It's definitely no replacement for Snap, except on a budget. However, running it alongside Snap is an interesting idea. Such a deck would have to have a lot of ways to bin stuff.
In your mono-U it seems like a good include until you can get snaps. It's a very flexible card.
I really wish Thought Erasure was an instant. It would be modern playable if it was. It would function as a hybrid of Thoughtseize and Vendilion Clique, and that sounds awesome. But alas, no such luck.
September 14, 2018 12:29 a.m.
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bridge seems a little out of place, as I don't think that you really want to empty your hand
September 23, 2018 8:41 p.m.
September 23, 2018 8:03 p.m.
Squiggy686the2nd so the main board empty is a metta call, theres about 4 decks main decking surgical
Pieces over strategic is interesting I'll have to test it to see if like it! That's probably my biggest soft spot theres just not a great card for that spot
September 22, 2018 9:31 p.m.
September 21, 2018 9:10 p.m.
I really like what you going for but I think that it needs to be refocused, Goblin Guide is really out of place, I think for your creatures I would run 4 titi, 4 peezy and then 2 Nimble Obstructionist or maybe a Crackling Drake as a 1 -1 split with obstructionist! I'm really excited to see it in modern as a izzet finisher!
Pyromancer Ascension is pretty out of place without a solid way to fill your yard, i would just drop it for 2 land
for your spells you should have at least 8-10 cantrips, 4 Serum Visions is a must, and then some combination of Opt, Thought Scour (if you switch to Logic Knot) and then maybe Chart a Course. to make room for this i would drop Deprive to a 2-3 of, Electrolyze to a 1-2, all of Ionize for 2 Logic Knot and then Risk Factor to a 2-3 of.
Good luck! I hope that I was some help!
September 21, 2018 9:09 p.m.
So I don't know the official ruling but my assumption is that the life gain just stacks, one is actual life link while the others are separate static abilities, so if you attack with a 2-2 enchanted with all 3 you'll gain 6 life
September 20, 2018 2:59 p.m.
No problem! I love pretty much all izzet builds and I'm happy to help any way that I can! Happy brewing!!
September 20, 2018 12:46 p.m.
yeah possibly a 3-3 split, it's not really a big deal that it comes down a turn later but the extra damage is vital for removal, I would also probably remove Lightning Strike and maybe Condescend for 2x Bedlam Reveler. your going to empty your hand very fast so he's nice to reload.
September 20, 2018 12:19 p.m.
September 20, 2018 11:49 a.m.
JKRice this is my version, its budget but normally goes 2-2. I would play test it, you'll see what I mean about tempo!
Also sorry for the multiple posts but I'm pretty passionate about mono U X)
September 20, 2018 11:14 a.m.
have you seen Pelt Collector? might be interesting as a 2-2 split with experiment 1
September 19, 2018 8:28 p.m.
I play mono U delver and after looking at your list you kind of have a split personality atm. delver and clique want to tempo hard while your current spell package wants to go long (jace, 4 of cryptic, ect,)
I think that if you want to play control then honestly you should just play UW. The main reason to play mono U is to play disruption shoal which is actually awful for the long game (because of card disadvantage) but shines after slamming a turn 2 titi or turn 3 tempest for an amazing swing in tempo
So if you want to pay tempo then this is what i would do:
your creatures need more closing power and interaction, I would play 4x delver, 4x Thing in the Ice Flip, 3 snap, 1 clique and 0-1 Tempest Djinn. titi is absolutely nuts in this metta and is game over for many decks; humans, hollow one and others.
your spells need to be more early game centered, I normally play 3 Mana Leak 4 shoal, ect. I would drop down to 2 cryptics
I also like Echoing Truth over Repeal. repeal does cantrip but that's assuming that you have that much mana + 1 to answer, thats a tall order for a deck that want's to play 18-20 lands when you see a turn 3 karn
I also like Chart a Course as a 2-3 of to compensate for card loss from shoal.
I'm sorry that my thoughts where this disorganized but I hope they where some help!
September 19, 2018 3:30 p.m.
Thought Erasure is just almost there, i like it but I think your right, not quite playable. I really like the jump start and surveil mechanics as well though. If I felt like playing standard a grixis build using both looks very well placed
September 14, 2018 8:05 a.m.
ToolmasterOfBrainerd thanks for the article! I feel like the main is pretty solid at this point but your right, with the current side I don't have a great plan against humans. I'll revamp it in the morning. I've picked up the main deck played a few games tonight. I know I'm a traitor to our kind..... but its honestly a blast to pilot. Kind of reminds me of a game of chess
September 13, 2018 11:44 p.m.
Just saw mission briefing from guilds and almost lost it.... it might take my budget U delver to the next level. It fills the snap role (hopefully cheaper) but also goes well with Disrupting Shoal
What do you think?
September 13, 2018 11:32 p.m.
welcome to deck building! just a few tips.
The first rule to deck building is stick to exactly 60 cards and then run multiples of your main cards. this will give you the best possible chance of seeing your better cards
second I would stick to 1 - 2 colors if your playing on a budget. that will greatly improve your ability to cast things on curve
so you have allot of streamlining to do before I can really make relevant suggestions
September 12, 2018 9:02 p.m.
So I'm a long time budget delver player I've played multiple variants UR, UB and now mono U delver. I love the lists and the tempo play style in general but with the metta geting this linear and aggressive getting stomped at every event that I attend is getting old... so I'm jumping ship and have decided to build storm.
I've picked storm because its the cheapest teired list but more importantly casting 20+ spells is pretty fun!
Here's my list If you can't beat em....
My goal in this is to build the most resilient storm list possible which is why some of the choices are a little unorthodox. My thought is that sense resolving gifts with a mana reducer in play guarantees a win essentially then I can add a more answeres in the main.
I would love thoughts on the list as well as general advice in playing the deck! Thanks in advance
September 11, 2018 10:25 a.m.
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