Zagoth Triome

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Zagoth Triome

Land — Swamp Forest Island

(: Gain , or .)

Zagoth Triome enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Mortlocke on The Song of Phyresis

1 month ago

jdog1109,

I think that having many ramp (or in this case rock) options in the deck is important, especially when they also fit one of the primary themes - poison counters. I've found that players are more willing to accept a poison counter or two if it could mean the disruption of my board, or the elimination of a big threat. Venerated Rotpriest would more likely than not serve as a mild inconvenience than a genuine deterrent. Adding the Zagoth Triome seems like a solid move, one i'm also considering myself. Strip Mine also seems to make sense as well, as I too have seen my fair share of Glacial Chasms and Gaea's Cradles. You've given me a good bit to think about. Thanks for posting!

jdog1109 on The Song of Phyresis

2 months ago

If you think added ramp is more beneficial and is something you're lacking, then 100% add Myr Convert. You have the most knowledge for how this deck flows. I have yet to even finish my own iteration of this. My reasoning for Venerated Rotpriest was to balance the colors more, and also to maybe defer the inevitable mass attack for just that one turn. Like you said it will make them think twice, and also basically gives every one of your creatures an "infect ward. I also took out 2 Swamp and added Zagoth Triome, because cool 3 color. Then Strip Mine because I've been seeing some pretty crazy lands I don't even want to hear about. Lmk what you think.

Icbrgr on We Are Going to the Zoo

7 months ago

I can see that... to be honest I was pretty proud of my mana base (ive never really been good at making a mana base)... I will look into the Abzan Indatha Triome I think because my fetch lands are focused on grabbing Forests... I do already own Jetmir's Garden but I figured just getting closer to domain was correct with Zagoth Triome. I'll look into it thanks!

wallisface on Timely tokens

1 year ago

Some thoughts:

Optimator on The start of my villain arc

2 years ago

With all the proliferate effects, Everflowing Chalice and Astral Cornucopia are worth considering over Thran Dynamo.

Also consider Nature's Lore, Three Visits, and Farseek to find Zagoth Triome or dual lands with land types (Overgrown Tomb, Woodland Chasm, Haunted Mire, Sunken Hollow, etc).

Almios on Blessed Perfection [1.3/MOM] - Suggestions Wanted!

2 years ago

My suggestions are based on not spending an arm and a leg to make improvements but maybe a finger or toe.

At a quick glance the first comment I have is lands seem a little low. I personally lean towards 36 if the deck isn't mono colored.

I know they are a bit slower but I would suggest using the tri colored lands as you are already using fetches. These lands add some real good color fixing early on and if they do become dead in hand cycle them away. Spara's Headquarters, Zagoth Triome, Indatha Triome and Raffine's Tower. I would replace your lands that reference the opponent count to come in untapped.

A land that goes on theme is Mirrex since it can get you mites as the game drags on. A second land I recommend since your land base is so varied is Field of the Dead, the zombies can add up and are nice little chumps if need be.

With the above changes I would say Crucible of Worlds but if you find sometimes you struggle to have something to play Conduit of Worlds is an extra mana but has the ability to give you the chance to cast something when you might not have anything else to work with.

I would personally go full Praetor and run each variation if possible for the big flavor. The added benefit is each one of them is practically game warping, but be warned it can attract a lot of attention. The newest Vorinclex is probably the odd man out though since he only finds basic forests and Dominaria Sheoldred simply because of price. Added benefits of the new praetors is you can accelrate their saga. Realmbreaker, the Invasion Tree would then make a very nice inclusion if you go that way.

Cards to consider dumping for them from what I can at a first glance are Flesh-Eater Imp, Plague Stinger, Septic Rats and Slaughter Singer. I chose these because I don't feel once they hit the board they are something that people say "this needs to die".

Norn's Choirmaster is a recent card that gives your commander even more of a presence on the board.

On the sorcery since the only card that I don't like the look of is Nature's Lore, sure it is a cheap way to get you your colors especially if you have dual typed lands but if we are upping the land count I would switch it to a Skyshroud Claim since it can find you the same lands but untapped if the land can come in untapped for mana efficiency.

The biggest suggestion on the instant side would be to add Krosan Grip over Infectious Bite. Sure the bite is a form of removal and poison generation but I find having one of the best artifact/enchantment removals is the better option.

I understand the suggestion fromm KongMing as a strong one but I don't think it works the way he intended it Temporal Distortion does put counters on their lands but it removes ALL of them not just one so even if you proliferate it doesn't keep the lands tapped down longer unless you destroy your own enchantment.

Astral Cornucopia is nice with since you can keep building it but getting only one color out of it can be problematic at times. I suggest replacing with a Crystalline Crawler if you are find being a little off theme.

I would find a home for Chromatic Lantern, having one artifact to fix all of your mana problems is very nice especially when in more than two colors.

Overall there are a couple of other cards I would recommend to consider but unsure of an exact home without taking apart every step. Grafted Exoskeleton, Tainted Strike, if you go the praetor route Geth's Summons is a great reanimation spell of you have the corrupted. Yawgmoth's Vile Offering is also a very strong spell for reanimation and removal. Inexorable Tide should probably have a home somewhere, it is a bit high CMC but it gets the job done. As Foretold also helps a lot of mana problems, do keep in mind it can also be used off turns if you have instant speed spells.

cyeRunner on Sultai Flash Control

2 years ago

With Nightpack Ambusher out you can change some lands, because you need less , I recommend the following:


Also i'd cut 1 Brazen Borrower for some card advantage: Cling to Dust, JtMS, Memory Deluge

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