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Skillville on Eldrazi, Lost but Found

a few seconds ago

Appreciate the comment Ivy! I prefer not to give opponents any benefits. Akroma's Memorial is all the haste I need. After pumping X mana into Gen Wave I'll have enough lands and mana doublers to pay into Spawn and activate / swing with haste, vigilance, trample, etc.

Jungin on cyborg muldrotha

4 minutes ago

I'm liking that thought, it might be better than Lilly, honestly

tacosalad on Tetsuko Control - For Budget ...

10 minutes ago

I'm debating replacing Myr Sire with Riptide Pilferer to cause just a bit of hand disruption with each it. Myr Sire just doesn't quite feel right, except for being a chump blocker.

ersatz_olorin on Welf-air Commander

19 minutes ago

Oh right lol, sorry I play online most of the time so I usually don't look at the scary paper prices :)

TheKingRaven on Mono-Green Stompy

22 minutes ago

Hey Man, Hashep Oasis is pretty pointless dude. You dont have any deserts to sack for it's main ability and without that you are just paying 1 life for green mana. And you are also not running anything that takes so it'd extremely pointless. I see that you dont classify this as budget so i'd say to throw in a couple of benefiting planeswalkers. Maybe that new colourless guy (Pardon my lack of the name) to get some card draw. it also looks like this is just all big green. Throw in some token makers to give Ghalta, Primal Hunger more access to an earlier drop.

ArchonBlue on Esper Control

25 minutes ago

Thank you all for the feedback! I made some adjustments and added a sideboard, let me know what you think! :)

cplvela0811 on B.U.G Control

26 minutes ago


Thanks for the comment. That is a valid point, regarding Cemetery. To be fair towards the card - I had been rocking it, for the splash and being Control, was better than a fast-land. As you can see, there are few sources for it already, considering the low amount of cards here.

Field of Ruin is great, in theory, however, being a tri-color deck, makes a colorless land very situational (I know it plays well with JTMS). The mana base has been well, and even gets me some Snapcaster Mage into Cryptic Command - reliably. I did take your advice though. I removed a single forest, for 1x Creeping Tar Pit.

That Tron match-up. I completely forgot Damping Sphere! That's a 2x for one special (Tron & Stormy). Honestly, this deck performs pretty decent against tron in comparison to "faster" shells. It is still softer to it, no doubt. The helps out a lot and Ceremonious Rejection is no slouch. I thank you for indirectly reminding me of Damping Sphere.

cyclinggamer on Omnath

29 minutes ago

Played in a five man pod last night. Might be the first time I've driven omnath correctly, but ramp, ramp, ramp some more, omnath, Where Ancients Tread, valakut as a distraction, Boundless Realms + Dictate of the Twin Gods to kill three of four opponents, leaving one to try to get past omnom and his seven new elementals.

Frustrated I didn't get my usual token and damage doublers, but 70 points of damage with eleven elementals on the field, plus a Perilous Forays in hand? just wow.

WifflebatUnbound on Why is Naya so bad ...

29 minutes ago

As funny as it may sound, Krosan Grip is in here because I don't want Primal Surge to be deterministic. It's an intentional choice because sometimes its hilarious when your Primal Surge whiffs really hard.

paratrooper54 on Welf-air Commander

31 minutes ago

thanks for the advice! Some expensive cards there, will add those to my want list. That infinite mana combo though, need that asap.

Drael on [[Primer]] - Mizzix Storm :: ...

37 minutes ago

Aetherflux Reservoir is great for storm decks due to the storm style lifegain.

scotchtapedsleeves on Breya KCI Fun

44 minutes ago

ersatz_olorin I'd suggest taking out Aether Spellbomb, I wouldn't use Blasting Station as a sac outlet, you need ones that don't tap, same with Grinding Station, and Summoning Station, it just makes 2/2s which aren't that useful.

I'd probably replace some of those with other sac outlets or other things, like All Is Dust, you have a lot of colourless artifacts so that might be good, Arcbound Ravager is a good sac outlet that grows, Ashnod's Transmogrant can be a combo enabler.

ersatz_olorin on Breya KCI Fun

55 minutes ago

If you can't think of anything to add scotchtapedsleeves, can you give me something to cut?

Do you see any dead weight in the deck?

FlabbyAbs on U/B/R - Pirate

55 minutes ago

If your looking for a fun and competitive netdeck revolving around pirates look just strait BU. Otherwise try to look at another type of build using your pirate lord.

And take out Jace from your pic. It's misleading, dude.

scotchtapedsleeves on Breya KCI Fun

59 minutes ago

I'm not really sure what I can comment to help the deck, the only thing I would suggest is more tutors to get your enchantment along with other pieces, and more low cost artifacts that you can just spam.

FlabbyAbs on Standard llanowar elves

1 hour ago

pretty much a netdekck

Smalls2004 on U/W Control (Approach)

1 hour ago

I don't like sideboarding out disallow because it hits so many abilities, but sometimes it's the correct play. If you're playing against a mono-red player, then I would probably keep disallow in because if they resolve a chandra you want to have an answer for her ultimate. If it's something where you're not too concerned about abilities, then absolutely side it out! Good luck!

mrowka3d on Fungus Amongst Us

1 hour ago

Hi Jake, is your Settle the Score open for trade?

Take a look at what I have. Maybe we can work something out :)

ersatz_olorin on Welf-air Commander

1 hour ago

Considering how many tap effects you have, Mind Over Matter would do some work in this deck, especially considering that it goes infinite with Arcanis the Omnipotent

In that same vein Freed from the Real also offers synergy, and could go infinite, were you to add Bloom Tender.

Nice deck, lots of potential fun in here :)

Fairmount on Eradicator

1 hour ago

Thraben inspector main and authority of the consuls side.

Ghostfire Blade and Hope of Ghirapur.

RyH110 on Mono Green Stompy

1 hour ago

Dr_Pleco You are correct about Kessig Prowler  Flip being better in certain metas, and you could even run a split between those and Dryad Militant if you felt like it was better suited. Now for the breakdown of everything else: Reverent Hunter could pack a lot of power, but when you look at it, its max potential in this deck for turn three is a 5/5. Just looking at its turn three play potential, Steel Leaf Champion is much better, as it provides a form of evasion that matters more often than you might think, and provides better devotion for your Aspect of Hydra. Reverent Hunter can come down on turn four being huge, but than it has to survive to your next turn with no protection (you may have Vines of Vastwood, but I mean on the creature itself.) without getting killed by Fatal Push or Path to Exile or other various removal spells. Could be very strong, could be mediocre. Thrashing Brontodon seems alright, but it doesn't perform to much above curve. Power matters more than toughness for this deck, so it doesn't check well there, and if you want to use it as an artifact/enchantment removal spell you have to either wait till you get four mana, or risk having it killed before you untap. Prowling Serpopard could be good, but counterspells aren't excessive in the current meta, and the other available three drops perform much better. Thanks for the suggestions!

Sheepy777 on Kambal Hate Bears

1 hour ago

Hi i took Bruna, the Fading Light out as i'm trying to lower my curve thanks for the suggestions

Hi_diddly_ho_neighbor on Any seats left on the ...

1 hour ago

Thanks DVLuca. Cavern Harpy does seem interesting with a lot of ETB effects and Cloudstone Curio is always a powerhouse. I'll give them a shot.

Dr_Pleco on Mono Green Stompy

2 hours ago

I've been looking at building stompy for a while and there are a few "out there" cards I've seen that seem fringe playable. Curious what you guys think about them: Reverent Hunter is huge when you curve into a decent board. Also synergizes with Avatar of the Resolute. Maybe as a one-of? Thrashing Brontodon is artifact/enchantment removal on an above-the-curve (if only slightly) creature. Prowling Serpopard is similar, but for control matchups. Lastly, I think in a creature-heavy meta Kessig Prowler  Flip can be better than Dryad Militant. Curious what some veterans of the deck think.

yeaGO on Well, that escalated quickly!

2 hours ago

Well, that escalated quickly!

BaconatorN on Sidisi, Graveyard Tyrant

2 hours ago

Can take out land, Catacomb Sifter, Liliana, Heretical Healer, Sire of Stagnation, Teferi, Mage of Zhalfir, exhume, abrupt decay

multimedia on U/W Control

2 hours ago

Hey, Gideon of the Trials is a house right now for control he's another win condition. I suggest 1-2x Gideon cutting 1x Approach or 1x Cast Out or both. With so much card advantage with Teferi, Azcanta, Glimmer and Gearhulk you only need one Approach. If you're afraid of the one Approach getting countered then play a second copy in the sideboard for matchups where you'll expect to see counter magic.

I think Settle is the best board wipe for control right now because of Teferi and Gearhulk. Settle is instant this allows you to take advantage of Teferi's +1 ability of untapping two lands. Teferi has taken over the five drop spot of the mana curve this conflicts with Fumigate where as Settle can be cast before Teferi and this play can be quite devastating to your opponent. Gearhulk can flash back Settle. Fumigate is still a good card for control, but I see it more as a sideboard card than main deck. Consider 3-4x Settle and 2x Fumigate with 1x more Fumigate in the sideboard?

Vehicles and Scrapheap Scrounger are huge right now and they are a pain in the ass for control to deal with, they're Fumigate proof, but not Settle proof another reason Settle is the better spell right now.

If you're looking for an upgrade to Caracal I suggest 2x Lyra Dawnbringer. In some matchups she's extremely hard to deal with requiring two removal spells to kill her. Even getting one attack in with her is enough to stabilize, she's good. Red Aggro is now playing black mostly to stop Lyra.

A sideboard plan of 3-4x History of Benalia is something to consider. This card is good in control matchups because your opponent will board out creature removal. Sagas also give you something for free with History you get a 2/2 Knight and a +2/+1 pump of all Knights for no additional mana cost. This is excellent for control getting something without having to pay mana letting you leave up counter magic. Control matchups are long draw out games, this is good for Sagas.

I like a couple of 1 of catch-alls for the main deck: Blink of an Eye and Commit // Memory. These bounce spells are versatile nice to have and Memory is crazy to cast from grave or flashback with Gearhulk especially if you have a Teferi emblem.

Good luck with your deck.

LOLCHICKEN92 on Well, that escalated quickly!

2 hours ago

yeaGO Sorry, just don't handle people insulting my girlfriend very well. Been using this site for years, and haven't had a problem until now. It won't happen again.

TiarnanMatthews on Fishy Bois

2 hours ago

KingofCorns I have noticed in play tests that Shapers of Nature's abilities don't get used that often as I have better options mana wise most of the time, thanks for the help :D

Rookseye on Golgari Goodstuff

2 hours ago

test comment

Nicolascolau on Control Zur

2 hours ago

actually resplenish soundslike agood ideia intead of damnation..

and i might find a spot for greater auromancy as well..

LordTsukune on Gishath's Hold to close

2 hours ago

thank you for your advice i'll try the cards out and update the deck accordingly

yeaGO on Well, that escalated quickly!

2 hours ago

I think that you both need to move on and see to it that you both never have a similar interaction again on this website on a deck that isn't yours

Nicolascolau on Control Zur

2 hours ago

my meta has alot of control and spot removal thats why i tought on greater auromancy, its another option to make zur and my enchants have extra protection( i know another counter can be as good as but i can tutor it with zur when needed ( they cant counter it) i really didnt have an oportunity to use damnation yet, usually when i got it i had my zur on and didnt fell like killing it was worth.. what you sugest to replace for it?


Suns_Champion on Bludgeon Brawl | Tiana EDH

2 hours ago

griffstick thanks for the upvote and kind words! :)

Daedalus19876 thanks for coming! Cute and unusual was exactly what I was going for here haha! Just a fun jank brew.

Thanks for all the suggestions! Ones I want to mention: Academy Rector is $80... but this is just s theoretical deck so maybe... xD

Forgot about Pia's Revolution! Sweet! Semblance Anvil seems really good too!

Didn't want this to become a Paradox Engine deck. I don't even know what I want this deck to become haha! Thanks for the help!

adams333 on Casual Muldrotha, the Gravetide

2 hours ago

Thanks for the suggestions HobbyGamer007

I want this deck to remain casual though. My playgroup disapprove infinite combo win.

I usually use my Tymna/Thrasios deck that can win turn 2-3 when peoples want to play cEDH.

Suns_Champion on OH LORD JESUS IT'S A ...

2 hours ago

TrueLycan Thanks for the comment! Not a fan of the Helm but I'll take a serious look at Jaya. She does seem like a much better Chandra, Flamecaller... has the same draw power and some late game recursion which I need. Thanks!

Oloro_Magic on Esper Control

2 hours ago

If you are taking the deck esper, esper control is a really underappreciated deck in my opinion, then first and foremost I would pick up the card that makes esper so appealing in Esper Charm, it does virtually everything you want and is the real reason to go esper in my opinion.

Additionally I disagree with the above sentiments regarding Search for Azcanta in fact I would even consider upping it to 3, as I'm sure you know a control deck in modern these days is largely judged based on whether or not it has Search online, and recently seasoned control players such as Benjamin Nikolich have been championing 3 in the mainboard.

Timely Reinforcements is more of a sideboard card, in its place I would play some more traditional control finishers, namely Secure the Wastes, White Sun's Zenith.

Also for sweepers I think Supreme Verdict is still the best option, its more flexible and most of your lands are already blue sources so it makes sense. I would aim for 3 since you have the lingering souls plan. Also I would cut 1 Tasigur for another Logic Knot though that stems from my strong control preference.

Overall, the list looks solid!

Good draws, Oloro

I-Rex on Competitve infinite combo for less ...

2 hours ago

You can use Spike Feeder and Sunbond for infinite life a creature with infinite power and toughens.

Murphy77 on Going Down in History

2 hours ago

Serra Angel is too expensive to cast for it to be playable early in the game. I would consider dropping the angel for 2 Danitha Capashen, Paragon and 2 Blackblade Reforged. You could also make the deck a bit more aggro by dropping 2 Traxos, Scourge of Kroog for 2 Kari Zev, Skyship Raider. I like the idea of reducing the casting cost of heroic cards, but would try for a few more win-cons that come into play earlier in the game. By turn 4, you could have Kari Zev equipped with the Blackblade and attacking for 7. This attack will only grow with time. I also like the idea of Dowsing Dagger  Flip in this deck.

Shliken on Red Valduk/Champion Of The Flame ...

3 hours ago

Forebear's Blade, Blackblade Reforged, Jousting Lance and Cobbled Wings are all great equipment! Generally, equipment are a little better than auras, as they don't go to the graveyard when the equipped creature dies!Wizard's Lightning is great card for all of your wizards. Have you considered splashing white? Danitha Capashen, Paragon, Sram, Senior Edificer and Anointed Procession are all great cards for this deck!

mmcgeach on Control Zur

3 hours ago

Heya. I sort of disagree with VelvetVendetta here. I think greater auramancy is fine if your meta has a ton of targeted removal for Zur and for your enchantments. I've tried diplomatic immunity as a meta response to a lot of spot removal, and it's fine at locking the game up. If your meta is evoloving toward a lot of extra enchantment removal, I'd try greater auramancy. Although, if people are playing enchantment wipes like Back to Nature then you're probably better off with Spell Snare, or Replenish.

As for Tabernacle replacements, my only thought is a creature wipe... Which you're already doing. How has it been?

stormtroper543 on UnBlockable Cipher

3 hours ago

Thanks, I will definitively take the Counterspell and the Disfigure for the deck.

As I want to use the enchantments for cipher I don't think ninjas will play a good part on this deck, in fact, I have considered removing my own. This "bounce" for my own creatures don't combine well with the cipher. Same goes for Vapor Snag And as the basis is for unblockable creatures I don't think faeries will make a good deal. (I have to say I love faeries and that's been a difficult choice to keep them out...)

Diabolic Edict maybe for a future sideboard?