Forerunner of Slaughter
Creature — Eldrazi Drone
Devoid (This card has no color.)
: Target colorless creature gains haste until end of turn.
Printings View all
|Battle for Zendikar (BFZ)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Forerunner of Slaughter Discussion
1 year ago
I like the changes! Since you put in Mana Echoes , the last Eldrazi I would consider is Spawnsire of Ulamog . It makes infinite mana with both Echoes and Ashnod's Altar . You could probably cut Warden of Geometries , since it's pretty weak. Phyrexian Reclamation also seems a little off. I would also cut Forerunner of Slaughter , since it's not really doing much to impact the board. This seems like it wants to be a 37-39 land deck, so Flamekin Village , Hanweir Battlements , and Hall of the Bandit Lord do the same job. Rhythm of the Wild also has dual applications, since it buffs your spawn and scion tokens. The final thing I would note is that your mana might be a little rough for getting out Jodah early. The deck is slanted black/green, but the commander is the opposite. Chromatic Lantern , Fellwar Stone , Cryptolith Rite , Coalition Relic , and Shaman of Forgotten Ways could help with that.
1 year ago
The Sunscorched Desert can be replaced with a Savage Lands since the one colorless you produce with it does not give it much utility. You can also look in to replacing the Rupture Spire and Transguild Promenade with the bounce lands like Rakdos Carnarium, Golgari Rot Farm, or Gruul Turf. It may seem just as slow, but the bounce lands will allow you to float the mana from land before returning them to hand, so essentially you are not losing a resource on that turn, which is a plus since the bounce land will provide two mana instead of one. With the guild gates you are running, Circuitous Route would be a great addition to search them out. I a tiny bit of synergy for minotaurs in the deck so you may want to remove Forerunner of Slaughter as the only targets for its activated ability are itself and Ornithopter. You can replace the Forerunner with a Fanatic of Mogis and even the Ornithopter with Deathbellow Raider. Also, Samut, Voice of Dissent is considered a Naya colored creature (red/green/white) since here activated ability required a Plains, so she can legally be apart of the deck. However, some alternatives to her to enable Haste for your creatures would be Cyclops of Eternal Fury, or you can further a minotaur theme with Kragma Warcaller or Neheb, the Eternal.
3 years ago
I've tried building a 5 color deck myself for Eldrazi but decided to not include . a few good colored eldrazi are
- Forerunner of Slaughter: for haste shenanigans
- Deepfathom Skulker: Card draw and evasion
- World Breaker: Enchantment and Artifact removal (land too)
- Ulamog's Nullifier: nobody expect the counterspell with a body
- Smothering Abomination: If you can get either From Beyond or Awakening Zone, it is a good card draw engine.
Technically not colored but- Deceiver of Form: kind of a scry each combat.
+1 because I too like spaghetti monsters
Here is my deck, in case you'd like to have a look: 4.5 shades of Eldrazi
3 years ago
I like the deck! A couple of things, you have too many two ofs and three ofs. If you chop out cards that just seem to clutter up the deck and act as filler, and make more four ofs and three ofs, the deck will become much more consistent and more powerful.About half of the deck seems to be a really defensive creatures (Tide Drifter, Fathom Seer, etc.), and half of it seems to be really offensive creatures(Forerunner of Slaughter, Vile Aggregate). Maybe sticking with one of these plans over the other could help. I brewed up a BR list really quick Budget B/R Eldrazi. It is about ten dollars more and I don't have a working sideboard, but it's pretty competitive. Anyways, +1 from me
3 years ago
Modern is a relatively fast format so I would recommend trading out a few of your larger threats for some 1 or 2 drop edlrazi like Salvage Drone, Blisterpod, or Forerunner of Slaughter. Maybe consider something like Traverse the Ulvenwald too so you at least have a chance to play something turn 1. Also consider Matter Reshaper and Reality Smasher but focus on staying true to your theme. Good deck list so far. Best of luck!
3 years ago
Hey Pozo2212, so uh...I have to say that your deck description looks rather familiar...like uh...it might've come from somewhere else? I'll just take the rather "inspired" description as a compliment, but you could give some credit where credit is due :P Anywho, as for your deck itself, it is similar to my own, but at the same time distinctly different. I'll break my thoughts down into little bullets:
Cost: So you're pursuing original dual lands as well as the absolutely degenerate Gaea's Cradle? Wow. Well done. That's effectively an ideal manabase - as slivers don't function as well without access to WUBURG at any given moment. That already sets your deck leagues above most, placing it squarely within the competitive realm of EDH.
Creatures: Interesting choice including Eldrazi along with slivers. I'm genuinely surprised you don't have Ghostflame Sliver though. That'll make all your slivers immune to All Is Dust, and creates additional synergies with various eldrazi spells. With Ghostflame in play, consider of the following Eldrazi options:
Forerunner of Slaughter - A haste option for your colorless slivers
Ruination Guide - an "Anthem Sliver"
The previous suggestions should be taken worth a grain of salt because they're all a bit janky as their viability are entirely reliant on just one creature, but it'd be interesting none the less. But if you want to be even more competetive, then maybe going with Sliver Queen as your commander would be the better route.
3 years ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.
3 years ago
I had to change the structure completely. My favorite Neheb, the Worthy became unworthy. And so i cut Bloodrage Brawler and Olivia, Mobilized for War. I filled the slot with vehicles Cultivator's Caravan and Renegade Freighter. So i put in Forerunner of Slaughter again and Speedway Fanatic and Glorybringer. => Now it is quiet good a.k.a playable.>= But the card loss with brawler was too hard. Brawler is beast with neheb. Without him not so much and overall the deck was too slow + the minotaurs get killed very easy and then the deck is really out of gas and cardless.