Craterhoof Behemoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Craterhoof Behemoth

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

austintayshus on

1 week ago

I used to have a fun brawl deck on Arena with Maja as the commander!

With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.

You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.

You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.

DemonDragonJ on Don't Blink, or You'll Miss It!

2 weeks ago

Angel of indemnity from Outlaws of Thunder Junction shall be a nice replacement for Sun Titan, because its ability is more flexible; the angel's ability does not trigger upon attacking, but this deck very rarely cares about combat, anyway (I put Craterhoof Behemoth in it, just in case combat is my only option for winning).

temeref on Baru, Fist of Krosa

2 weeks ago

Fantastic deck. Everything here makes sense and I love seeing Grandeur legends represented.

What's your stance on Scapeshift for burst, potentially in place of Craterhoof Behemoth? I don't think it'd be a positive change but I'd love to know your opinion on it since you seem to have this sort of deck down.

Also, maybe Primal Growth could have a place here somewhere? The lands brought into play from it come in untapped and the kicker cost seems easy enough to consistently fulfill. I've always been curious if a deck like this could make good use of that.

legendofa on Fun Deck/Builds to try

1 month ago

Niko9 My thought here, as a very non-competitive Commander player, is that the deck building and game play rules lend themselves to early ramp -> drawing a bunch of cards -> jockeying for board advantage and resources -> combo win. It's a lot harder to deal 120 damage or mill 240 cards than it is to deal 20/mill 50. A Craterhoof Behemoth + Triumph of the Hordes or Demonic Consultation into Thassa's Oracle ends the game on the spot. They're relatively low-risk ways to win a match without too much calculation or preparation. And the best way to get to those game-winning spells is to draw, tutor, and ramp. So when cards are designed for or expected to be used in Commander, they're going to hit one of those facets.

It's really hard (for me, at least) to just bring in a deck and start playing, and I consider a pre-match discussion pretty much essential for casual play now. "About a 7, no tutors" is almost meaningless if nobody agrees on how the numerical standards work or whether Sylvan Scrying counts as a tutor. When I'm playing casually with different people, I outline my deck in broad strokes and ask for everyone to do the same.

"Off-meta" is meaningless in non-competitive play, but too many people (and I expand this to pretty much every competitive activity) are in a camp of "meta or bust." And I get it, the meta exists for a reason, many strategies are more effective than others, and winning is the goal of a competitive game. The side effect of that mindset is that they can end up seeing winning as the only possible priority, and assume that everyone else is trying to use the best strategies perfectly as much as they are. The other side is that casual brewers can end up more focused on innovation than on success, and insist that they're just ahead of the curve because they're trying things that haven't been shown to work, or have been shown to not work. I'm not suggesting anyone here is like that, but these people are out there.

Basically, people have different priorities and approaches to gameplay, and when two people don't agree on goals and desires, conflict happens. The problem comes when people start claiming their viewpoint is the only correct viewpoint.

solarem on Smeagol will guide you | **Primer v2.0**

3 months ago

Thank you for the comment and suggestions leon_bulminot !

Maskwood Nexus is just a really great card, I've been thinking about it for a long time now. The reason why it's not in, is that I lean more into the combos. Win by combat just isn't the main thing anymore, it is now a backup.

Craterhoof Behemoth is also in the back of my head already, since it is just a very good finisher, but if not drawn then, it's not really that usefull. That's why I chose Finale of Devastation over it, since more often than not I can cast it for X=15 or more (highest I've done is like 2050 or something). However Finale isn't just a gameender, more often than not it is just a tutor for a combo piece, even if it is in the Graveyard.

I do have to say, Pathbreaker Ibex sounds fun, but I have the same problem with it as with Craterhoof. And Helm of the Host? Yes it is a very fun and cool card, however most of the time it would be a rather dead card.

I'll keep these things in mind, but I also right now have more of a Problem in what do I cut, I just love most of the cards too much xD

leon_bulminot on Smeagol will guide you | **Primer v2.0**

3 months ago

I like the theme.

First to comment on smeagol: PREEEECIOUS. Like holy crap the price tag. But!!! Onto suggestions.

Maskwood Nexus would not be a bad idea. One, it'll board drop +1's on all your creatures when you have Avenger of Zendikar on board. Also chains nicely with your Nazgul as now all of your creatures are Wraiths. Same for Chatterfang, Squirrel General. Everything is a squirrel that you can sack as needed for when you need a creature to die. I know some may say it has low interaction but 9 Nazgul, Avenger, and Chatterfang put you at 11% over interaction AND a token outlet for Changelings. Maskwood is a highly underrated card.

Also, personally I'd find a way to add in Helm of the Host. Precombat free token, even of legendaries? Yes sir. Amd if I were you, I'd drop Finale of Devastation. Yes it's an okay searcher but if you want the win, it is too mana intensive for a bit beat down. Pathbreaker Ibex would probably be a better choice for this deck as it seems to like spitting out creatures and tokens.

And it's effect triggers every combat of bump ups AND Trample. Craterhoof Behemoth isn't a bad alternative but it's a one shot unless you bounce it. And if you planned to use Helm of Host on Craterhoof over Ibex, that's just foolish. Each Ibex would have an independent trigger.

Just thoughts!!

jarncards on Sleeping Elves Kill

5 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

king-saproling on EGGS

5 months ago

DatShepTho hard disagree. Mirror Entity acts like a Craterhoof Behemoth in the late game. If you hit it early game, you can pay 0 into its ability to turn all your creatures into dead eggs, getting that many new creatures from your library.

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