Druid of the Cowl

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Druid of the Cowl

Creature — Elf Druid

: Add .

IltaertheZendikariRiddleMaster on That is not dead which can eternal lie

1 month ago

Valid points all, CommanderNeyo, yet extensive play-testing has shown me that 2-mana and other low cost creatures are more valuable here. Why? I used to run more ramp and the result was my opponents' boards built up too quickly compared to mine. Plenty of mana, but too few creatures to protect me. So I compensated by adding creatures which added mana and lowered mana-costs: Druid of the Cowl, Goreclaw, Terror of Qal Sisma, Selvala, Heart of the Wilds, and of course Arixthemes.

As to card draw, it may not be as bad as you think. Sab-Sunen, Luxa Embodied, Garruk's Uprising, Ojer Kaslem, Deepest Growth  Flip, Rashmi, Eternities Crafter, Thassa, God of the Sea, and Sledge-Class Seedship all either draw cards, put cards directly from hand to battlefield, library to battlefield, or scry.

All I can say is that the deck plays better than it did when I ran more direct ramp and card-draw. It has never lost quickly or easily, and if it wins slowly too - that is in flavor:

"I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed, worshipping their ancient stone idols and carving their own detestable likenesses on submarine obelisks of water-soaked granite. I dream of a day when they may rise above the billows to drag down in their reeking talons the remnants of puny, war-exhausted mankind—of a day when the land shall sink, and the dark ocean floor shall ascend amidst universal pandemonium." - H.P. Lovecraft

sylvannos on Wilds of Eldraine

2 years ago

WotC: "Why isn't anyone playing Standard anymore?"
Also WotC:

Beseech the Mirror

Okay but memes aside, this set really seems pushed. Did we really need strictly better Quirion Dryad? Was Druid of the Cowl just not good enough anymore? What even is this set lol? Warehouse Tabby already seems broken and I haven't even started to try and figure out why. I'm pretty sure it does something stupid with Rancor.

ThatWeirdPerson on $10 cEDH Yisan

3 years ago

Arbor Elf over Elvish Mystic. Its a little cheaper for the same effect. You could also just do Arbor Elf over Druid of the Cowl because it costs one less and the additional 2 toughness is never going to matter.

terand42 on Ezuri Infinite Elfball (70+ Infinite Mana Combos)

4 years ago

You can replace Druid of the Cowl with Heart Warden, unless I'm missing something with the Druid subtype.

AjaxSlumbering on Ezuri, Call of Progress EDH

5 years ago

First off, I like this deck. it has some of my favorite things, like elves, and +1/+1 counters. Second off, I find it funny that you have expensive cards like Doubling Season bumping elbows with a Druid of the Cowl.

I don't really know how to do transitions well, so here are my suggestions: Sage of Hours, Herald of Secret Streams, Simic Ascendancy, Spark Double, Blighted Agent, Cold-Eyed Selkie, Cultivator of Blades, Pir/Toothy, Hadana's Climb  Flip, Prime Speaker Zegana, Master Biomancer, Mycoloth, Solidarity of Heroes, Fable of Wolf and Owl, Wild Beastmaster, and/or Gyre Sage. Also, I noticed that you were running 5 color lands (Lands that produce any color mana. I feel you should replace them with basics/other duals.

I hope this helps!

supa_tim on Korvold, Fae-Cursed King

5 years ago

Get rid of

  • Evolution Sage
  • Goblin Cratermaker
  • Pollenbright Druid
  • Syr Konrad, The Grim
  • Woodland Champion
  • Bloodsoaked Altar
  • Goledn Egg
  • Fling
  • Jund Charm
  • Dreadhorde Invasion
  • Khalni Heart Expedition
  • Angrath, Captain of Chaos

Add cards like:

And maybe some more removal. Seems a bit light on control.

And of course, Goblin Bombardment :D

jakeelephant006 on Nylea, Hydra-eyed

5 years ago

On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.

I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.

harbingerofduh on Damia, the Sage That's Stoned

5 years ago

The first thing I noticed while looking at this deck is that it's way too light on lands. With a seven-mana general, you're likely to get mana-screwed, especially if your mana elves die. I'd look to add about 9-10 more lands, maybe cutting some ramp if you start flooding out. Lands are generally better than mana elves.

Rather than mana-producing dorks like Elvish Mystic and Druid of the Cowl , you should probably be playing spell-based mana ramp such as Rampant Growth and Cultivate . The reason for this is that if someone casts a board wipe, all of those mana-producing elves will die and you'll lose your mana acceleration. The good news is that the spell-based ramp I mentioned is usually common or uncommon, so you won't have too much trouble finding them. Other spells to consider in this vein are Farseek , Kodama's Reach , Skyshroud Claim , Circuitous Route , Explosive Vegetation , Sakura-Tribe Elder , Wood Elves , and Farhaven Elf .

You really want ramp because Damia is so expensive, and also because after you empty your hand casting those spells, Damia helps you refill. That's her main strength, so I'd suggest building her with big-mana strategies in mind. X-spells like Villainous Wealth and expensive monsters like Ulamog, the Ceaseless Hunger are probably what you'll be aiming for, with Damia to help you refill your hand as needed.

I have my own (slightly quirky) take on Damia here if you want some further ideas for how to fully take advantage of her: Damia Discard

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