Welcome to the comment stream... jump in!

vashaclarens on EDH Mardu Vampires

a few seconds ago

Vampiric Fury is a good, fairly cheap instant, that can boost your creatures nicely and give a nasty surprise to any of your opponents' defending creatures. It looks really nice though. I'm building something similar over at Vampires, Reborn.

munky702 on Gruul Prowess Pump (Need Advice)

17 minutes ago

I'm thinking Aether Hub with Attune with Aether could really make it pop if you through in Harnessed Lightning. Or even Lightning Strike. Abrade also is very fitting in here. Chandra's Defeat great for the planeswalkers, or direct 5 damage to a creature. Magma Spray is solid to do some damage to an indestructible creature. Hungry Flames takes lightning strike a step further doing 2 damage to the controller.

generalbobby on Revenge of the Nibblers

23 minutes ago

Have fun with your deck. If I could recommend anything that would fit with your particular version, it would be Slate of Ancestry. I might take out Chasm Skulker. I know it seems good because it gets bigger with card draw, but it is easily chump blocked and, more often than not, just ends up as a wall. I always think that card is a trap.

ExiliusGallant on Exponential Wurm of Life *Edit*

26 minutes ago

This is a great budget take on lifegain and I love it

Lilbrudder on [List - Multiplayer] EDH Generals ...

27 minutes ago

Xenagos is well placed in tier 3. He can crush casual playgroups if built well and is completely irrelevant in more competitive pods no matter how you build him.

beast_of_war on Gruul Prowess Pump (Need Advice)

31 minutes ago

I have Heroic Intervention in the side. I put Blossoming defense in main just for cmc reasons. What about removal? I have Shock in there, but I feel like it my be a bit of a waste.

LevahnTaupe on W/B Tokens (Testing at FNM)

43 minutes ago

I will take that into consideration, but I often find myself cycling cast out.Thank you! I'm glad you think it's a cool deck

IlGuale on Devoted Fishes

44 minutes ago

Thanks for your suggestions. I'll try to answer to anything:

. I tried Stonybrook Banneret but it always feels subpar because a lot of my creatures costs and the reduction of from turn 3 isn't really effective. It would make me drop Merrow Reejerey or Merfolk Sovereign for just two mana, but still on turn 3, leaving me with one floating mana, hoping to have something to spend it on.

. Borderpost are indeed strange and i feel uncomfortable playing such odd cards. I mainly added them as my T1 play for the Devotion plan. Playing them on T1 instead of Triton Shorestalker gives me a decent ramp, especially with Nykthos. The other reason for their presence here is that i got the impression that fishes cc1 drops aren't very editing (except Kumena's Speaker and Cursecatcher, but i am mono-U and poor). But maybe i was just wrong.

. Kopala, Warden of Waves is love for a budget player and definitely worth couple of slots. I wanted it in my side in a similar way real Merfolk's players side in Kira against removal, but after seeing how many burn spells Goblins play, it becomes a must.

. I was waiting for Silvergill Adept's reprint as uncommon in Rivals because the price while drop and i like the new art, but it will sure be a 4x in the final deck.

. Yeah Harbinger of the Tides is good, but clunky. Also, against Goblins in particular Tidebinder Mage can be sometimes better.

. I will search those version for sure, thanks.

MTGSean on Honey Nut Cheerios (TURN 1 ...

47 minutes ago

Basically Artifact hate for chalice, and answers to removal, since your creatures die to literally 99% of things that deal damage. Also, maybe some removal of your own in case the game goes longer than you want to fight the big midrange stuff. That's about what I can think of.

Dispel is a good card vs instant removal. Definitely put in Echoing Truth, since it takes care of both Leyline of Sanctity and Chalice. Dismember for midrange removal. Stuff like that is generally good.

RUST-O on Kitten Mittens!

51 minutes ago

Its not a coloring book page! Those are lyrics!

Pheardemons on The Devourer World Of Jund

1 hour ago

I'm liking the overall theme here, but question. Wouldn't Prossh, Skyraider of Kher be a better commander here? The extra tokens definitely generate some extra value for him to kill with commander damage, not to mention he creates token to help you with your devour theme.

Also, some devour creatures I think you should consider:

Thorn-Thrash Viashino - The fact that he can give himself trample makes him EXTREMELY relevant

Marrow Chomper - can help keep you in the game. Having a crap ton of creatures, but only one life, doesn't give you much of a benefit.

Thromok the Insatiable - If you are going with a devour theme, he is a must. This guy can gain INCREDIBLE power with the token theme you have.

Voracious Dragon - Definitely much better if you were to play Krenko, Mob Boss, but either way another flyer that can potentially deal some damage as well since you do play goblin token generators.

Token Generators I think you should consider.

Krenko, Mob Boss - Can win the game by himself, but for token generation this guy is insane.

Kalitas, Traitor of Ghet - He only hits opponents, but he also helps HOSE graveyard strategies. Not to mention, can beef himself up if need be.

Grave Titan - I think this guy is pretty powerful by himself, but then he can also start generating some major advantage.

From Beyond - Another Awakening Zone

Hooded Hydra - possibility since you can easily sacrifice him.

Benefits from Sacrificing

Fecundity - It can help opponents, but I feel like you'll get more use out of it

Viscera Seer - Not a bad way to make sure you don't draw something useless

Mortician Beetle - Simple yet extremely effective in a deck like this

Protection

Asceticism - Dude, just yes. This card is insanely amazing.

Golgari Charm - The regenerate factor protects all of your tokens from a wrath effect. Nothing like having a winning board state, to be reset with a Wrath of God.

Others

Doubling Season - While expensive, can help with redundancy with Primal Vigor.

Parallel Lives - Redundancy again, but does stack with the others.

This is everything that came to mind at first, hope you find somethings to help your deck!

xandercrox on Gitrog Monster Dec 2016

1 hour ago

Old Board:

Title goes here Show

TotalDiscord on Fly my pretties!!!

1 hour ago

oldmanm0nk3y nice job! how'd you place?

Argy on Iroas - Hit'em high, hit'em ...

1 hour ago

No worries.

Let me know how it works out.

Pheardemons on Monoblack Vamp

1 hour ago

Bloodline Keeper is another possibility, albeit extremely slow and a huge immediate target

chadsansing on Draw Swarm

1 hour ago

I like Kindred Discovery out with some combination of Altar of the Brood, Ashnod's Altar, Goblin Bombardment, and Impact Tremors, even without Laboratory Maniac. In response to the last trigger a player can sac all the tokens to Goblin Bombardment or to Ashnod's Altar for X in an instant-speed burn or draw spell targeting an opponent or each opponent. I think of Kindred Discovery as a finisher in that context.

I'd agree that the single combo with Laboratory Maniac can feel gimmicky :)

chadsansing on Hordes of Locusts

2 hours ago

Sweet! This is a great build that has me thinking. Thanks for the kind words, as well.

BenMonte on The Fabled Hero

2 hours ago

Why not just run Lagonna-Band Trailblazer instead of Perimeter Captain? It's heroic, out of bolt range, comes down turn 1 and can hinder most aggro decks.

shadow63 on Modern Copycat

2 hours ago

It would help you get your combo faster . But I missed that you could blink it with the guardian.

Pheardemons on Monoblack Vamp

2 hours ago

Damn, can't think. Also Kalitas, Traitor of Ghet. He almost hoses graveyard strategies in the fact that your opponent's creatures are exiled, give you more fodder to attack or block, and can beef himself up late game. Absolutely should be considered.

zenbeni on Restoring Modern

2 hours ago

Supreme Will is strong. But if you need faster response Failure / Comply is better (CMC 3). Also you have less cards in hand, with Restore Balance it can be a plus.

chadsansing on Revenge of the Nibblers

2 hours ago

Very true - thanks for the feedback! I feel like a few of those are flex spots depending on how competitive a game or group is. Maybe some counter magic in more competitive groups?

Scott-Spain on Neheb 8-Rack

2 hours ago

Have you considered Mindcrank to combo with Bloodchief Ascension?

Pheardemons on Monoblack Vamp

2 hours ago

Forgot, Victim of Night is also another creature destruction spell to think about.

Pheardemons on Monoblack Vamp

2 hours ago

I think you are missing some key components for vampires. I'm not sure what your budget is, so if anything is out of your range you can ignore it, or ask me for some budget replacements.

Captivating Vampire - At three mana, this one is definitely viable, especially if you can play it to be the fifth vampire. Your opponent MUST deal with a creature in response, or you can take their stuff at instant speed. Not to mention he's a lord.

Guul Draz Assassin - Albeit a little slow, great powerhouse against midrange decks. He is a constant threat that must be dealt with. The -4/-4 hits a lot more creatures in the meta that Lightning Bolt can't reach like Thought-Knot Seer, Spellskite, ect.

If you're going the mono-black route then Vampire Nocturnus should definitely be a consideration. Yes, your opponenet will get information, but that doesn't matter as much when they're on a two turn clock because you're beating them to death in the face.

If you're going mono-black, that color has some deficiencies in dealing with some things in the modern meta such as combo, enchantments, ect. Something that can help you overcome some of those deficiencies is hand disruption. In the form of Thoughtseize and Inquisition of Kozilek. I highly recommend adding a 4 to 2 ratio of these (a lot of people go 4 inquisition and 2 Thoughtseize so they don't lose a lot of life, but vice versa gives you more versatility to take out anything) so that you can take out removal before you play a big threat, or take out a combo piece to give you more time.

For removal, some things that are probably better than Terror could be Smother, Go for the Throat, Dismember, Go for the Throat, Tragic Slip, hell even Murder. The restriction of non-artifact AND non-black makes this card pretty bad in modern. It does almost nothing against Death's Shadow decks, affinity, grixis control (Tasigur, the Golden Fang and Gurmag Angler), and tron (Wurmcoil Engine). A card I actually kind of like for vampires is Feast of Blood. I understand the restriction so I probably wouldn't run a playset, but I think it is absolutely an underrated card. Two mana to destroy any creature is extremely powerful.

I understand why you want to play Blade of the Bloodchief, but equipment are usually a trap in modern. Very few decks can utilize them well, since they take quite a bit of mana to get out and equip. Not to mention they usually take multiple turns before it can truly be utilized. I'd say take this card out completely, and if you don't want to, at least sideboard it and bring it against midrange type decks.

PeterPan09 on HULK SMASH!

2 hours ago

Think of Vernal Bloom.

Azrael_Kai on The Ur-Dragon Initiative

3 hours ago

Good deck. If you want see my vision of the same deck: The Raging Fury

Atroxreaper on Mill me Swallower

4 hours ago

For an options dive down might prove to be a solid protection spell for your fleet swallower.

technodoomed1 on The Fabled Hero

4 hours ago

Hello, KingMoney! Thanks for your feedback.

Emerge Unscathed is indeed essential to the deck, since not only it provides with protection, but also triggers the Heroism ability of Fabled Hero and other heroes like Wingsteed Rider and Hero of Iroas, twice (since it has Rebound).

As for the cartouches, Cartouche of Knowledge is indeed a pretty good choice, and I'm torn between that or continue using the very similar Spectral Flight or One With the Wind (those last two are functionally the same). The other cartouche you suggested doesn't really seem that good for the strategy of the Deck: betting everything on a single super-buffed unblockable monster.

Regarding removal, I already run 1 Oblivion Ring, plus 1 other card that has the same functionally but with a different name: Banishing Light. This is to avoid being cut off by cards like Surgical Extraction, Meddling Mage and other similar annoyances. I also run a Journey to Nowhere as the 3rd targeted removal, since the Deck needs a low mana curve to be aggressive.

As for Perimeter Captain, I realize that's an odd choice for most players. Slippery Bogle doesn't cut it for me, because the deck is mostly white with a splash of blue and no green, and it doesn't further my strategy. Perimeter Captain doesn't either, but it's good for its purpose: warding off attacks to win some time to get Fabled Hero going. Otherwise the Deck would get shredded by aggro red decks. With a 0/4 body, they are hard to top early on, and with two of them on the field you can block with both to gain 8 life. Still, maybe there's a better choice available.

Boza on BR Control Deck (Need Help ...

4 hours ago

Actually, 4 Izzet Charm might be a better substitute for remand as fills in multiple roles.

In terms of lands, think of investing in a few Shivan Reef to fix up the mana.

xyr0s on Devoted Fishes

4 hours ago

I'm not much in favor of a full set of Harbinger of the Tides. The 4 mana it costs when played with flash makes it less than great. Get some Silvergill Adepts instead of adding more harbingers. Also, you should exchange Merfolk Sovereign for Lord of Atlantis (it's cheaper in some of the older printings than Master of the Pearl Trident). Also, consider something like Echoing Truth instead of one of your Dismembers. It kills token-strategies really well.

hannibal6 on Power Camels (MODERN)

4 hours ago

Treefolk Harbinger seems like it would be perfect.

lancepm on [List - Multiplayer] EDH Generals ...

4 hours ago

trorax, you cast Zenagos on T4-5, then your beater the turn after and Rishkar's expertise into free Chandra's Ignition either the following turn or the same turn later game. Indestructable Enchantments don't get removed often, and a well built deck has contingencies solidly covered. My own Xenagos deck has moved from decent to competitive in the last 5 sets due to new toys.

ToeJam on Iroas - Hit'em high, hit'em ...

4 hours ago

Thanks for the input, going to order the card now :)

Xyryu on Bloody Darkness

4 hours ago

Rakdos Signet for the nut turn one of of Sol Ring... Concerning the spell package, you have a lot of direct removal maybe some boardwhipe type cards that don't hurt your board like: Vandalblast for artifacts and Mizzium Mortars for onesided wrath or even Blasphemous Act. then use your killspells on anithing left. as for removal: bolts are pretty weak in EDH type strategies unless you have a good way of recurring them like with Charmbreaker Devils or Isochron Scepter so I would suggest running Murder Dismember Doomblade Tragic Slip

I hope it helps, and if your interested in a way different B/R experience, check out my Rakdos, Lord of Riots EDH list:


Rakdos, Lord of the Blind Eternities

Commander / EDH Xyryu

SCORE: 2 | 6 COMMENTS | 591 VIEWS | IN 1 FOLDER


Twicebetty on Abusing Graveyards Since 1993

4 hours ago

If you have Oppression+Windfall+Torment of Hailfire+Mind Sludge+Despise+Duress+Lay Bare the Heart. you should, at least in the sideboard get : Waste Not and maybe Raiders' Wake

hannibal6 on Thing in the crank.

4 hours ago

unfortunately, thing in the ice isn't really a strong enough threat for modern. You're better off increasing your land count, and adding in Creeping Tar Pit as the second wincon

Bloodborne on ~They'll Bend the Knee or ...

5 hours ago

Thanks all the feedbacks :) Tainted remedy is one of those group slug cards that I don't want to play. It's good but I like to offer more hugs than slugs :D and remedy removes one gift from bounty counters.

I have played with this deck about two times and I'm not very happy :D this deck really needs certain kind of decks against. Decks like Jeleva are very frustrating and this deck doesn't do very much against them. This is slow to play, must fix mana, more spot removal etc.

Boza on BR Control Deck (Need Help ...

5 hours ago

If you want to budgetize, you can cut Baral and replace him with any combination of Cryptic Serpent or Young Pyromancer and cut Remand and replace it with any combination of Serum Visions or Electrolyze.

Once you are done cutting, you have a clear upgrade path in front of you!

multimedia on EW Zombies

5 hours ago

Hey, Scrapheap Scrounger looks like a good addition with all the creatures that you want to die to give value. It's not a Zombie, but it's a powerful card with graveyard interactions and right now you're only playing three cards which are truly Zombie tribal. Consider cutting Khenra Eternal and Bat for Srounger?

I also recommend some creature removal since it doesn't look like you're using a sideboard given that you're playing 4x Duress main deck which is better as a sideboard card. I suggest Walk the Plank it's budget and unconditional.


MrBodi88 on What?? Did you just lose ...

5 hours ago

@Declamor the combo is fully legal! Works like a bomb. I am also looking at building a landfall deck with the same mechanic.

If you have a Burning-Tree Emissary and a Simian Spirit Guide or a Hidden Herbalists in your hand, you can easily empty it out and have 3-4 3/3 creatures out on the field. Anthem spells like Atarka's Command and the Reckless Bushwhacker will help you deal massive damage.

If you have any ideas for the deck, do not hesitate to let me know - maybe thinking of adding a Mutavault

Riddiqz on Tarmo Breach

6 hours ago

I'll try it thanks!

gnikrul on Enchantment Noble B/G

6 hours ago

...Oh, right, edict effects work very poorly with Lignify and Stab Wound. Too bad you can't run Celestial Flare.

gnikrul on Enchantment Noble B/G

6 hours ago

Need more uncommons you say? How about Blightcaster? Just think, Stab Wound kills a Myr Enforcer outright if you have one on the battlefield.

Definitely need Seal of Primordium in there. You just can't leave the house without a Disenchant effect.

Crippling Blight seems weak in a deck that isn't highly aggressive.

I also question the inclusion of Doom Blade/Murder. Not only could they be replaced with Seal of Doom, most problems they solve are solved just as easily by Lignify. Since you already have a lot of targeted removal (especially if you run Blightcaster), perhaps it would be better to diversify into your favorite variant of Diabolic Edict, Geth's Verdict, or Tyrant's Choice?

I don't think it's optimal but you could also consider running Despondency as a way to keep those Constellation triggers coming.

Overall seems like a lot of fun!