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oblivion2k on Arjun Draw to Burn

1 minute ago

SlaveToPhage Yes! Ugh I'm finding that out when I cast Epic experiment and it comes back with 1 or 2 things at the most. This is not good. Time to make some changes.

Delta-117 on Nekusar, the Friendship Destroyer

3 minutes ago

You should consider adding Baral, Chief of Compliance to this. Even without that many counterpsells I think the cost reduction could make him still worth consideration.

Daedalus19876 on The Deckwatch [Home Base]

6 minutes ago

Friends! Romans! Deckwatchers! I need some help.

I want to rebuild Rashmi, Eternities Crafter, but although my previous build was strong it was never fun. Can any of you think of an unusual and fun way to build her, while still being able to keep up as the control deck at a competitive table?

I'm shying away from combos with her (though of course I know that's the strongest way to build her). Maybe some kind of tempo/resource deck that steals opponents' win-cons to claim victory?

Abaques on Budget Olivia vampire tribal

8 minutes ago

I second the Basilisk Collar idea. It's also gotten much, much cheaper since Modern Masters 2017 got released. TappedOut still says the price is around $10 but I got one for $3.50 just last week off of TCGPlayer.

I'd also consider adding Terminate and if it fits your budget Bloodline Keeper  Flip. Vampiric Dragon is a nice budget finisher too. And if you want laughs, try Baron Sengir just so you can use the oh so common +2/+2 counters.

WrenGoldenfox on Boros Aggro

9 minutes ago

Deflecting Palm maybe

emrakulinsmugglers on Lifegain deck

9 minutes ago

you have a lot of unnecessary creatures, I'd say your creatures should be 24 creatures:

Pieguy396 on Lifegain deck

11 minutes ago

Hey there! Your deck is 80 cards, so we should take out 20 to make it optimal. My recommendations are as follows:

As an extra bonus, Nyx-Fleece Ram is better than Ajani's Mantra.

Hope I helped!

Supahpikmin on Dimir Zombies

12 minutes ago

I don't see a reason for having Gravepurge in here since you are trying to exile cards for your big guys. I would replace all of them with more creatures that you could exile. Also, you have a lot of draw power, maybe even a bit too much since each spell only adds one card to you hand. I'd scrap preordain and get yourself another Mulldrifter and other additional creatures. Perhaps ones with a CMC of 5 to combo better with Wretched Gryff.

Casey4321 on Rose Masquerade

14 minutes ago

Cut Baron. He's expensive and clunky

Slimo106 on so i herd you liek ...

15 minutes ago

I know, playing (and cloning!) somebody else's spells is just too much fun. I once had an Eternal Dominion in my Riku deck, until I realized the spell is copied only when it's cast. But still, the face my friends made when I casted that was worth it.

LunaticSylveon on Lunarch Control

16 minutes ago

this sucks

eat a weenie!!!!!!!

  • eAT
  • A
  • WEENIEenter image description herecat

3InchMeatMonster on Army of Darkness

16 minutes ago

ormendahl is not skeleton. you have committed heresy good sir.

Serriten on Rose Masquerade

17 minutes ago

Casey4321 that would put me at 101

kestral287 on A Spark Awakens

21 minutes ago

Deploy's math is really, really bad. You'll only hit twice about 20% of the time with 20 walkers in deck. So you're paying six mana to, usually, get one random walker out of your deck. That's... really bad for six mana.

Only reason to ever use Chain Veil is for the Tezz combo and that requires running two bad cards and one medium card just to make it work sooo.

APPLE01DOJ on Do you hate people?

22 minutes ago

I'd probably also swap Victim of Night for Fatal Push.

APPLE01DOJ on Do you hate people?

23 minutes ago

Funeral Charm, Collective Brutality (MB). They add quite a bit of versatility.

3InchMeatMonster on The Ungrateful Dead ($9)

23 minutes ago

i just bought this deck. i will use no other deck. anyone want to buy my 8 other decks? i dont need them anymore.

MizzMizz on BU Zombie tribal

25 minutes ago

Firebones675 how does it look now?

whitethunder8101 on THE ATOG STRIKES BACK

33 minutes ago

I recommend splashing blue. Standard is really controlling right now, so you should be running some counter removal/counters.Disallow, Dispel, Metallic Rebuke, Negate, Void Shatter. I'd also recommend running some removal of your own, like the all powerful standard allstar Harnessed Lightning.

KurtySpice on Knowledge is Pain

33 minutes ago

I appreciate you explaining the rational behind your play style. In my meta Nekusar is considered a target because people don't see drawing cards as more advantageous than taking damage. My group also has notorious combo players who tutor up combo pieces to win by turn 6 or 7 so they are significantly disadvantaged when discard effects come into play.

Letting opponents draw through their decks in my games is not an option because we have lots of players who go infinite. Letting combo players have cards is a bad plan in my opinion and I am sure you can agree to that. My bounce package helps me remove certain critical combo pieces against combo decks, functions as removal against token decks, and keeps me virtually 100% protected against aggro decks.

I understand how your deck can really go off if people view you as a group hug kind of deck but its just not realistic for me if I want to win.

Sargeras on Competitive RG Ponza On A ...

38 minutes ago

Smootvicious

What options are you thinking about putting in?

Pieguy396 on Rogue.dek

39 minutes ago

Have you considered splashing U for Invisible Stalker, Triton Shorestalker, Thieves' Fortune, and/or Serum Visions? Reliable Prowl enablers are great.

Daedalus19876 on The Deckwatch [Home Base]

41 minutes ago

Eiti3: I'm so happy that Jackal is finally a creature type. My inner furry is pleased. There better be a legendary jackal in this set...

Lilbrudder: Speaking of Fling, you heard it's getting reprinted?

Casey4321: Is it too much to ask for flavor AND function? :(

TheMTGOverlord on Oviya Pashiri's Horde

44 minutes ago

What removal is your group running? If it's simple destroy effects, run indestructible stuff
Darksteel Plate-will always come in handy protecting something
Heroic Intervention-protects the entire board
Inspiring Call-gives card draw and indestructible and is good value even without a ton of counters
If your play group is running exile effects, run hexproof stuff
Swiftfoot Boots-great for everythingreally anything that's cheap, instant speed, or gives good value. Furthermore, you want to make sure you aren't dropping any big threats (Avenger of Zendikar, Primeval Protector, etc...) without having some form of usable protection either on the battlefield or in your hand.

cornpie987387 on W/B Enchantments

46 minutes ago

I have a white and blue enchantment deck, and I found a things. One: Luminarch Ascension is stupidly good, you should put one or two in. Two: My bane is enchantment wipes like Spring Cleaning so take a Open the Vaults and also screw mill decks. Three: Aura of Silence is nice for when your opponent is one of them indestructible artifact lovers. Four: Mesa Enchantress is your friend if you find yourself running out of cards in your hand.

Casey4321 on The Deckwatch [Home Base]

50 minutes ago

Flavor trumps function for me bud lol

Wurmlover on Show and Draw - A ...

51 minutes ago

I had an orgasm just looking at divine intervention

Lilbrudder on The Deckwatch [Home Base]

52 minutes ago

You guys and your concern over aesthetics and flavor...The horrible art is a plus for me. My favorite cards are Fling and Flash.

Rayze_Darr on Dollhouse of the Heavens ($75)

53 minutes ago

Pariah's Shield is a card I did not know about. My primary concern with it is that it's a 5-drop, and might move my curve up a bit higher than I'd like, but once I can playtest the deck a bit I'll try it out.

That Heroic Intervention, meanwhile, would be fantastic. From there, it's just a concern of making a 3-color deck that runs well and stays Budget. Maybe with the colorless Pariah's Shield and some ramp, I can justify an alternate Green/Red version of this deck?

AtomicEmpire on Insanity Sauce (Developing Competitive)

56 minutes ago

@ZackBinks:

I have turned to the Jeskai Nahiri shell as a variation of Jeskai Draw-Go, but more competitive and with a proactive win condition.

I have put a couple copies of Cryptic Command in the deck after a day of playtesting. I was experimenting with Ancestral Vision and really cheap spells, but I like the version with Cryptic Command (and I have no money for Ancestral Vision)

Third, I'd just like to say thanks again for helping me out with this.

@GeminiSpartanX:

Thanks. I have removed Desolate Lighthouse and added a third Island. Thanks you for the input, I hadn't realized that :)

I wish you both the best top-decks. Cheers!

Eiti3 on The Deckwatch [Home Base]

57 minutes ago

Also just noticed Jackal is a new creature type. Is it weird that I'm hoping for some sort of tribal?

Tattered Mummy Show

And I personally think Sixth Sense should've been triggered when attacking, rather than damage. That sort of spidey sense to give insight to what is about to come instead of realization after the fact. Feels weird to me.

Byboi on Under 20

57 minutes ago

Ah yes of course there will be basic lands but I'm more focused on everything else since basics won't count for the cost restriction

Kul4s on Parable of the Bird and ...

1 hour ago

I really like what you did with that parable, I'm a vorthos myself and really like things like this. The strategy is also fun and playable on modern, I think. That's the kind of deck that really inspires me.

Keep the good ideas flowing. :)

Daedalus19876 on The Deckwatch [Home Base]

1 hour ago

Lilbrudder: That art, though... shudder

Casey4321: I'll try and take a look!

MangaVentFreak13 on Monkey See, Monkey Do - ...

1 hour ago

Oh! That makes so much more sense. And a nice interaction! Nice!

Niblet on Rakdos Aggro

1 hour ago

Try putting more 1 CMC creatures such as Rakdos Cackler, and taking out your creatures that take a lot of mana, like Excruciator, and seeing how that works

Also, it seems like you'd need more lands that enter untapped, like Dragonskull Summit or Blood Crypt

You could also replace Rakdos Carnarium with Rakdos Signet, if that's more your speed

Hope this helps!

Sargeras on How To Be An MTG ...

1 hour ago

WarmongrelKane

Thanks for commenting! I do appreciate when people leave meaningful comments on my decks!

I don't think that Teysa could really be the commander for this deck for a few of reasons,

  1. Kambal is a 3 drop, which means he can interact with players while they are still playing ramp cards and setting up, giving us a huge advantage right from the get go, and continues to be a thorn throughout the entire game. Also, since he is a 3 drop, he is not as hard to replay once he is removed from the field.

  2. The vast majority of cards in the deck are geared towards gaining life and using that life to trigger abilities while at the same time draining our opponents. Teysa doesn't enable us to have a significant source of lifegain early in the game that would allow us to start playing out our cards very quickly.

  3. While Teysa is outstanding at making sure you don't get attacked, she does nothing to stop combo/ramp decks and is as big of a target as Kambal (If not bigger) since people get that you can play card effects while hiding behind your own Teysa.

I agree that Diabolic Tutor is a good idea, even with Increasing Ambition already in the deck,which will be what I put in over Consulate Crackdown since your suggestions are in the upgrades section.

I thank you for your suggestions though!

WillySmasher on Experience Tranquility.

1 hour ago

Do you ever have problems with all the pro-white and Godsend falling off a creature? Sword of Kaldra would be a decent replacement if you run into that problem often.

GolgariGravedigger on Green/Black Sacrifical Mana-Ramp

1 hour ago

Infinite Obliteration, Duress, Stain the Mind, Sadistic Sacrament, and/or Memoricide. Might help get rid of some threats. I'll let you know if I think of anything else.

Casey4321 on The Deckwatch [Home Base]

1 hour ago

I'm going to post this here see what you guys think/want to do. Tribal is classic but I'm looking for ways to play these bloodsuckers with some resiliency.

Blood on the Ballroom Floor

UpsetYoMama on I Need Some Slow Food, ...

1 hour ago

That moment when Gitaxian Probe is banned in Modern but not Pauper.

It seems like you can play a bunch of spells in one turn...how about Empty the Warrens as SB tech (alternate win con) against people with graveyard hate?

TBH I actually know very little about Pauper.

gbaggins on Evil Dead

1 hour ago

Yes I do now for sure. I am going to try and revise for that. Thanks for the suggestion

shadowcaster on Oona OMG

1 hour ago

I'm going to take out Coat of Arms for Ashnod's Altar

Firebones675 on Green hydra / +1/+1 deck

1 hour ago

Saw you're comment and i'm happy to help.

First with regards to your commander here are a few cards that pair nicely:

Predator, Flagship: bounce their creature into the air and shoot it down with Arashi

Evolution Charm: ditto

Basilisk Collar gains a bunch of life and lets you kill things easily

I'm going to mention some categories of cards i think you are missing or need more of and why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Within green a lot of your draw power is creature based Soul of the Harvest, Elemental Bond, Shamanic Revelation etc.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Within mono green you are pretty limited but alteast you have things like Nevinyrral's Disk and Boompile

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. You don't want to have to nuke the board every time you want to kill something without flying. Duplicant, Song of the Dryads, Beast Within are all good options

Here are some other misc good cards to consider: Caged Sun, Mana Reflection

I'd also consider more in the way of either creature or artifact based ramp. Hedron Archive, Dreamstone Hedron Greenweaver Druid etc.

I think you are also running a few fog effects like Druid's Deliverance, Defend the Hearth and Hunter's Ambush. These effects often are not worth it. If the reason you need to cast it is because you are getting beaten down by creatures, you would much rather draw an answer to that, then draw a card that buys you a turn find an answer. I dislike the Feed the Clan here for a similar reason

Hope that helps. If you want I can look at your lazzav list too.