This is an aggressive deck based on controlling combat and dealing the most damage possible when players are most vulnerable. Fumiko forces your opponents to attack with all possible creatures, so they are often exposed to massive amounts of combat damage, as well as potentially losing creatures that aren't meant to attack. This can be confusing and debilitating to players whose decks aren't exactly built for much attacking. Meanwhile, plenty of fatties with combat tricks as well as devastating instants, sorceries, and enchantments make your combat phase a nightmare for your unguarded opponents. Many aggressive decks like this tend to run out steam or find difficulty when problems arise, so I've included plenty of removal and card draw to keep the deck going. There is also some decent help with mana in this deck, allowing its growth potential to be huge. If you read the deck list you'll see what I mean.

There is not a guaranteed way to play this deck every time- usually games are a bit different every time. Knowing when to cast Fumiko can be one of the harder aspects of this deck, and I have had games where I did not cast her at all and games where an early Fumiko was crucial to speed my opponents into reckless action. It's really up to the board state. Fumiko can be a great late-game play, as by this time you may have a powerful board state and want to open up your opponents' defenses.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

43 - 0 Rares

18 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.18
Tokens Copy Clone, Human 1/1 R, Lightning Rager, Myr 1/1 C, Ogre 3/3 R
Folders edh
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