|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Commander 2013 (C13)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
Fiery Justice Discussion
9 hours ago
3 months ago
Leonin Arbiter aka cat jesus is amazing against anydeck with fetchlands, espcially if you can vial him in response. there are better cards than Steppe Lynx for you to play. Fiery Justice is bad there has to be better removal for you in white.
4 months ago
7 months ago
It's suprisingly easy to splash a third color into this shell (by 'splash' I mean 1UU aren't great on Turn 2 because it limits our ability to cast R spells in future turns, but RUG on Turn 2 is easy). See, for example, my Naya sideboard Ponza deck ... I'm not currently running Fiery Justice but that's just a meta call; I've certainly done so in the past).
All that is just to say I'm totally intrigued by the idea of a Temur brew, feat. Savage Knuckleblade ! :-)
7 months ago
I hadn't thought of using Induced Amnesia in Ertai, the Corrupted , that's cute XD and I think that both Cruel Sadist and Sire of Stagnation are awesome designs (I've even milled someone to death using the latter), but I don't currently have a deck for them...
7 months ago
Been really interested in finding corner-case rares, Fiery Justice for example, as a weird worse Fire Covenant , one of, if not the best cEDH board wipe, Mind Twist as a great legal commander card, with the downside of only stopping one opponent, Ertai, the Corrupted as a cool commander with Hatching Plans or Induced Amnesia to get massive card advantage, Sire of Stagnation as a second Consecrated Sphinx ish effect, and Cruel Sadist as really cheap reusable removal or a big threat.
Otherwise, I have just seen some really powerful effects that save your life like Delaying Shield and Soul Echo , which together let you live forever, but alone still save you a turn worst case scenario. They are both great with infinite mana too.
7 months ago
I have seen naya zoo use Fiery Justice as hate against Death's Shadow in the board.
9 months ago
Hey was just looking this up to test something out and noticed you just put this up. Not sure if you're looking for suggestions and although I don't play this deck my buddy does and we playtest exclusively so I'm pretty sure how it runs. It seems this list very much resembles that guy on the pro tours' deck as I can see the sideboard tech he included and the nagging thoughts. I assume you know what each piece does in the deck after looking it up so i'll just address the changes my buddy and I made.
Not in any order: So the deck dies to any hand disruption because you need to keep a decent hand but once they know what you are playing they know which pieces to take out. 4X Leyline of Sanctity are very important in the sideboard for this reason and helps against burn decks that beat you before you can combo off.
The manabase only needs a few shocks. All green to play manadorks and red, white, and blue for ascendancy. So Hallowed Fountain and Steam Vents are not really needed and you would want more fetches. All the shock lands include green so my buddy uses the red green fetch. Sorry the name eludes me at this moment.
Now for the instants. My buddy plays 1 more Cerulean Wisps because he really likes that card, all the Manamorphose helps out against blood moon because you can play right through it but otherwise the card is subpar compared to other cantrips so I suggested playing 1 Manamorphose in side and 3 main in case game one you need to fetch it from the sideboard you still can. Noxious Revival has proven to be a powerhouse and is the only way to get a combo off on turn 2 because it costs 0 mana. He plays 4 just because other than getting the turn 2 combo it's just an ok card for 0 (it doesn't draw by itself). Silence is Time Walk. But the thing about this is you'll need to save a mana to be able to play it on their turn. Typically you'll want to try to find the combo pieces instead of stalling the opponent (they can still attack). it's really 12 for one and a dozen for another pick and choose with this card.
Although he doesn't run it I can see where Nagging Thoughts is good. You'll need 2 mana dorks (or a Fatestitcher to pull it off typically) but which resolving a card and drawing and discarding your creatures untap and you play another card, could be solid. Not sure but he doesn't run it.
He runs Dryad Arbor at the moment with Expedite along with View from Above just to make things go quicker. Because of this he runs more Abundant Growth to enchant his man land. As for other creatures he dropped a Fatestitcher because you don't need many, you can get him to the grave easy and bring him back fairly easy as well. He also runs a Noble Hierarch. Another 1 drop dork, 12 one a dozen another.
Rest of sideboard: I can see where Grapeshot is used but just use this card instead: Flesh / Blood. Mid combo you search for it, with a Fatestitcher you tap him and whatever other creature you have and whatever creature does 20+ damage to face. You win. Doing it this way frees up a sideboard slot. My buddy runs Meddling Mage. Just 1. It seems fun to search for and play it. There is also Fiery Justice in side. Seems good for little goblin decks or whatever. As for the rest of the sideboard we are still playing around. 1 Wear is good. It seems subpar to just kill one after searching but it still seems alright for Blood Moon or whatever else. The rest of his sideboard is being looked at so nothing else is really in there at the moment.
I think I hit on everything I can think of, hope it helped.
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