Bant is a color combination I've never played and Kestia, the Cultivator's card advantage seemed appealing enough to build around it, so here we are. The deck is pretty standard: drop lots of enchantments and enchantment creatures, drop Kestia, then gain value.

I happen to own a Serra's Sanctum, which is nuts in this deck, so I have Hour of Promise and Ulvenwald Hydra to fetch it. I've been dying to have it on the field along with Heliod, God of the Sun so I can make a bunch of mana that can create enchantment tokens that in turn power up Serra's Sanctum.

I'm thinking about dropping Luminarch Ascension: it's a fine card and 4/4 angels are definitely great, but I think it puts a big target on me which I don't necessarily want to deal with. I'm also thinking about adding a couple more counters and creature removal spells. Any ideas on what I could drop to make room for them?

Any and all feedback and suggestions will be appreciated!

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Revision 29 See all

(1 year ago)

+1 Spara's Headquarters main
Date added 5 years
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

45 - 0 Rares

17 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Angel 4/4 W, Beast 3/3 G, Enchantment Cleric 2/1 W, Pegasus 2/2 W
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