Exquisite Firecraft


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Magic Origins Rare

Combos Browse all

Exquisite Firecraft


Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

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0.94 TIX $0.87 Foil


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Exquisite Firecraft Discussion

JonathanSamurai on Burn it Down

4 days ago

Eidolon of the Great Revel is a worthy investment.


Lava Spike

Shard Volley

Lightning Bolt

Rift Bolt


Magma Jet


Exquisite Firecraft

Thunderous Wrath

And Mountain are all cards I run in my burn deck.

Searing Blood and Searing Blaze are popular as well.

already mentioned the expensive guys, but they are what the pros use.

dirty little secret I run Chandra, Pyromaster as well cause she's hot.

whompkin on Best Burn in Standard

3 weeks ago

If you don't want to play izzet Sin Prodder and Bedlam Reveler worked well for me in mono red burn with reduced madness cost spells like Fiery Temper - winning the only FNM I played the deck in. Top decking burn with sin prodder's ability is always good fun. That deck was from when Exquisite Firecraft was still in standard though.

Feltrix on Baral Summons a Gearhulk

4 weeks ago

I forgot about Exquisite Firecraft not being standard legal! Anyway, CthulhusNo1FavCultist, 'more Thing in the Ice  Flip!' is my standard comment, too. It's one of my favorite cards in that entire block. I cannot tell you how much it pains me to say this, but....I have reached my creature limit and...Thing in the Ice  Flip didn't make it! With the Baral/Creativity combo, I've managed to get Gearhulk out on turn 3! I can't add any more creatures and all of the ones that I have right now are completely necessary for the deck to function.

hardhitta71194 on Baral Summons a Gearhulk

4 weeks ago

Exquisite Firecraft is a beautiful card but isn't standard legal. I would replace with Collective Defiance or Fiery Temper or Hungry Flames.

Looks good, you should know I'm a sucker for Izzet decks!

MidgeRub on Burns When I Pee

1 month ago

For SB possibilities, not sure your meta but if people play Kor Firewalker on you, Reality Hemorrhage or Pyrite Spellbomb would be good for mono red. If you're seeing infect or affinity Id consider Sudden Shock and Searing Blood could also be good. Relic of Progenitus is probably your best option for graveyard shenanigans as it cycles itself (hopefully into damage). Exquisite Firecraft is good for control players, and Molten Rain can do alot of damage to the 3 color decks. If there's alot of Swarming decks, maybe consider Volcanic Fallout, Anger of the Gods, Flamebreak or even Blasphemous Act depending on the type of swarm. Also Dragon's Claw if you are seeing the mirror match. Hope any of this helps!

Sparky41 on

1 month ago

Hi again!

Okay, so I played several prowess decks throughout the last few years of standard, and my first comment is to avoid the temptation of Dragon-Style Twins. Considering you want to close the game out in the early turns, a 5-drop that does nothing impactful until the next turn and is vulnerable to lots of removal is not part of your game plan. Focus on the small creatures you have, and try to go up to maybe 16 total (so one more playset of maybe Elusive Spellfist or Thing in the Ice  Flip if you have that in your budget). Your man deck spells are sweet, and I'd think maybe to include Built to Smash over or alongside Titan's Strength as +3/3 is fantastic from a one drop instant. I can understand roast mainboard, but expedite is a fantastic spell to have a playset of, even if half of your creatures have built in haste. To keep yourself from flooding out, I'd recommend going down to around 21-22 lands (considering your average CMC is around 1.5), and to include a playset of Evolving Wilds over the Swiftwater Cliffs for synergy with Treasure Cruise.

If you're really insistant on spending your $30 budget, you can include 1-2 Goblin Dark-Dwellers or Bedlam Reveler for the late game card advantage they offer (with Expedite in yard, the goblin draws you a card and gives itself haste...not too bad in my book. Wandering Fumarole is an amazing land considering how much power it can swing for late game, and how much it can do with the buff spells. Lastly, if you want to be as aggressive as possible, consider burn spells like Exquisite Firecraft or Collective Defiance to shut the game out as early as turn 3-4!

Kurremkarmerruk on Frontier Mill Deck

1 month ago

You think that's too broad? For one more mana, you stop so much more. How is that not a better card? But now, I'm a little curious. On this site's Frontier hub, here are a few decks. I'm going with the 1st, 3rd, and 5th ones currently posted. Trying not to cherry pick. They are UB Mill Control, Come on Baby Light My Fire, and Abzan Garruk Frontier. So, that's a mill deck, a burn deck, and a Siege Rhino deck. Yikes! If I had the time, I would play test against each one running Negate one play test and Dispel the other play test. That would take a lot of time! Instead, here's a look at the decks based card utility.

The mill deck has 22 lands, 18 sorceries, 7 instants, 8 creatures, and 5 enchantments. If I ran Dispel I have the potential to stop 4 out of 7 cards (the instants). If I ran Negate I have the potential to stop 4 out of 30 cards. I think the key difference is that Negate would stop their mill engine from working: Sphinx's Tutelage, and it would stop Startled Awake  Flip from dumping 13 of my cards from my library. Against this deck, Negate is better than Dispel.

The burn deck has 22 lands, 6 sorceries, 20 instants, 8 creatures, and 4 enchantments. The Dispel card is going to stop 4 out of 20 instants, potentially using it against Lightning Strike or Fiery Temper. (Because it would feel more victorious to spend only one mana against a three-mana spell.) The Negate card is going to stop 4 out of 30 cards. If they hit spell mastery, there's no stopping Exquisite Firecraft, but I can still prevent Tormenting Voice. And I can also counter the enchantment. Against this deck, it's better to run Dispel over the Negate. That one mana will make a difference!

The rhino deck has 25 lands, 8 sorceries, 8 instants, 15 creatures, and 4 planeswalkers. The Dispel card is going to stop 4 out of 9 instants, but it's stopping a lot of devastating cards! Against my deck, I want to stop Utter End. The Negate card is going to stop 4 out of 35 cards. The fact that Negate stops the planeswalkers is excellent. The fact that it stops Transgress the Mind is also excellent. The fact that it stops a late game Traverse the Ulvenwald is excellent. I mean, Negate is doing some serious work, but I think this deck will probably beat mine anyway. (I'm going to play test against this one, for sure.) Against this deck, Negate is a better choice than Dispel.

So, 2 out of 3 decks I'd run Negate over Dispel. It just has so much more potential for one more mana. Thanks for the question!

AceGambitDragonfly on Frontier Deck needs help!

1 month ago

Looking at what you have, here's a few suggestions.


Torrential Gearhulk, Scuttling Doom Engine, Filigree Familiar, Sin Prodder, Padeem, Consul of Innovation, Renowned Weaponsmith, Chief Engineer, Foundry Inspector

Non-Creature Spells:

Essence Flux, Brutal Expulsion, Chasm Skulker, Treasure Cruise

Ugin, the Spirit Dragon is always a great choice if you have one and want to focus on artifact creatures.

UR artifact makes me think one thing, but Thing in the Ice  Flip and Bedlam Reveler make me think more spellslinger style cards. Hmmm, maybe take advantage of the spell mastery cards?: Send to Sleep, Fiery Impulse, Exquisite Firecraft

Or just some cards that get sweet triggers when you play spells: Dynavolt Tower, Goblinslide, Jace's Sanctum, Trail of Evidence

Hopefully you can take something useful from my rambling.

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