Exquisite Firecraft

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Exquisite Firecraft

Sorcery

Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

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Exquisite Firecraft Discussion

cdkime on BURN!!!

1 month ago

I am not overly fond of Exquisite Firecraft - I think it costs (3 mana) too much for what you receive (4 damage).

Those changes for budget purposes make sense. If it's any consolation, I think Vexing Devil is an extremely overrated card. Generally, you do not want to give your opponents options--they will always choose what is in their best interest. If they have a Fatal Push, Lightning Bolt or Path to Exile in their hand, they'll always let the spell resolve, then get rid of it without harm. If not, they can take the damage, and avoid you having a creature. It's not the worst card letting your opponent choose, since the options are all pretty painful, but there are generally better options.

michales on BURN!!!

1 month ago

cdkime What about Exquisite Firecraft?

DOGxOFxWAR on Mono-Red Burn

1 month ago

Id prefer Exquisite Firecraft in Main Board,Decent card. And I think Vexing Devil is a great card all around.

Kjartan on Budget Burn

2 months ago

Fated Conflagration can't hit players, perhaps try Exquisite Firecraft or Flames of the Blood Hand as your curve ender.

ClockworkSwordfish on lava spike, vorpalaxe

3 months ago

Seeing as it's two mana for two damage, Reality Hermorrhage is pretty lame. Its main advantage - getting around Protection from Red - doesn't much matter if you're pointing most of your burn at your opponent. You might prefer Flames of the Blood Hand, Searing Blood, Exquisite Firecraft or Magma Jet.

You also might as well turn one or two of your mountains into Ramunap Ruins. The extra reach in the late game could come in handy!

vorpalaxe on Mono Red Modern Burn

3 months ago

except that it is a sorcery. so Exquisite Firecraft is worse, unless you play a modern counterspell deck. i would love to play it against my burn deck. also, modern burn has Eidolon of the Great Revel in 100 percent of decks, so at 6 cmc Flame Javelin is ideal.

Maaagic on Mono Red Modern Burn

3 months ago

Rift Bolt and Searing Blaze for the main and Smash to Smithereens for the sideboard. Exquisite Firecraft is strictly better Flame Javelin.

Neotrup on Can Elite Arcanist cast copy ...

4 months ago

will be the sum. For example, if both Wizard's Lightning and Wizard's Retort are exiled, you'll have to pay to use Elite Arcanist's ability. On resolution you'll copy both cards, and be able to cast either or both (or neither) without paying their mana costs.

Overwhelming Denial + Unstable Footing will cost you , with the option to pay another to deal 5 damage. You will not be able to pay the surge cost, so any abilities check whether surge was paid will not work.

Rebound is an ability that only applies to a spell cast from your hand, as these copies are cast from exile, it does not apply.

Reverberate + Shadow Rift works as you expect, you'll be able to target Shadow Rift with Reverberate as long as you cast Reverberate second while resolving Elite Arcanist's ability.

Howl of the Horde is a sorcery and cannot be exiled with Elite Arcanist. It also only affects a spell cast after it resolves, so it wouldn't be able to copy Twincast.

I have no idea what you're trying to do with Exquisite Firecraft.

Dispel + Wizard's Lightning will require you to pay , but not require you to cast both cards. You can simply cast the Wizard's Lightning.

Lightning Bolt + Scatter to the Winds will let you cast Lightning Bolt and counter it with Scatter to the Winds, but you will not be allowed to pay the awaken cost, so you can't animate a land with it.

With Kaho, Minamo Historian, if the ability is copied, you'll end up exiling 6 cards. They won't be distinct, any time you activate the ability you'll choose one of the cards still exiled and cast it. You won't get to cast two unless you copy the activated ability.

I'll get back to you one Mindswipe, my mind is burning out.

When you copy a spell, you keep the mode and target the same. Most things that copy a spell will let you choose new targets after copying, but nothing to my knowledge lets you change modes.

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