Echoing Courage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

legendofa on Answers to Massacre Wurm for …

1 year ago

My first thought is anthems. Gaea's Anthem, Sylvan Anthem, Boartusk Liege, etc. With so many 1-toughness tokens, a -2/-2 board wipe effect will eat a lot of your resources, and getting them out of the danger zone would help.

Echoing Courage would save one type of token.

TypicalTimmy on Will Lifeblood Hydra die if …

1 year ago

Enter The Battlefield is a trigger that goes on the stack. What happens is when something says "Enters the Battlefield", the game will check to see what conditions have been met, put that on the stack, and await to see if there are any responses and whether or not it resolves.

For example, if I have an Impact Tremors and I play a Hordeling Outburst, Impact Tremors is going to check to see if all three Goblins did in fact enter the battlefield, and further more if anything responds to it. I may have an opponent on their last legs who decides to use a Teferi's Protection in response, preventing Impact Tremors from dealing 3 damage to them - although Impact Tremors will still deal the damage to each other opponent, assuming we are playing EDH and I have multiple opponents.

However, State Based Actions do not use the stack. They occur automatically and can not be responded to. For example, suppose one of my other opponents happens to have out Elesh Norn, Grand Cenobite. What happens?

My three 1/1 Goblins DO still enter the battlefield, and Impact Tremors WILL still see them entering the battlefield, however Elesh Norn, Grand Cenobite will also give them all -2/-2.

They will, therefore, enter the battlefield as (technically) -1/-1. Because their toughness is 0 or lower, they will die.

  • NOTE: They do not "die"; This is a colloquial expression that many of us will use in the community. They are actually "moved to the graveyard" via state based actions. This is why dealing 5 damage to Thassa, God of the Sea with Crater's Claws won't kill her - she's Indestructible - but hitting her with -5/-5 via Toxic Deluge will. Indestructible prevents damage from being lethal, but having Toughness reduced to 0 circumvents that.

So, because State Based Actions are what's being done here, you don't get a chance to go "Wait, I cast Echoing Courage in response!"

There's nothing to respond to. State Based Actions don't go on the stack. The Goblins simply get moved to the graveyard as -1/-1s where, as tokens, they are subsequently then removed from the graveyard and the game, as another example of a State Based Action. (Not put in exile; Exile is a zone "outside of the game", within the game. It's... weird.)

Epicurus on

2 years ago

Howling Moon and Arlinn Kord  Flip wanna join this pack. And maybe one copy of Hollowhenge Overlord?

Do you make enough wolf tokens to include Echoing Courage?

mal099 on

4 years ago

Echoing Courage and Might of the Masses might be good for this. Sundering Growth for the sideboard. Maybe Druid's Deliverance or Luminescent Rain ?

EnbyGolem on The modern ways of fungi farming

5 years ago

Sorry, I got one more card to bother you with. It took me forever to remember the name but Echoing Courage and tokens go wonderfully together :)

jordybear2002 on Drowning In Dragons

5 years ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

jzt0 on Grave

5 years ago

I have a number of concerns about this deck. Please read in full. I'm not stating anything I wouldn't follow myself. I really like your deck idea. In fact, I've loved land creature manipulation for a long time - Rude Awakening is one of my favorite cards.

1) As your creatures are weak by themselves, I don't see a win condition outside of Sylvan Awakening, other than Demon of Catastrophes. And if he's dealt with, you're in trouble. Some Mid-Range power creatures, like Josu Vess, Lich Knight could help a lot here. Josu can even end the game when kicked (and help get value out of Cabal Stronghold ). I like Liliana's Reaver, but it is not legal in Standard.

2) Sylvan Awakening gives you a field full of, well...2/2s. Even if you have 10 of them, not only do you have one turn to win the game, but certainly your opponent will either be able to block 2/2s no problem, or even counter the spell all together, leaving you in a bad spot. If they have a creature that can block multiple creatures, or has lifelink, that's even worse for you. You might benefit from a way to further pump each land up after becoming creatures. Echoing Courage is what I would advise, but if you're playing Standard, I don't know what to suggest here. Perhaps a global boost with trample.

3) Without a mono-black deck, I fear you won't get the full use out of Cabal Stronghold, and will end up with a colorless producing machine, instead of the extra black mana you're hoping for. Not only that, but the land is really only useful for high cost cards, like huge demons that are hard to cast otherwise, like Reiver Demon, or for cards with X in the cost, like Consume Spirit, or Torment of Hailfire.

4) Since you're depending on win conditions a bit later on, having defensive spells could be beneficial. A Standard equivalent of Doom Blade or Grasp of Darkness would be nice. Cast Down is one of my favorites.

Again, cool idea, but it's really hard to make work. I've been looking into mono black efficiency myself. Maybe something like Liliana's Reaver could help with mid-range power, or Glint-Sleeve Siphoner to help with card draw early on.

lukas96 on

5 years ago

Yeah I already have 3 sign cremate might be better though because its a one drop thx for this suggestion i didnt knew this card before.

Ive been thinking about blessing/groths for a while and maybe even splashing G for Echoing Courage and some copies of Spidersilk Armor and Lead the Stampede.

Dark rituaal is just card disadvantage and i do t think playing more rats faster is worth that. Just makes the deck even more voulnerable to boardclears

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