Hare Apparent

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Hare Apparent

Creature — Rabbit Noble

When this enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

jawz on Wr Hare Raising

3 days ago

Strong suggestion. The Hare Apparent decks I was seeing that went with red support were all using Warleader's Call pretty much. It kinda speeds up the clock from what I can tell. It's pretty obvious synergy.

I talked myself into Nahiri's Resolve instead. The Call seemed like it was getting in the way on turn 3. If I have Hares or Scoundrels in hand at the same time I feel like I don't want to wait an extra turn to get them out just to get a Call out first.

Like, if I put a Hare out on turn 2 and then a Call out on turn 3, I find like I'm in a bad board state against pretty much any of the good decks that have power turns on 3. For example, maybe a Liliana of the Veil comes down and bins my Hare and then I'm way behind.

But if instead I Hare on 2 and then Hare on 3 plus a token, I feel like that's better. Sure it's not that strong, but often I can afford to chump block with the token and have enough left on turn 4 to convoke out a Knight-Errant or Raise some Hares back from the graveyard, then on turn 5 with a Resolve in hand instead of the Call I have options to play more Hares if I need immediate board state, or play the Resolve to start grinding.

Yes the Call sets up extra damage, but the Resolve's +1 power buff also sets up extra damage. If the game goes long, a big Raise the Past combos immediately with Call, but also combos fairly quickly with Resolve too.

I kinda feel the Resolve gives roughly equivalent value for the Call, but also gets out of the way on turn 3, and gives better late game play when you need to be in defensive chump blocking mode in the early turns.

But who knows.

capwner on Where did all these Rabbits come from?

1 month ago

I'm super out of touch with standard but always a fan of competitive brew and if you are beating tier decks with 20 copies of Hare Apparent all I can say is that's epic

greyninja on Jetmir Hares

1 month ago

8-16-08-decimus Love it! I hope to pull off a turn one Sol Ring into turn two 2x Hare Apparent once the deck is sleeved!

Any suggestions on cards to remove from the list? Looking to remove a card or three currently

8-16-08-decimus on Jetmir Hares

1 month ago

here's a better way to do it

opening hand Sacred Foundryfoil+ Sol Ring+ Temple Gardenfoil + Stomping Groundfoil + Plains + 2 Hare Apparent Turn 1: Sacred Foundryfoil + Sol Ring draw for turn 1:Hare Apparent Turn 2: Temple Gardenfoil + 2 Hare Apparent draw for turn 2:Hare Apparent turn 3: Stomping Groundfoil + 2 Hare Apparent draw for turn 3 Hare Apparent turn 4: Plains + Jetmir, Nexus of Revels swing for 88 Math-> 4 5/2 Hare Apparent with double strike so 40 dam + 6 4/1 Rabbit 1/1 W with double strike so 48 dam

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