You know, I freaking love the new Squee . Something about Squee has always made me happy. It also helps that he lets me play storm without pissing off the table. Interested? Here Let me show you.

One of the big problems with the average storm deck is that you need to go through a complex chain of events in order to potentially, maybe, win the game. Not with our boy Squee! It takes a bit of setup, but that's why it's so much fun. Still, our big Combo requires 3 main pieces.

When our main man is leaving or entering the battlefield this is what we get in return. Cards like Hazoret's Monument , Gate to the Afterlife , Impact Tremors , and Burning Vengeance . If your lucky, you can use one of these to finish off the game. But ultimately, these things can't do a damn thing without a sac engine or some enablers.

Edit: Desecrated Tomb is fantastic as a second Genesis Chamber which is one of the best cards in our deck. So, it's a pretty easy include as another payoff card.

Think of this as your ramp. we need consistent decrease in cost for Squee or else there is no way we're getting him out. Personally I like things such as Goblin Warchief , Ruby Medallion , Honor-Worn Shaku , and the ever awesome Mana Echoes . You even start seeing overlap with cards like Hazoret's Monument which is almost always a great draw for us. Decreasing the cost of Squee and bringing us a loot effect can help us win games pretty quickly.
Now, the bread and butter of this deck. You can't do a damn thing if you can't get Squee back into the graveyard. Also, most of the great sac. engines pull double duty in our deck like creating red mana to help us toss Squee back onto the battlefield. cards like Skirk Prospector and Thermopod are always good for making some mana but the best will always be Phyrexian Altar . There are of course, other outlets to sac to. Ashnod's Altar is a clasic but doesn't give much affect on its' own. Skullclamp is super handy, but takes some of that much needed mana away so it won't be used for winning most of the time. Blasting Station doubles as a win-con

Edit: I added in Dark-Dweller Oracle as well. It's pretty great for getting that little extra card draw in the early game.

In most cases, the best way to win the game, will be all at once. No, Grindy victories for us a la Meren of Clan Nel Toth . See, our biggest problem is that Squee is a pain in the ass to cast. With that double red devotion, he can become nigh impossible to recast without using our lands. So, we have two routes to infinite casts with him.

There is no one definitive route to infinite Squees which makes it easier to assemble some form of infinite casts. A great example of said combo is Goblin Warchief + Phyrexian Altar + Genesis Chamber . Goblin Warchief helps power out Squee a little faster, Phyrexian altar sacs Squee and the Myr token generated by Genesis chamber, and voila! Infinite Squees! From there, pair this up with one of the payoffs mentioned above and you have yourself a guaranteed victory. Sure, it's super fragile but there is a bunch of substitutions in the deck so if someone resets the board, then you have options.

As a backup option we have Mana Geyser + Reiterate which is going to get you infinite red mana. Still, unless you have Gemstone Array on the field you aren't keeping that so finish up quickly or hold onto the combo until you can either A) Loot to victory or B) win on the spot. Don't waste time or resources on intimidating people with your terrifying waste of mana.

Edit: I removed Gemstone Array for being too slow, durdly and just being useless without having infinite mana and nothing to spend it on. Lo and behold, we are a mana hungry deck with no end of ways to use this mana. So it's gone

So in this section we go over some sweet interaction in the deck. The little quality of life items and combos that exist outside of the usual combo.

Firstly, Mycosynth Lattice is a beast in this deck. Turning all of the generic mana gained from items such as Honor-Worn Shaku and Ashnod's Altar into red mana. We can also Vandalblast the board and watch people cede the match.

A new one just got added to the game in Experimental Frenzy . It's so good here since it allows us to quickly crawl through our deck. Don't like what's on top? Fine, use one of our many routes to loot the top card off and keep going. Maybe, you just draw some cards and get a brace ready in hand to pop your frenzy and go to town. There's a lot of good value here.

Speaking of going off, Runaway Steam-Kin is super useful as well. Essentially, you cast Squee, the Immortal 3 times, you can cast him once for free, which will either dig you deeper or get you more mana. It just keeps you moving through your deck.

All in all, this is probably my new favorite deck. I've always been a fan of red decks and this one takes the cake. Wheels, Looting, Sacrifice engines, Goblins, and storm. It's not super competitive but it will easily take out an unprepared group. So go out into the world and show them the power of Squee!

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93% Casual

Competitive

Date added 6 years
Last updated 4 years
Exclude colors WUBG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

39 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Bat 1/1 B, Emblem Daretti, Scrap Savant, Goblin 1/1 R, Myr 1/1 C, Satyr 1/1 R, Treasure, Warrior 1/1 W w/ Vigilance
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