Welcome to the Fold
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.
|Have (2)||DudeMan1031 , metalmagic|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Welcome to the Fold Discussion
1 year ago
Standard... budget mono...
I'd run Shock and Lightning Strike over Shivan Fire and maybe drop a few of the enchantments. That can go to the face as well as removing creatures. Fight with Fire is another good option that can hit a larger creature early on, or dome them for 10 late... can even one-shot kill if The Flame of Keld procs 3rd saga goes off with the kick.
Fanatical Firebrand is also one of the best 1Drops. I'd consider adding just for the utility of having another aggressive play and can just tap-sac to ping damage.
I like all the spell-play opportunity with Fire Urchin. I'm wondering if using that and something like Maximize Velocity to give it haste would be worth it... could discard a land, and cast it again for another trigger. I don't know if it's better than your build... but it's got me thinking.
Regardless, looks fun. Hope this helps.
Any thoughts on sideboard?
2 years ago
I have a build with a specific focus on Dream Halls. I run lots of search to get it and then the scariest most expensive creatures I can find. Its not great but it makes for interesting games. Winding Constrictor really breaks the Myojins. Also during an attack or block make 10 mana with Ramos, The Dragon Engine discard Welcome to the Fold to cast Flying Crane Technique with Dream Halls, Ramos, The Dragon Engine gets 3 more counters. Play Welcome to the Fold for madness cost X = 8 and Ramos gets another counter.
2 years ago
These just off the top of my hat
2 years ago
New to Magic? If so, Welcome to the Fold.
Your deck isn't as terrible as you think. You have a decent mana base. Your mana-curve isn't the worst, and you have some decent synergy going.
So how do we make this more efficient...
If you removed all three, you'd have room for a 2nd Glory-Bound Initiate. It's personally one of my favorite Exert creatures. In fact, if there are cards you know you want to see every game, I'd make room for 4 of them. If you did that, you wouldn't need the lifelink from Tenacity and could trade to something like To Arms!. Cheaper, and you get to draw.
I'd also consider shaving the Nef-Crop Entangler. It doesn't trade well if you need it for defense. 1 toughness when it's not exerted seems low.
I'm not sure what your budget is like, but this is where the suggestions can get pricey, depending how serious you want to get with this build.
Lands. As mentioned, you're missing to flashback. You could break banks and pick up Godless Shrines and fetchlands Marsh Flats... but if you're keeping it budget, I'd just add 4 Evolving Wilds, a Swamp or 2, and drop the Stone Quarrys. They're coming in tapped anyway, and you can pull the basic of your choice.
Anyway, sorry for the novel. I hope this makes sense, and is helpful.
2 years ago
I'm basically going to say a long version of what taiga277677 has said, but here goes.
The best constructed decks are built around a focused strategy and consistency; finding your optimal card or cards you want to make sure you see in every game. Every 'extra' card in your deck should help forward that strategy. Since the lowest number of cards you can have is 60 (in standard constructed), it's most efficient to stay there.
It gets difficult to help chisel out the best way for this deck to win, when you have so many cards and strategies competing.
Do you want to overrun your opponent with creatures? Do you want to blast their face off with spells? Do you want to lock them out of being able to play anything worthwhile while you chisel away at their life total? Your deck has elements of all of them, but is a master of none.
If you can choose, we can help you trim away some of the 'fat', and make your deck perform as effectively as possible.
If you want to have all the options, and play a fun random game of Magic, where you never know what your deck will have in store for you, that's cool, too. That's the fun of the game. You get to choose.
3 years ago
Dynavolt Tower would be good here for some energy income/control. Seer of the Last Tomorrow works too, plus there's a few blue madness cards like Just the Wind/Broken Concentration/Welcome to the Fold/Compelling Deterrence to make the discard less painful.
3 years ago
You should really try getting some value out of Baral's discard ability. Frantic Search is great since it will cost 1 less making it gain you a mana while digging you deeper it also combos with High Tide effects, Broken Concentration, Circular Logic, Obsessive Search, Welcome to the Fold, Nagging Thoughts, and Curator of Mysteries all let you cash in on discarding cards.
3 years ago
Welcome to the Fold,or back to it rather. I agree with the Slippery Bogle consensus. Was going to be my suggestion before I read the comments. Check out mtgtop8.com for ideas maybe. You could start out with a budget version and go from there. 4 ofs Bogle and Gladecover Scout is usually the base of it. The auras are the expensive part I think. Also most boggles decks run Bant (//) for the auras. Don't be afraid to go with what you got and check out the local scene(meta), rogue decks can be a surprise lol.