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DankStompy on Mirage mirror copying perm that ...

38 minutes ago

this should be fairly obvious, but the answer is no. Synod Sanctum clearly states that it only returns cards exiled by Synod Sanctum. the 2 abilities are linked together, meaning that only cards exiled by the first ability can be brought back by the 2nd ability.

DankStompy on Soul-Scar Mage + Firesong And ...

41 minutes ago

yeah i said the same thing but in more detail but yeah no go ahead and choose someone elses answer...

Gidgetimer on Two-Headed Giant and Winning Coin ...

1 hour ago

705.2. To flip a coin for an object that cares whether the coin comes up heads or tails, each affected player flips a coin without making a call. No player wins or loses this kind of flip.

Gidgetimer on Two-Headed Giant and Winning Coin ...

1 hour ago

Two-Headed Giant doesn't have the ruling, but many cards that are predicated on heads or tails and not winning and losing have the ruling:

"This coin flip has no winner or loser."

I will go check the comprehensive rules and see if there is a rule this ruling is based on.

Phaetion on Two-Headed Giant and Winning Coin ...

2 hours ago

If you've been following the spoilers from Battlebond, we have Zndrsplt and Okaun, our new coin flip legendaries.

However, when you consider Two-Headed Giant and you want to win the coin flips, what would count as winning or losing? Would you need to call it, or is it a permanent nonbo? Thanks in advance.

Wolfrage76 on Mirage mirror copying perm that ...

3 hours ago

If I have a Mirage Mirror copy Pyxis of Pandemonium and next turn my Mirage Mirror copies Synod Sanctum, can I pay 2 and sac it and gain control of the cards that were exiled when it was the Pyxis?

FancyTuesday on Soul-Scar Mage + Firesong And ...

18 hours ago

A minor caveat: Your red instants and sorceries still have lifelink. They can still deal damage to players, planeswalkers, and creatures you control, so you will gain life from that damage. They functionally loose lifelink when targeting creatures your opponents control; they still have it, but they deal no damage so there's no life to be gained from it.

DankStompy on Soul-Scar Mage + Firesong And ...

19 hours ago

next time, link the cards in your question.

Soul-Scar Mage

Firesong and Sunspeaker

if a red instant or sorcery would deal damage to a creature your opponent controls while you have both out, then yes you would lose the lifelink. notice how Soul-Scar Mage says "instead". this means damage is not dealt. therefore, no lifelink.

MrGumWrapper on Soul-Scar Mage + Firesong And ...

20 hours ago

Do you lose the lifelink from burn spells if you have both out?

DankStompy on Seal Away removal question

23 hours ago

it would not be possible for the Sentinel of the Pearl Trident to "bring back" the creature exiled by Seal Away. "bring back" implies that Seal Away has resolved. it is possible however, to play Sentinel of the Pearl Trident in response to Seal Away's triggered ability, and blink away the Seal Away's target before Seal Away has a chance to exile it.

Master_Tame on Seal Away removal question

1 day ago

I used Seal Away from my green/white brawl deck to seal Tatyova, Benthic Druid but my opponent used Sentinel of the Pearl Trident to bring her back. Is that possible? Thanks.

Rhadamanthus on Pir, Imaginative Rascal + Doubling ...

1 day ago

If I remember correctly that last sentence of the rule might have been a change introduced a couple years ago because of some unintuitive interactions Kalitas, Traitor of Ghet was causing in Standard. Reversing the change would bring those issues back, but I don't know if all the cards involved are relevant enough in Modern or Legacy for that to really matter.

ThunderCrank on Pir, Imaginative Rascal + Doubling ...

1 day ago

@Neotrup Thx for your answer.

@Rhadamanthus Guess we have to wait for the official Rulings for this Card. According to the Rules and the phrasing in the card itself it would make sense that Doubling Season would indeed effect the number of the counters added with loyalty abilities when Pir, Imaginative Rascal is also in Play. But i doubt WOTC would want it to work that way.

Rhadamanthus on Pir, Imaginative Rascal + Doubling ...

1 day ago

@Neotrup: The problem is the bolded text in the following:

614.16: Some replacement effects apply "if an effect would create one or more tokens" or "if an effect would put one or more counters on a permanent." These replacement effects apply if the effect of a resolving spell or ability creates a token or puts a counter on a permanent, and they also apply if another replacement or prevention effect does so, even if the original event being modified wasn't itself an effect.

I saw this question asked in an official Judge forum the other day. The Judges are holding off on answering until the Release Notes / FAQ comes out, but right now the rules seem to say Doubling Season will apply in this situation.

Neotrup on Pir, Imaginative Rascal + Doubling ...

1 day ago

The event of adding loyalty counters is still a cost, not an effect, even when being modified by Pir, Imaginative Rascal. Doubling Season still cannot alter it.

ThunderCrank on Pir, Imaginative Rascal + Doubling ...

1 day ago

If the wording for Pir, Imaginative Rascal is correct, it not only adds +1 Loyalty when playing a Planeswalker, but also when i use a + Ability (i.e. instead of +2 it will be +3) On the contrary, Doubling Season only doubles the Loyalty Counters when a Planeswalker enters the Battlefield since it only doubles counters placed by an effect.

What, however, would happen if i have Pir, Imaginative Rascal aswell as Doubling Season on the Battlefield and activate the + Loyalty Ability of a Planeswalker? Pir, Imaginative Rascal says that it places "that many plus one of each of those counters are put on that permanent instead"

Is this a Replacement Effect, and if so, is it affected by Doubling Season? (i.e. instead of +1 it would be + 4 because of the additional counter from Pir, Imaginative Rascal and Doubling Season ) Or is something in between (i.e. only the additional counter that is added by Pir, Imaginative Rascal is doubled by Doubling Season (i.e. instead of +1 it would be +3 because the extra dounter is doubled)

Rhadamanthus on What infinity mystic speculation does?

1 day ago

If you want more detail about the process cdkime describes, it's called a "bubble sort". It's a little different here since you're comparing 3 things at a time instead of just 2, but it's the same basic concept.

cdkime on What infinity mystic speculation does?

1 day ago

Correct. So long as you can scry 2 or more, you can determine deck order. By way of example, let's take a random set of numbers to demonstrate how this works.

  • 2
  • 4
  • 6
  • 1
  • 3
  • 5

We Scry 3. Place the 2 on top, and 4 and 6 on bottom.

  • 2
  • 1
  • 3
  • 5
  • 4
  • 6

Scry 3, place all three on bottom.

  • 5
  • 4
  • 6
  • 1
  • 2
  • 3

Scry 3, place all three on bottom.

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6

Hooray! We have the order we want.

DVLuca on What infinity mystic speculation does?

1 day ago

At first glance I think so, but I would like to confirm if with infinite Mystic Speculation I can decide the entire order of the deck.

Thanks in advance!

yant0028 on Odric, Lunarch Marshal + Xenagos, ...

1 day ago

It does actually, thanks :)

Gidgetimer on Negative life?

2 days ago

107.1b Most of the time, the Magic game uses only positive numbers and zero. You can’t choose a negative number, deal negative damage, gain negative life, and so on. However, it’s possible for a game value, such as a creature’s power, to be less than zero. If a calculation or comparison needs to use a negative value, it does so. If a calculation that would determine the result of an effect yields a negative number, zero is used instead, unless that effect doubles or sets to a specific value a player’s life total or a creature’s power and/or toughness.

Loonmoon18 on Negative life?

2 days ago

cdkime and FancyTuesday, I see. It's more of to dig yourself out of the hole later with life gain. Also, if you play Lich how does that work? Lich's Oracle text says you lose life equal to your life total. Say if you're at -6, since it's a double negative would you go to 0?

cdkime on Negative life?

2 days ago

The correct answers is your life total becomes negative, but my brief search through the comprehensive rules provided no direct statement to this effect.

But let's look at Platinum Angel's rulings, specifically this one:

No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn’t matter whether you have 0 or less life, you’re forced to draw a card while your library is empty, you have ten or more poison counters, you’re dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.

Please note the bold portion--this clearly states you can have 0 or less life.

FancyTuesday on Negative life?

2 days ago

Your life total goes negative. There's no lower bound to life total, and there's no state based action that automatically sets your life to 0 if your life total is less than 0.

Loonmoon18 on Negative life?

2 days ago

So, with Platinum Angel, does your life go to zero or is truly negative? If someone can provide the ruling that proves it too that would be great. I've seen people say both. Because one way is easier than the other to get your life back just in case it leaves play.

Rhadamanthus on Distinction between Narset, Enlightened Master ...

2 days ago

In your example:

  • Narset, Enlightened Master allows you to cast the cards from exile without paying their mana costs this turn, but doesn't give any extra permission to cast them at an unusual time
  • Etali, Primal Storm allows you to cast the card from exile without paying the mana cost right now, during the resolution of the triggered ability, but not at any other time

The only reason a player is able to do anything in a game of Magic is because some rule or effect gives them permission to do so (the concept of a "timing restriction" is a bit of a misnomer, as the only true "restriction" in the timing rules is that you can't play a land on someone else's turn). The rules of the game give you the permissions that allow you to do things "normally", but effects from the cards themselves can give you permission to do things in an unusual way or restrict certain things from happening in a particular way.

Neotrup on Distinction between Narset, Enlightened Master ...

2 days ago

Because Etali, Primal Storm casts them as part of the ability's resolution it also means that if you don't cast them right then, they're lost to exile forever. You won't be able to wait for blockers to be delcared to choose a target, for example.

Neotrup on Can multikicker costs be paid ...

2 days ago

You can also use Elfhame Druid to pay the non kicker portion of a kicked spell, for instance casting a kicked Joraga Warcaller with it and a colorless mana.

FancyTuesday on Distinction between Narset, Enlightened Master ...

2 days ago

The "Until end of turn" provision in Narset, Enlightened Master sets up a condition where Narset's ability resolves, then you have cards you can cast under the conditions set up by her ability. Etali, Primal Storm says "exile cards, then cast them", allowing you to cast those spells as part of the resolution of its ability, thus ignoring timing restrictions.

jwanders on Distinction between Narset, Enlightened Master ...

2 days ago

I like to think I have a pretty good understanding of the rules, but this confuses me: if Narset exiles a sorcery you have to wait for your post-combat main phase to cast it, while if Etali does you can cast it during combat. I can't see how that distinction is clear from their rules text. Should Etali have an "as though they have flash" clause?

FancyTuesday on Can multikicker costs be paid ...

2 days ago

Yes Elfhame Druid's second ability can pay for spells with multikicker. Kicker and multikicker both satisfy the "kicked" condition.

702.32d If a spell’s controller declares the intention to pay any of that spell’s kicker costs, that spell has been “kicked.” If a spell has two kicker costs or has multikicker, it may be kicked multiple times. See rule 601.2b.

Elfhame Druid asks "has a spell been kicked?" to which the answer is yes. How many times it's been kicked doesn't matter.

Pocketmouse on Can multikicker costs be paid ...

2 days ago

I have a few Elfhame Druids and was thinking about putting one in my Ezuri, Renegade Leader Elf Tribal EDH deck because I have a few spells with Kicker and Multikicker costs like Joraga Warcaller. Can multikicker costs be paid with Elfhame Druid's second ability, or can it only be used to pay for spells specifically with kicker costs?

ClockworkSwordfish on Can Harsh Mentor still shock ...

2 days ago

Since damage cannot be redirected anymore, and Harsh Mentor damaged the player responsible for activating the ability, he will never be able to point it at a planeswalker - since, after all, it's not the planeswalker activating the artifact, it's the controller doing so.

FancyTuesday on Can Harsh Mentor still shock ...

2 days ago

Y̶e̶s̶,̶ ̶H̶a̶r̶s̶h̶ ̶M̶e̶n̶t̶o̶r̶ ̶c̶a̶n̶ ̶s̶t̶i̶l̶l̶ ̶s̶h̶o̶c̶k̶ ̶P̶l̶a̶n̶e̶s̶w̶a̶l̶k̶e̶r̶s̶.̶ The change is that you no longer target the player and redirect damage to a Planeswalker, you now target Planeswalkers directly and they're going to change the language of targeted damage spells and abilities to reflect that. The errata is retroactive and is as follows:

  • Spells that used the language "target creature or player" will be changed to "any target", which will be shorthand for "target creature, player, or Planeswalker"
  • Spells that used the language "target player/opponent" will be changed to "target player/opponent or planeswalker"
  • Spells that deal damage to players but DO NOT specify a target will not be changed, and will not affect Plansewalkers. Ex: Hurricane, Earthquake

H̶a̶r̶s̶h̶ ̶M̶e̶n̶t̶o̶r̶ ̶s̶a̶y̶s̶ ̶"̶t̶a̶r̶g̶e̶t̶ ̶c̶r̶e̶a̶t̶u̶r̶e̶ ̶o̶r̶ ̶p̶l̶a̶y̶e̶r̶"̶,̶ ̶m̶e̶a̶n̶i̶n̶g̶ ̶t̶h̶e̶ ̶O̶r̶a̶c̶l̶e̶ ̶t̶e̶x̶t̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶"̶a̶n̶y̶ ̶t̶a̶r̶g̶e̶t̶"̶,̶ ̶a̶l̶l̶o̶w̶i̶n̶g̶ ̶i̶t̶ ̶t̶o̶ ̶h̶i̶t̶ ̶P̶l̶a̶n̶e̶s̶w̶a̶l̶k̶e̶r̶s̶.̶

EDIT: That's wrong. Harsh Mentor doesn't target, he falls into the 3rd category and cannot hit Planeswalkers.

Thebiggalactus on Can Harsh Mentor still shock ...

2 days ago

With the planeswalker redirection rule change, does Harsh Mentor still have the ability to shock planeswalkers? If not is it the same for every card that used to be able to do it?

FancyTuesday on Odric, Lunarch Marshal + Xenagos, ...

2 days ago

If it makes you feel any better I very nearly did the same thing, but saw the answer in there as I glanced down to the next ruling.

Neotrup on Archangel of Thune + Soul's ...

2 days ago

Yes, Archangel of Thune will trigger from the life gained from Soul's Attendant when it enters the battlefield and give all creatures you control, including itself, a +1/+1 counter each. Terminology note: Counters, such as +1/+1 counters, are placed on permanents (and players, and occasionally cards in other zones), tokens are permanents that are not represented by actual cards (such as saproling tokens).

yant0028 on Odric, Lunarch Marshal + Xenagos, ...

2 days ago

Wow, I feel real dumb now. I had went to Gatherer, started reading the first ruling: "Odric’s ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities..." and immediately skipped to the next ruling, thinking the first one only dealt with how Odric triggered on everyone's turn at the beginning of combat.

RTFR(ulings) should be a thing if it's not already. Thanks Fancy!

FancyTuesday on Odric, Lunarch Marshal + Xenagos, ...

2 days ago

This works how you'd like it to. From Odric's Gatherer rulings:

Odric’s ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric’s triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.

FancyTuesday on Can you stack {T}: Deals ...

2 days ago

Afraid not. Lightning Volley gives Goblin Sharpshooter two identical abilities, each with a cost of tapping the creature and effect of dealing one damage.

yant0028 on Odric, Lunarch Marshal + Xenagos, ...

2 days ago

Scenario: I cast Primeval's Glorious Rebirth returning a bunch of Legendary creatures to play, among which are Xenagos, God of Revels, Odric, Lunarch Marshal, Ghalta, Primal Hunger and Bruse Tarl, Boorish Herder.

Bruse gave Ghalta Lifelink and Double Strike. I go to combat and Xenagos and Odric both trigger. I choose to stack them so that Xenagos will resolve first, giving Ghalta Haste. When I go to attackers, can I swing with all my newly-returned creatures thanks to Odric granting them all Haste (and Lifelink, Trample, Double Strike, etc. etc.)? Is that an intervening if clause in Odric's text box that prevents this from working?

Thanks in advance!

Konnect on Can you stack {T}: Deals ...

2 days ago

For example, if I have Goblin Sharpshooter & play Lightning Volley would it gain an additional 1 damage per tap (Meaning it deals 2 damage) or would it only double up the ability to deal exactly/only "1 damage per tap"?

FancyTuesday on Archangel of Thune + Soul's ...

2 days ago

Yes. Soul's Attendant has an "enters the battlefield" trigger, meaning that for it to trigger Archangel of Thune must be on the battlefield. When Soul's Attendant's trigger resolves you will gain a life, and Archangel of Thune will trigger, putting +1/+1 counters on your creatures.

Just remember, whenever you see "when ... enters the battlefield" that means whatever triggered it has entered the battlefield, so it's there for the purposes of any interaction that follows.

WBG on Archangel of Thune + Soul's ...

3 days ago

Do I get the +1+1 tokens right away? If I have souls attendant on the battlefield and I play the Archangel?

FancyTuesday on Is walking Ballista ping ability ...

3 days ago

Both are activated abilities. Activated abilities are anything that has the syntax

Cost: Effect

Walking Ballista's ping ability clearly meets that criteria. Cost (removal of counters), colon, effect. Crew is a bit more ambiguous, but just look at Ballista Charger, it's there in the reminder text. Anything where you pay a cost of some description to cause an effect is an activated ability, as distinct from triggered abilities which watch for conditions to be met.

Thebiggalactus on Is walking Ballista ping ability ...

3 days ago

I'm making a standard deck that uses Harsh Mentor, and I remember people talking about if it affected Walking Ballista but I cant remember if it actually worked or not. I have no clue if it shocks them if you crew a vehicle either. Thanks for any answers! Its really appreciated.

FancyTuesday on Question About Turns and Casting

3 days ago

"Until end of turn" always means "the end of >>this<< turn." All "until end of turn" effects are wiped out at the cleanup step of the ending phase.

514.2 Second, the following actions happen simultaneously: all damage marked on permanents (including phased-out permanents) is removed and all “until end of turn” and “this turn” effects end. This turn-based action doesn’t use the stack.

Savage Ventmaw adds the mana to your mana pool during your Combat Phase. After your Combat Phase you have a Post-Combat Main Phase where you can cast creatures and other non-instant speed spells as you can in your first Main Phase.

QuilavaUchiha on Question About Turns and Casting

3 days ago

Savage Ventmaw allows me to add a lot of mana to my mana pool that doesn't empty until the end of the turn. What does "until end of turn mean though"? Does it mean until the end of my next turn or the turn that Savage Ventmaw attacks on? Furhtermore, can I cast creatures, sorceries and enchantments with this mana, or am I only able to cast instants with it because of when this mana was added to my pool?

Neotrup on Pattern of rebirth on academy ...

3 days ago

Both abilities trigger at the same time, and as you control both of them you put them on the stack in any order. They will resolve in first in last out order. In short, yes, you can fetch in either order.

Warxuaroz on Pattern of rebirth on academy ...

3 days ago

My Rector is enchanted with the Pattern and dies. What happens? Do I decide in which order do the abilities resolve or is there a fixed order? I'd like to gain the most out of this situation and, let's say, fetch for Purphoros, God of the Forge as an enchantment and an Avenger of Zendikar. Can I make the planties trigger Purphoros?