Soultrader + Blood Artist
- Hazel's Brewmaster + Devoted Druid

There are a lot of other 3-4 card combos in these colors, but these will help get your gears going when building.

Have fun! Please take a minute and upvote a few of my decks!

Snap157 on Budget Meren

8 months ago

Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).

I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.

Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.

Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.

You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.

Hope this helps!

NV_1980 on Lego Lass (LoTR Elves)

8 months ago

Not bad, but I don't think you need that many lands in the deck. In a three-color deck, 37 is usually more than enough (unless you're focussing on landfall a lot in which case you might benefit from more OR unless your deck contains lots of very cheap-to-cast mana-rocks, in which case you may need even less lands). You can also replace some lands in the deck with some more mana dorks like Llanowar Elves or Fyndhorn Elves.

Austin_Smith_of_Cards on I Have the Power!

8 months ago

Nice list, looks like a solid Temur build

I do think the average CMC of the deck is a little high though; I would try to cut some 3 and 4 drops and push up the 1s and 2s to make the opening turns more consistent. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Goblin Anarchomancer, Sol Ring would go a long way to help start getting to be able to play the good stuff faster.

Alternatively, you could swing the other route, cut out all the 1-2 drops from the deck, and make this a Keruga, the Macrosage companion list, which turns into additional card advantage from the command zone.

Andramalech on Mono green superramp

9 months ago

eww... alright, lemme help.

anbrx on The Princess and the Frog

1 year ago

This deck looks incredibly slow. You have only 1 piece of Turn 1 ramp in Mox Diamond. In its current state you are essentially starting the game on Turn 3, rather than Turn 1. With as many tapped lands as you are running, this clock will likely be even slower. After drawing several test hands with this list, I am yet to draw a good playable hand.

I would recommend trying to find room for at least some of the following: Birds of Paradise, Delighted Halfling, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Deathrite Shaman, Avacyn's Pilgrim, Elves of Deep Shadow. These additions will speed up the deck and allow you to actually play the game before turn 4.

I would also recommend trying to get some targeted removal in there. Cards such as Nature's Claim, Assassin's Trophy, Abrupt Decay, Swords to Plowshares.

You may also want some solid one-card wind conditions such as Craterhoof Behemoth, Overwhelming Stampede, or Triumph of the Hordes

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