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Zangief, Indestructible Fighting

Commander / EDH* BRG (Jund)

DreadedEvil


Zangief says no toys for you!

I'm probably not going to build this deck for real, but I was curious just how many cards exist that can allow Zangief to fight, or deal damage equal to his power directly to creatures. Turns out it's a lot.

The point would be to maximize his trigger with excess damage, killing opponents creatures and also shutting down their utility cards via the sacrificing.

If I would build the deck, I'd try to include a lot of hexproof based protection for Zangief, because he's vulnerable to targeted removal on everyone else's turns, and if that removal is exile or pick up or shuffle, even on your own turn.

The higher his power is, the more likely you are to kill something when he fights it, so there's lots of stuff that adds counters or buffs until end of turn.

Also,include lots of lifelink effects to gain to a of life from all the fighting.

And trample effects so that you have a win condition beyond just not letting anyone else have creatures or non-creature non-land permanents with all the constant removal.

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90% Casual

Competitive