The Scarab God is a great commander, maybe the best commander Blue/Black has to offer. And one of the best things about him is that he's open to be run in a multitude of ways, since his abilities will generate value doing just about anything you wanted to be doing already. Naturally, Zombie Tribal is possible, to maximize the drain and scry that the Scarab God will be creating, but I've chosen a different, more controlling path that's focused on return-to-hand effects and discard to make both the board and hand toxic to all when the Graveyard is my domain to cull from as I please.

Warped Devotion is probably the single most important piece in the deck outside The Scarab God himself, as it causes all the others to go absolutley insane. Mana Breach and Overburden are annoyances without it. With it, they cripple the ability of most players to do just about anything. Cyclonic Rift is already one of the best cards in blue, with Warped Devotion on the field, it's pretty much game over (Wash Out is also fairly destructive). It is for this reason that Perplex and Dimir Machinations were included in the deck: while at least Perplex also synergizes with The Scarab God, their main purpose is to tutor for Warped Devotion or, if I already have it, perhaps Bottomless Pit or Lich Lord of Unx. If you're asking why Drift of Phantasms isn't in the deck, despite the fact it can tutor for Warped Devotion and still be eternalized by The Scarab God... well, Defender is a bit of a buzzkill so I think I'd usually have better Scarab God targets and at least Dimir Machinations can still be proactive when cast.

One of the things I liked about building The Scarab God, even on something of a budget as was done here (not enough for me to consider this a "budget" deck but moderately affordable), was the mana curve. A 4/4 creature is, even in EDH, a creature with numbers that are at least moderately relevant. The Scarab God lets me run a lot of much smaller creatures that want to die and bring them back for seconds at that better size, opening up a world of two and three cost options that, because of their negligible board impact, would usually not make the cut. Cephalid Constable can be run elsewhere, but with the promise of a 4-power form is an easy choice. Similarly, creatures like Blizzard Specter and Plaguebearer have reasonable abilities the first time around, but my opponents have little incentive to kill them when they will only rise again more powerful than before.

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

35 - 0 Rares

31 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Copy Clone, Morph 2/2 C, Zombie 2/2 B, Zombie Wizard 1/1 UB
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