Exquisite Firecraft deals 4 damage to target creature or player.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.
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Exquisite Firecraft Discussion
1 week ago
Yes, Abbot of Keral Keep is occupying the one flexible slot in the deck. I would also strongly consider Grim Lavamancer for that slot or the possibility of throwing in a couple Kolaghan's Commands, Exquisite Firecrafts, or something like that to fill the slot. Bringing back an Abbot of Keral Keep with Claim / Fame is a very effective way to close out close games and push those last few point's of damage through though.
1 week ago
Snivy__ The reason I'm not running entirely shock lands is that in the meta I play in, there are a number of predominantly burn players, and I found that fetching for those was taxing my life total too much, especially with the Anguished Unmakings and the Bitterblossoms. I usually focus on getting two basics out first (also handy against blood moon) so that my tango lands enter play untapped. The Dreadbore/Terminate switch I'll consider, though. That was one of the things I still wasn't 100% sure on.
Cloudy105N While that may be true, the Sphinx's Rev aren't only for the card draw, as they give me a buffer of life to use with my Bitterblossoms and Anguished Unmakings.
I have considered it. Initially the deck was mostly Grixis Control with my finisher being Lightning Bolt and Exquisite Firecraft, using Pyromancer Ascension to double all the damage. The fact I don't have delve cards in the deck is a remnant of that. The lack of Snapcaster Mage is a cost consideration at the moment.
3 weeks ago
When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).
Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.
For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.
Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.
Also Keldon Megaliths can be good, along with many other utility lands for red.
If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.
1 month ago
Goblin Guide, Eidolon of the Great Revel, and Monastery Swiftspear are the three best aggressive creatures for burn. I've also found success in using Hellspark Elemental and Exquisite Firecraft. Magma Jet combos well with Thunderous Wrath. Skullcrack is pretty good, as it prevents your opponent from gaining life while dealing damage. Flames of the Blood Hand does the same thing, but more damage. Spark Elemental is also a potential budget alternative. Ball Lightning gets your bang for your buck (mana cost). And if you see more effects like Lightning Bolt then Path to Exile effects then Chandra's Phoenix if you're on a budget (or think it's a good card). Keldon Marauders can deal 5 damage for 2 mana in the right meta.
Some more sideboard tech could include Curse of the Pierced Heart for control, as it puts a constant clock on them. Also Molten Rain is great since there are decks like Titan Shift, Scapeshift, Amulet combo, and decks with man lands running around. You WILL need some graveyard hate, like Tormod's Crypt and/or Relic of Progenitus. Leyline of Punishment shuts down life gain and fog effects, along with the new card from Ixalan Rampaging Ferocidon. Anger of the Gods exiles, which can be important in a matchup like Dredge.
2 months ago
2 months ago
3 months ago
Without a doubt, it's ...
SCORE: 15 | 80 COMMENTS | 4600 VIEWS | IN 6 FOLDERS
Why? Well, it was the first Standard deck I actually brewed that performed even half-way decently. And I started playing it the same time I discovered the LGS that's become my absolute favorite. And OGW Standard was just amazing, with cards like ...
- Exquisite Firecraft: So spicy!
- Ghostfire Blade: Pretty much broken with Thopters, and full-on BUH-ROKEN with Reality Smasher.
- Hangarback Walker: Probably my favorite 2-drop ever!
- Pia and Kiran Nalaar: Amazing on its own, but made even better because I cracked a Foil at the Origins Pre-release
- Stormchaser Mage: Not quite Hangarback, but still one of my favorite 2-drops
- Thopter Engineer and Whirler Rogue: Hasty and Unblockable Thopters? Sure, I'll take some of that!
Such a fun deck! Thanks much Argy, for the excuse to dust it off!