ColFrogfoot Deckling

ColFrogfoot says... #1

@Argeaux Somehow, I'll get over it.

April 23, 2017 11:09 a.m.

Argeaux says... #2

Just so you know some people find it awkward to be called "man" if they aren't male.

I try to use language that is gender neutral for that reason. It's more inclusive.

April 23, 2017 5:10 a.m.

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@InfuriatedBrute I see. Well the way you would make This deck more consistent isn't by cheating on mana but by cycling through more cards. Because first of all, we can't change the land base, we can't change the creature base, we need 4 heartless and 4 Faithless Looting. So that leaves us with 6 slots. And probably 4 Tormenting Voice and 2 Call to the Netherworld is the most optimal for finding the combo. I like Call to the Netherworld to retrieve a Minotaur that they hand hate out of our hand or bolt on the field. But yeah more draw/ cycling is good. I think you underestimate call's consistency protection

April 24, 2017 noon

@InfuriatedBrute I'd like you to see that this deck is listed as casual. Its not meant to be played in some modern-league tournament facing against deaths shadow and tron. Its meant to be played casually with friends. If you have no friends that play casual and you are only planning to bring it to modern night at your LGS, maybe you don't get the deck. Although it is only $12.26 if you exclude the land-base. And like you said, if the deck curves heartless into ragemonger (Which is not impossible) it can see turn 4/ turn 5 wins, which is pretty cool for a $37 deck.

April 23, 2017 10:04 p.m.

@InfuriatedBrute Its not as combo oriented as you think. As I explained before even if you have only Heartless Summoning or only Ragemonger the deck can perform well. I have done much playtesting and I've found hands with (for example) 2 Faithless Looting and 1 Tormenting Voice and 4 lands were good enough to get the job done. But overall I find there isn't too much reason to mulligan as the deck has a good amount of cycle to find you rather 1 Ragemonger or 1 Heartless Summoning. I think it would look obvious what hands you need to mulligan (no lands/ 2 Tormenting Voice 5 lands) stuff like that.

April 23, 2017 3:37 p.m.

Said on ColFrogfoot...


@Argeaux Somehow, I'll get over it.

April 23, 2017 11:09 a.m.

@Argeaux Haha thanks man, don't feel bad though I don't even know how to see what the top decks of the day are, and I got #2 on the 17th :P. But yeah thats pretty funny

April 22, 2017 8:31 a.m.

@pureicecream I would never do that, mostly because Neheb is so strong where even getting one of him on the field can sometimes be enough to win the game since it gives first strike and +2/0 for free or very cheap. I've done a lot of play-testing and I find that most of the time if you draw multiples of Neheb (or any of the minotaurs), its only 2 and having the increased consistency of having such a powerful card in hand is well worth it rather than having a weak minotaur such as skullcleaver or kragma butcher. Also I feel if they are going to remove one of our creatures they will go after Neheb so having a backup one isn't bad. But yea +2/0 first strike is soooo powerful there's no way you could remove even 1 Neheb.

Tl;dr: Neheb op. First strike and +2/0 for 1BR is too good. Removing even 1 Neheb is greedy.

April 19, 2017 5:44 p.m.

@MrPlague Haha thanks. Although it is 29, you probably just missed that Heartless Summoning gives our creatures -1/-1 and Rageblood Shaman doesn't buff itself. :)

April 18, 2017 11:41 p.m.

@Varon, except its not. If the deck has rather Heartless Summoning or Ragemonger it can cast creatures for a very cheap mana cost. "Crippling"???? You know that some deck's win conditions are based off very few cards? Look at a Ragemonger being on the field, now we have 3- 1 mana creatures, 2- 2 mana creatures, and 1- 3 mana creature. And since I know you're going to come back and say that Ragemonger is "weak to removal" we have ways of pulling him back from the grave. Not to mention that this deck can go off in a single turn. Honestly saying something like "anyone who plays against the deck more than once will know how crucial and crippling getting rid of Ruthless Summoning would be for you" is a very stupid statement and you can categorize a lot of decks into being weak to that statement (Just keep Dynavolt tower decks in standard off Dynavolt tower, Keep tron in modern off 3 lands). Also you should remember that enchantment hate is not super common, especially mainboards, and this is a cheap enchantment at that.

And something I'd like to say after all that. Is it is a fun deck, a casual deck. And take for example this deck that I posted and got popular This deck, its very "crucial and crippling if someone who has played against me before to keep me off of Waste Not." Well guess what, since enchantment hate is not super common, this deck was an auto win when I played it against a group of friends, despite 1 card in it making the deck.

Tl;Dr: This deck is not weak to being kept off Heartless Summoning, as it has Ragemonger and ways to retreive Ragemonger (Call to the Netherworld)

April 18, 2017 12:47 a.m.

@bophaybayquay yeah that is better, I only put them in because I already own them.

April 16, 2017 2:08 p.m.

Thanks! I'm excited to buy it once Amonkhet releases :)

April 12, 2017 11:22 p.m.


i 1 v 7'd my friends with this deck

Modern ColFrogfoot

SCORE: 132 | 40 COMMENTS | 13620 VIEWS | IN 135 FOLDERS

93 Damage on Turn 4 Seems ok

Modern ColFrogfoot


Minotaurs Dealing 29 Damage on Turn 3?

Modern ColFrogfoot


Finished Decks 19
Prototype Decks 12
Drafts 0
Avg. deck rating 69.33
T/O Rank 1243
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Favorite formats Modern
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Last activity 1 day
Joined 1 year