Exquisite Firecraft


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Exquisite Firecraft


Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

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Exquisite Firecraft Discussion

lukas96 on Burn

1 week ago

Id cut the Exquisite Firecraft from the sideboard its better in legacy than in modern I suppose. Id put in Grafdigger's Cage which is pretty versatile

lukas96 on Red Agro/Burn

1 week ago

What about Monastery Swiftspear.For spells I recomment Lightning Strike, Flames of the Blood Hand and Exquisite Firecraft

Id cut Guttersnipe and Vexing Devil.

Have you thought about Ramunap Ruins

lukas96 on Mono-red burn

1 week ago

Hey maybe I can make a few suggestions.

I woulnt play spells that only deal two damage so id cut Magma Jet and Shock, Thunderous Wrath is a good Topdeck but you never want to have it in you opening hand and its also a dead card if you draw it on your first turn.

Id recomment Flames of the Blood Hand Exquisite Firecraft. Shrine of Burning Rage is very powerful and fun to play too.

Id play one ore two more lands. Have you consideres Ramunap Ruins?

colton815 on Chandra's Rifles: Modern Boros Midrange (PRIMER)

2 weeks ago

docktroll are you talking about Exquisite Firecraft? thats a sideboard card at best.

lukas96 on Burn

3 weeks ago

I wouldnt play 4 Shard Volley in a deck with only 18 lands and I would never play 4 Magma Jet in Burn ever.

What about cutting 2 Shard Volley and play more lands instead (you could try Ramunap Ruins if you want).

You should also replace Magma Jet with Lightning Strike/Exquisite Firecraft.

JDRBurk on Modern Rakdos Burn

2 months ago

Yes, Abbot of Keral Keep is occupying the one flexible slot in the deck. I would also strongly consider Grim Lavamancer for that slot or the possibility of throwing in a couple Kolaghan's Commands, Exquisite Firecrafts, or something like that to fill the slot. Bringing back an Abbot of Keral Keep with Claim / Fame is a very effective way to close out close games and push those last few point's of damage through though.

Genesiz on 4-Colour Control

2 months ago

Snivy__ The reason I'm not running entirely shock lands is that in the meta I play in, there are a number of predominantly burn players, and I found that fetching for those was taxing my life total too much, especially with the Anguished Unmakings and the Bitterblossoms. I usually focus on getting two basics out first (also handy against blood moon) so that my tango lands enter play untapped. The Dreadbore/Terminate switch I'll consider, though. That was one of the things I still wasn't 100% sure on.

Cloudy105N While that may be true, the Sphinx's Rev aren't only for the card draw, as they give me a buffer of life to use with my Bitterblossoms and Anguished Unmakings.

Pieguy396 I have considered it. Initially the deck was mostly Grixis Control with my finisher being Lightning Bolt and Exquisite Firecraft, using Pyromancer Ascension to double all the damage. The fact I don't have delve cards in the deck is a remnant of that. The lack of Snapcaster Mage is a cost consideration at the moment.

Maaagic on The Perfect Kill it with Fire

2 months ago

When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).

Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.

Then more tertiary options include Spark Elemental, Flame Javelin (which does not get hit by Inquisition of Kozilek), Chandra, Fire of Kaladesh  Flip, Chandra's Phoenix and Thunderous Wrath.

For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.

Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.

Also Keldon Megaliths can be good, along with many other utility lands for red.

If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.

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