Dimir-less flash! Featuring no sorceries. They're too slow!

How to Play Short Answer: Play Marisi. Deal combat damage. Watch your opponents kill each other.

Long Answer: Cast your dudes during combat so they can't be countered/interacted with thanks to Marisi's sweet static ability.

On your opponents' combats, cast beneficial instants that grant protection or make tokens. Protection doubles as a way to make your guys pseudo-unblockable. So don't hesitate to cast a Stave Off on the declare attackers step to help trigger goad.

Cast things like Seal Away or Cast Out to deal with problem creatures and permanents. Condemn is a hated favorite. But nothing compares to Comeuppance. The look of dawning horror on people's faces as they read this card and realize they're boned is priceless. You haven't lived until you've punished someone swinging in with a Craterhoof Behemoth.

Winning the Game Embercleave or Dictate of the Twin Gods are the "fair" win cons in the deck. I day dream of Marisi surprise one-shotting an unsuspecting opponent by flashing in both at the same time. But I know it's Magical Christmasland wishful thinking. Really though, with all of your goading, your opponents should be at low enough life totals for your finishers to clean up shop. Card: Ancient Stone Idol with some kind of haste puts in solid work.

Karametra's Acolyte and Temur Sabertooth will produce infinite mana with enough green pips on the field. And the infinite ETB triggers can straight up draw your entire deck with something like Beast Whisperer. Or you could just pump up a Champion of Lambholt to a one-million/one-million unblockable and turn it sideways.

Needs: 1x Angel of the Dire Hour 1x Channel Harm 1x Rampage of the Clans 1x Samut, Voice of Dissent 1x Settle the Wreckage 1x Wilderness Reclamation

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

26 - 0 Rares

32 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.21
Tokens Beast 3/3 G, Construct 6/12 C, Dragon 5/5 R, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, The Monarch, Treasure, Vampire 1/1 W, Wolf 2/2 G
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