Savage Swipe

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Savage Swipe

Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Niko9 on Have you ever discovered a …

3 months ago

I had opened a few Savage Swipes in booster packs and thought, there might be something to this, so then built a deck around 2 power creatures that can use swipe, remove creatures, and also get buffs before attacks. Monastery Swiftspear wasn't my first choice for the deck, but when I realized that prowess will trigger her to 2 power, then she became maybe the best target for Savage Swipe. A turn 1 swiftspear into turn 2 swipe to remove a dork, and then attack for 4, and then still have mana to use, that sometimes just sets a pace that the opponent can't catch back up from.

Also, I built a deck that uses Resplendent Marshal to put counters on flying creatures and then Oona's Blackguard to all at once dump hands. It's not the most effective deck, but when it works, it works very well : )

zapyourtumor on Gruul Aggro

10 months ago

This seems a bit like a combination of RG midrange and RG aggro.

Specifically, Bloodbraid Elf, Bonecrusher Giant, and Ignoble Hierarch are some pretty solidly midrange cards.

Some other cards are a bit higher cmc like Gruul Spellbreaker, Steel Leaf Champion, and Domri, Anarch of Bolas.

Bonecrusher is OK, but Ignoble is really not what you want if you want to be swinging with creatures every turn. Currently you have way more 3 drops than 1-2 drops which isn't great. I'd cut basically all of these cards, the best one out of them might be Domri.

More 1 drop threats: Narnam Renegade, Kird Ape, Monastery Swiftspear (If you add more spells)

2 drop: Hidden Herbalists, Eidolon of the Great Revel, Reckless Bushwhacker You definitely need 4 Bushwhackers. Burning-Tree into optional 2nd Burning-Tree into Reckless Bushwhacker is probably the strongest turn 2 play you can make. Add in Hidden Herbalists, and you can do stuff like Hidden Herbalists into Burning-Tree into Bushwhacker. Eidolon is a weirder choice but I've tried 4 before and it can be pretty good.

3 drop: Generally you want something from your 3 drops thats more than just a big stompy body like Steel-Leaf. Seasoned Pyromancer is a great 2 of, since you're casting 3 drops mid game and it lets you draw into more gas.

Spells: 4x Atarka's Command hands down. Card is cracked. Light up the stage is pretty decent but you could maybe try cutting down a few if you need space. 1-2 Savage Swipe is pretty funny, since you have a lot of 2 power creatures and it can put in extra damage while removing an opposing creature. If you decide to run 4 bolt 4 atarka 4 light 2 swipe then Swiftspear is a consideration.

Niko9 on Swipe Right Swiftspear

11 months ago

Elsterooo Thanks :) It does tend to be one of my most generally effective decks because you an play it different depending on the opponent. Against a control opponent you can play out and try to get under them, where as if you are up against a creature deck you can remove their creatures, make the attacks that make sense, and then save up for one big Might of the Masses onto Den Protector or a trampler from Kessig Wolf Run. Or you can use pressure plus removal and then into Klothys, God of Destiny or Fumiko the Lowblood and it almost starts to play like a control deck with creatures. You can dictate the game by making them choose between damage bad blocks, and then doubling down by also making them make bad attacks.

And I mean, you could probably have a more efficient swarm deck, or a more efficient buff deck, but I really like being able to do both at about 80% good.

The only trick with the deck is that I'm trying to purposely not add +1/+1 buffs into the deck as much as possible. Shadowspear would probably be amazing for the lifegain, but adding +1 actually makes Savage Swipe either worse or harder to use. I mean, that, plus I really don't want to buy shadowspear :) But that's why most buffs are not incremental and are more big buffs all at once.

Niko9 on Swipe Right Swiftspear

11 months ago

zapyourtumor Those are both great cards, but I don't think they fit in the deck. I'm pretty sure I had a bunch of bolts in originally and took them out over time. Noncreatures in the deck really need to synergize with the creatures or else they will slow down the plan.

Savage Swipe Careless Celebrant Arlinn Kord  Flip and Fumiko the Lowblood all give the deck removal and also create bodies or buffs. Swipe especially, because it will almost always be a one mana and six damage spell, doing four in a fight and then adding +2 to your attacker, albeit all at sorcery speed.

I think you are recommending really awesome stuff here, but I just think that adding utility spells would eventually make it into a different deck. Four bolts would make the creature synergies thinner and I think it would eventually just become a R/G damage aggro deck rather than a pressure in the front and build in the back deck.

And honestly, I like to keep it a little slower than optimal because I'm usually playing with friends and in 60 card multiplayer :)

Niko9 on Grand Warlord Radha the manaificent

1 year ago

Radha is a great aggro elf, and I think the deck looks really good as is. I have a modern Radha deck and here are a few tricks I've got in there. You'll have to judge and see if you think they will fit for edh or in your deck, but I figure, the more ideas the better :)

Kessig Wolf Run is a great land that can pump your creatures. It's expensive mana wise, but in this deck you will be making just a ton of mana, so it usually works great.

Tilonalli's Summoner doesn't go infinite with Radha, but does play very nice. You should usually get ascend pretty easy with the tokens, and it's just a nice place to put your mana. Put all your mana into summoner at combat and then get it all back with Radha for main phase 2, it feels amazing.

might of masses may be better in 60 card, but it might be a way to just knock somebody out in edh. Got a ton of creatures from T-summoner? Pump up one of your big tramplers to absolute absurdity.

Fumiko the Lowblood She can act like removal for a lot of your opponent's small creatures and if you give her trample with Kessig Wolf Run she's an attacking monster. You can pump her up and if you have enough attacking creatures, a lot of the time their blocks just don't matter. Plus, it just feels good to see all your opponent's dorks attack into oblivion.

Gallia of the Endless Dance Mask of Memory Explorer's Scope Sword of Fire and Ice or anything else that gets value off attacks can be great.

I think that's it. Sorry I don't have more advice, but my deck is probably very different. It has a lot of cards like Monastery Swiftspear to play with Savage Swipe and get removal plus very fast buffs for attacking into an empty board. But I don't think that would translate too well into edh.

Good luck with this one! It looks basically there to me with a ton of good stuff and synergy. I do wonder if you need things like Cultivate with all the creature ramp that you have, but you'd know better than me if you are playing it.

Spell_Slam on selesnya shadow!

1 year ago

The most "meta" removal spell in white is Journey to Nowhere . That should definitely take the place of Bonds of Faith.

Celestial Flare is also more of a sideboard card, mostly. Since a lot of your creatures are naturally 2/2s (even the trooper), you should consider Savage Swipe . It serves as a pump spell and a removal spell, which seems pretty perfect for your strategy.

Giant Growth also seems pretty basic. You could do much better in terms of pump. Might of Old Krosa will get you extra power for no extra mana. Hunger of the Howlpack is a permanent buff that is pretty easy to trigger. Rancor is fantastic, since it's hard to get rid of and you don't really care about toughness anyways.

RNR_Gaming on Mono Green Cyanide

1 year ago

Kinkyramirez - This is a "pauper" edh deck. Harmonize and Hot Soup have not been printed as an uncommons yet. Also, Whispersilk Cloak is already in the deck.

So, I've actually included the majority of the deathtouch creatures that are available to me. Again, this is a pauper deck. The infect creatures still add to the same clock even if they have no synergy with my commander.

While I'd like more card draw my card Pool is extremely limited. Currently, Lead the Stampede and Winding Way are the best green has to offer.

Also, Ancient Animus provides the additional benefit of a counter to Fynn which makes him pass the bolt test - it's very important that he sticks around. Savage Swipe - is just amazingly mana efficient. The focus of the removal suite was more so tempo and protection. In the late game assuming we draw it Viridian Longbow solves most of our creature problems.

Lastly, while thinning is great and all but cards like Rampant Growth and Cultivate don't fit into my curve very well. The majority of the deck is 1-2 drops and there's a very small window of opportunity for a deck like this to shine. Basically, I want to be dropping a creatures not ramping/thinning.

abby315 on Domain, is it good enough?

2 years ago

It's kind of like, "Why do this over mono-G stompy?" There just aren't a lot of Domain payoffs, and of those only Tribal Flames is impressive. That being said, I'm sure you could build a pretty successful shell with Burning-Tree Emissary, Rancor and other zoo cards, if you just like to play with Domain. Other cards to consider would be Savage Swipe and Elephant Guide, classic powerful stompy cards, and of course Lightning Bolt.

The clear format bullies are Tron and R/W/x Monarch decks, so I'm not sure you'll necessarily have a great matchup against them. It sucks that most of your big threats besides the Domain dude can't get through Palace Sentinels. Maybe the extra burn will help. The good thing about aggro is that you always have a chance of winning if your opponent stumbles.

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