a few seconds ago
Vampiric Fury is a good, fairly cheap instant, that can boost your creatures nicely and give a nasty surprise to any of your opponents' defending creatures. It looks really nice though. I'm building something similar over at Vampires, Reborn.
17 minutes ago
I'm thinking Aether Hub with Attune with Aether could really make it pop if you through in Harnessed Lightning. Or even Lightning Strike. Abrade also is very fitting in here. Chandra's Defeat great for the planeswalkers, or direct 5 damage to a creature. Magma Spray is solid to do some damage to an indestructible creature. Hungry Flames takes lightning strike a step further doing 2 damage to the controller.
23 minutes ago
Have fun with your deck. If I could recommend anything that would fit with your particular version, it would be Slate of Ancestry. I might take out Chasm Skulker. I know it seems good because it gets bigger with card draw, but it is easily chump blocked and, more often than not, just ends up as a wall. I always think that card is a trap.
44 minutes ago
Thanks for your suggestions. I'll try to answer to anything:
. I tried Stonybrook Banneret but it always feels subpar because a lot of my creatures costs and the reduction of from turn 3 isn't really effective. It would make me drop Merrow Reejerey or Merfolk Sovereign for just two mana, but still on turn 3, leaving me with one floating mana, hoping to have something to spend it on.
. Borderpost are indeed strange and i feel uncomfortable playing such odd cards. I mainly added them as my T1 play for the Devotion plan. Playing them on T1 instead of Triton Shorestalker gives me a decent ramp, especially with Nykthos. The other reason for their presence here is that i got the impression that fishes cc1 drops aren't very editing (except Kumena's Speaker and Cursecatcher, but i am mono-U and poor). But maybe i was just wrong.
. Kopala, Warden of Waves is love for a budget player and definitely worth couple of slots. I wanted it in my side in a similar way real Merfolk's players side in Kira against removal, but after seeing how many burn spells Goblins play, it becomes a must.
. I was waiting for Silvergill Adept's reprint as uncommon in Rivals because the price while drop and i like the new art, but it will sure be a 4x in the final deck.
. I will search those version for sure, thanks.
47 minutes ago
Basically Artifact hate for chalice, and answers to removal, since your creatures die to literally 99% of things that deal damage. Also, maybe some removal of your own in case the game goes longer than you want to fight the big midrange stuff. That's about what I can think of.
Dispel is a good card vs instant removal. Definitely put in Echoing Truth, since it takes care of both Leyline of Sanctity and Chalice. Dismember for midrange removal. Stuff like that is generally good.
1 hour ago
I'm liking the overall theme here, but question. Wouldn't Prossh, Skyraider of Kher be a better commander here? The extra tokens definitely generate some extra value for him to kill with commander damage, not to mention he creates token to help you with your devour theme.
Also, some devour creatures I think you should consider:
Thorn-Thrash Viashino - The fact that he can give himself trample makes him EXTREMELY relevant
Marrow Chomper - can help keep you in the game. Having a crap ton of creatures, but only one life, doesn't give you much of a benefit.
Thromok the Insatiable - If you are going with a devour theme, he is a must. This guy can gain INCREDIBLE power with the token theme you have.
Token Generators I think you should consider.
Krenko, Mob Boss - Can win the game by himself, but for token generation this guy is insane.
Kalitas, Traitor of Ghet - He only hits opponents, but he also helps HOSE graveyard strategies. Not to mention, can beef himself up if need be.
Grave Titan - I think this guy is pretty powerful by himself, but then he can also start generating some major advantage.
Hooded Hydra - possibility since you can easily sacrifice him.
Benefits from Sacrificing
Fecundity - It can help opponents, but I feel like you'll get more use out of it
Viscera Seer - Not a bad way to make sure you don't draw something useless
Mortician Beetle - Simple yet extremely effective in a deck like this
Asceticism - Dude, just yes. This card is insanely amazing.
Parallel Lives - Redundancy again, but does stack with the others.
This is everything that came to mind at first, hope you find somethings to help your deck!
1 hour ago
Title goes here Show
1x Acidic Slime
1x Avenger of Zendikar
1x Azusa, Lost but Seeking
1x Centaur Vinecrasher
1x Eternal Witness
1x Golgari Thug
1x Herald of Leshrac
1x Jarad, Golgari Lich Lord
1x Lotus Cobra
1x Mazirek, Kraul Death Priest
1x Noose Constrictor
1x Ob Nixilis, the Fallen
1x Oracle of Mul Daya
1x Rampaging Baloths
1x Reclamation Sage
1x Sakura-Tribe Elder
1x Satyr Wayfinder
1x Solemn Simulacrum
1x Stinkweed Imp
1x Sylvan Safekeeper
1x Tilling Treefolk
1x Tireless Tracker
1x Titania, Protector of Argoth
1x Undergrowth Champion
1x Wild Mongrel
1x World Breaker
1x Phyrexian Arena
1x Squandered Resources
1x Sylvan Library
1x Ash Barrens
1x Barren Moor
1x Bloodstained Mire
1x Buried Ruin
1x Command Tower
1x Dakmor Salvage
1x Drownyard Temple
1x Dryad Arbor
1x Evolving Wilds
1x Ghost Quarter
1x Jund Panorama
1x Myriad Landscape
1x Overgrown Tomb
1x Polluted Mire
1x Slippery Karst
1x Tectonic Edge
1x Temple of Malady
1x Terramorphic Expanse
1x Tranquil Thicket
1x Urborg, Tomb of Yawgmoth
1x Woodland Cemetery
1x Crucible of Worlds
1x Elixir of Immortality
1x Expedition Map
1x Lightning Greaves
1x Sol Ring
1x Swiftfoot Boots
1x Zuran Orb
1x Collective Voyage
1x Creeping Renaissance
1x Dread Return
1x Edge of Autumn
1x Green Sun's Zenith
1x Jarad's Orders
1x Kodama's Reach
1x Raven's Crime
1x Splendid Reclamation
1x Sylvan Scrying
1x Tempt with Discovery
1x Worm Harvest
1x Beast Within
1x Crop Rotation
1x Grisly Salvage
1x Krosan Grip
1x Realms Uncharted
1 hour ago
I like Kindred Discovery out with some combination of Altar of the Brood, Ashnod's Altar, Goblin Bombardment, and Impact Tremors, even without Laboratory Maniac. In response to the last trigger a player can sac all the tokens to Goblin Bombardment or to Ashnod's Altar for X in an instant-speed burn or draw spell targeting an opponent or each opponent. I think of Kindred Discovery as a finisher in that context.
I'd agree that the single combo with Laboratory Maniac can feel gimmicky :)
2 hours ago
Damn, can't think. Also Kalitas, Traitor of Ghet. He almost hoses graveyard strategies in the fact that your opponent's creatures are exiled, give you more fodder to attack or block, and can beef himself up late game. Absolutely should be considered.
2 hours ago
I think you are missing some key components for vampires. I'm not sure what your budget is, so if anything is out of your range you can ignore it, or ask me for some budget replacements.
Captivating Vampire - At three mana, this one is definitely viable, especially if you can play it to be the fifth vampire. Your opponent MUST deal with a creature in response, or you can take their stuff at instant speed. Not to mention he's a lord.
Guul Draz Assassin - Albeit a little slow, great powerhouse against midrange decks. He is a constant threat that must be dealt with. The -4/-4 hits a lot more creatures in the meta that Lightning Bolt can't reach like Thought-Knot Seer, Spellskite, ect.
If you're going the mono-black route then Vampire Nocturnus should definitely be a consideration. Yes, your opponenet will get information, but that doesn't matter as much when they're on a two turn clock because you're beating them to death in the face.
If you're going mono-black, that color has some deficiencies in dealing with some things in the modern meta such as combo, enchantments, ect. Something that can help you overcome some of those deficiencies is hand disruption. In the form of Thoughtseize and Inquisition of Kozilek. I highly recommend adding a 4 to 2 ratio of these (a lot of people go 4 inquisition and 2 Thoughtseize so they don't lose a lot of life, but vice versa gives you more versatility to take out anything) so that you can take out removal before you play a big threat, or take out a combo piece to give you more time.
For removal, some things that are probably better than Terror could be Smother, Go for the Throat, Dismember, Go for the Throat, Tragic Slip, hell even Murder. The restriction of non-artifact AND non-black makes this card pretty bad in modern. It does almost nothing against Death's Shadow decks, affinity, grixis control (Tasigur, the Golden Fang and Gurmag Angler), and tron (Wurmcoil Engine). A card I actually kind of like for vampires is Feast of Blood. I understand the restriction so I probably wouldn't run a playset, but I think it is absolutely an underrated card. Two mana to destroy any creature is extremely powerful.
I understand why you want to play Blade of the Bloodchief, but equipment are usually a trap in modern. Very few decks can utilize them well, since they take quite a bit of mana to get out and equip. Not to mention they usually take multiple turns before it can truly be utilized. I'd say take this card out completely, and if you don't want to, at least sideboard it and bring it against midrange type decks.
4 hours ago
Hello, KingMoney! Thanks for your feedback.
Emerge Unscathed is indeed essential to the deck, since not only it provides with protection, but also triggers the Heroism ability of Fabled Hero and other heroes like Wingsteed Rider and Hero of Iroas, twice (since it has Rebound).
As for the cartouches, Cartouche of Knowledge is indeed a pretty good choice, and I'm torn between that or continue using the very similar Spectral Flight or One With the Wind (those last two are functionally the same). The other cartouche you suggested doesn't really seem that good for the strategy of the Deck: betting everything on a single super-buffed unblockable monster.
Regarding removal, I already run 1 Oblivion Ring, plus 1 other card that has the same functionally but with a different name: Banishing Light. This is to avoid being cut off by cards like Surgical Extraction, Meddling Mage and other similar annoyances. I also run a Journey to Nowhere as the 3rd targeted removal, since the Deck needs a low mana curve to be aggressive.
As for Perimeter Captain, I realize that's an odd choice for most players. Slippery Bogle doesn't cut it for me, because the deck is mostly white with a splash of blue and no green, and it doesn't further my strategy. Perimeter Captain doesn't either, but it's good for its purpose: warding off attacks to win some time to get Fabled Hero going. Otherwise the Deck would get shredded by aggro red decks. With a 0/4 body, they are hard to top early on, and with two of them on the field you can block with both to gain 8 life. Still, maybe there's a better choice available.
4 hours ago
I'm not much in favor of a full set of Harbinger of the Tides. The 4 mana it costs when played with flash makes it less than great. Get some Silvergill Adepts instead of adding more harbingers. Also, you should exchange Merfolk Sovereign for Lord of Atlantis (it's cheaper in some of the older printings than Master of the Pearl Trident). Also, consider something like Echoing Truth instead of one of your Dismembers. It kills token-strategies really well.
4 hours ago
trorax, you cast Zenagos on T4-5, then your beater the turn after and Rishkar's expertise into free Chandra's Ignition either the following turn or the same turn later game. Indestructable Enchantments don't get removed often, and a well built deck has contingencies solidly covered. My own Xenagos deck has moved from decent to competitive in the last 5 sets due to new toys.
4 hours ago
Rakdos Signet for the nut turn one of of Sol Ring... Concerning the spell package, you have a lot of direct removal maybe some boardwhipe type cards that don't hurt your board like: Vandalblast for artifacts and Mizzium Mortars for onesided wrath or even Blasphemous Act. then use your killspells on anithing left. as for removal: bolts are pretty weak in EDH type strategies unless you have a good way of recurring them like with Charmbreaker Devils or Isochron Scepter so I would suggest running Murder Dismember Doomblade Tragic Slip
I hope it helps, and if your interested in a way different B/R experience, check out my Rakdos, Lord of Riots EDH list:
Commander / EDH
SCORE: 2 | 6 COMMENTS | 591 VIEWS | IN 1 FOLDER
5 hours ago
Thanks all the feedbacks :) Tainted remedy is one of those group slug cards that I don't want to play. It's good but I like to offer more hugs than slugs :D and remedy removes one gift from bounty counters.
I have played with this deck about two times and I'm not very happy :D this deck really needs certain kind of decks against. Decks like Jeleva are very frustrating and this deck doesn't do very much against them. This is slow to play, must fix mana, more spot removal etc.
5 hours ago
If you want to budgetize, you can cut Baral and replace him with any combination of Cryptic Serpent or Young Pyromancer and cut Remand and replace it with any combination of Serum Visions or Electrolyze.
Once you are done cutting, you have a clear upgrade path in front of you!
5 hours ago
Hey, Scrapheap Scrounger looks like a good addition with all the creatures that you want to die to give value. It's not a Zombie, but it's a powerful card with graveyard interactions and right now you're only playing three cards which are truly Zombie tribal. Consider cutting Khenra Eternal and Bat for Srounger?
I also recommend some creature removal since it doesn't look like you're using a sideboard given that you're playing 4x Duress main deck which is better as a sideboard card. I suggest Walk the Plank it's budget and unconditional.
5 hours ago
@Declamor the combo is fully legal! Works like a bomb. I am also looking at building a landfall deck with the same mechanic.
If you have a Burning-Tree Emissary and a Simian Spirit Guide or a Hidden Herbalists in your hand, you can easily empty it out and have 3-4 3/3 creatures out on the field. Anthem spells like Atarka's Command and the Reckless Bushwhacker will help you deal massive damage.
If you have any ideas for the deck, do not hesitate to let me know - maybe thinking of adding a Mutavault
6 hours ago
Crippling Blight seems weak in a deck that isn't highly aggressive.
I also question the inclusion of Doom Blade/Murder. Not only could they be replaced with Seal of Doom, most problems they solve are solved just as easily by Lignify. Since you already have a lot of targeted removal (especially if you run Blightcaster), perhaps it would be better to diversify into your favorite variant of Diabolic Edict, Geth's Verdict, or Tyrant's Choice?
I don't think it's optimal but you could also consider running Despondency as a way to keep those Constellation triggers coming.
Overall seems like a lot of fun!