Welcome to the Fold

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Welcome to the Fold

Sorcery

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

SideBae on Atemsis, Misplay-Seeing

3 years ago

I actually think this deck looks amazing -- I'd love to play against it! I do have a few suggestions though. Mind you, they vary widely in price, so some may or may not be more applicable than others.

  1. The most straightforward way I can see to improve here is by improving your manabase. Fetches are largely unimportant in mono-colored strategies, but if you can afford them I'd definitely run them. They shuffle after Brainstorm for free, but perhaps more importantly they fetch Mystic Sanctuary, which lets you stack what you need from your graveyard on top of your deck. If the Zendikar/Onslaught fetches are out of your price range, consider slow fetches (Flood Plain, Bad River)...

  2. A card that comes to mind is Ideas Unbound. I feel like having a critical mass of cards in your hand is key to slaying someone with Atemsis, and Ideas Unbound lets you you get cards in your hand and gives you time to reveal them to an Atemsis trigger. Honestly, IDK how good it'd be -- but it's probably worth a try.

  3. Depending on how often you activate Atemsis's looting ability, you could consider running some madness cards. Circular Logic and Just the Wind come to mind, but Welcome to the Fold might be good, too.

  4. You've got some good ramp, but I think there're a few 2-drop rocks you may have overlooked. Coldsteel Heart is pretty good as an admittedly worse Arcane Signet, and Everflowing Chalice is pretty good, too. If you're willing to invest, Chrome Mox and Mox Diamond are also in most of my decks.

  5. Fierce Guardianship is a good piece of protection for your combo. I run it in most of my blue decks, and it's pretty good.

  6. One particularly salt-inducing card is Commandeer. Since it was templated before planeswalkers happened, it can steal them -- for no mana, btw. Also, as a 7-drop, it takes a more uncommon slot for mana-cost for your commander triggers.

Right. I think that's all I got. Good luck

Freezingfist on Poor Man's Mono-Red

5 years ago

Are you new to Magic, RandomAsian137? If so, Welcome to the Fold!

Standard... budget mono...

I'd run Shock and Lightning Strike over Shivan Fire and maybe drop a few of the enchantments. That can go to the face as well as removing creatures. Fight with Fire is another good option that can hit a larger creature early on, or dome them for 10 late... can even one-shot kill if The Flame of Keld procs 3rd saga goes off with the kick.

Fanatical Firebrand is also one of the best 1Drops. I'd consider adding just for the utility of having another aggressive play and can just tap-sac to ping damage.

I like all the spell-play opportunity with Fire Urchin. I'm wondering if using that and something like Maximize Velocity to give it haste would be worth it... could discard a land, and cast it again for another trigger. I don't know if it's better than your build... but it's got me thinking.

Regardless, looks fun. Hope this helps.

Any thoughts on sideboard?

ijustaguy on Let's Talk Ramos...

6 years ago

I have a build with a specific focus on Dream Halls. I run lots of search to get it and then the scariest most expensive creatures I can find. Its not great but it makes for interesting games. Winding Constrictor really breaks the Myojins. Also during an attack or block make 10 mana with Ramos, The Dragon Engine discard Welcome to the Fold to cast Flying Crane Technique with Dream Halls, Ramos, The Dragon Engine gets 3 more counters. Play Welcome to the Fold for madness cost X = 8 and Ramos gets another counter.

The_Mike on Imma Slap You With My Gigantic Fish

6 years ago

if you're not dead-set your big fish, I'd recommend AEtherling or a playset of Demigod of Revenge which is great with discard themed decks (though do keep the mana cost of that one in mind)

These just off the top of my hat

Freezingfist on

6 years ago

Hey Demonobliv!

New to Magic? If so, Welcome to the Fold.

Your deck isn't as terrible as you think. You have a decent mana base. Your mana-curve isn't the worst, and you have some decent synergy going.

Doomed Traveler/Lingering Souls+Intangible Virtue is excellent. Only issue I see if you have no access to to flashback Souls.

You also have some decent plays with the Exert mechanic and Untappers Village Bell-Ringer Tenacity.

So how do we make this more efficient...

I'd try to shave down to 60 cards. if I had to pick something to drop, I'd say Trial of Zeal. Three mana for a Lightning Bolt you can sometimes cartouche back seems a bit expensive...

If you removed all three, you'd have room for a 2nd Glory-Bound Initiate. It's personally one of my favorite Exert creatures. In fact, if there are cards you know you want to see every game, I'd make room for 4 of them. If you did that, you wouldn't need the lifelink from Tenacity and could trade to something like To Arms!. Cheaper, and you get to draw.

I'd also consider shaving the Nef-Crop Entangler. It doesn't trade well if you need it for defense. 1 toughness when it's not exerted seems low.

I'm not sure what your budget is like, but this is where the suggestions can get pricey, depending how serious you want to get with this build.

Lands. As mentioned, you're missing to flashback. You could break banks and pick up Godless Shrines and fetchlands Marsh Flats... but if you're keeping it budget, I'd just add 4 Evolving Wilds, a Swamp or 2, and drop the Stone Quarrys. They're coming in tapped anyway, and you can pull the basic of your choice.

You also have a lot of human synergy. Champion of the Parish could get out of hand. Honor of the Pure would be a good team buff.

Removal. Path of Exile is good for removing a threat you can't punch through. Lightning Bolt clear a path for your creatures, or go face if you need to blast a few last points of life.

Anyway, sorry for the novel. I hope this makes sense, and is helpful.

Freezingfist on Main proto

6 years ago

Welcome to the Fold, Kennyito

I'm basically going to say a long version of what taiga277677 has said, but here goes.

The best constructed decks are built around a focused strategy and consistency; finding your optimal card or cards you want to make sure you see in every game. Every 'extra' card in your deck should help forward that strategy. Since the lowest number of cards you can have is 60 (in standard constructed), it's most efficient to stay there.

It gets difficult to help chisel out the best way for this deck to win, when you have so many cards and strategies competing.

Do you want to overrun your opponent with creatures? Do you want to blast their face off with spells? Do you want to lock them out of being able to play anything worthwhile while you chisel away at their life total? Your deck has elements of all of them, but is a master of none.

If you can choose, we can help you trim away some of the 'fat', and make your deck perform as effectively as possible.

If you want to have all the options, and play a fun random game of Magic, where you never know what your deck will have in store for you, that's cool, too. That's the fun of the game. You get to choose.

PapaJustify on Mill standard

6 years ago

Dynavolt Tower would be good here for some energy income/control. Seer of the Last Tomorrow works too, plus there's a few blue madness cards like Just the Wind/Broken Concentration/Welcome to the Fold/Compelling Deterrence to make the discard less painful.

CaptSillva on Baral Maniac

6 years ago

You should really try getting some value out of Baral's discard ability. Frantic Search is great since it will cost 1 less making it gain you a mana while digging you deeper it also combos with High Tide effects, Broken Concentration, Circular Logic, Obsessive Search, Welcome to the Fold, Nagging Thoughts, and Curator of Mysteries all let you cash in on discarding cards.

Seems like a major flavor fail not to have Disallow in this deck. Also if you have the budget for it, Cryptic Command is a must have.

You could also consider more mana ramp cards like Caged Sun, Gauntlet of Power, and Extraplanar Lens.

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