mtg, mtg cards, magic the gathering, gaming, geeks
would you care to take a look my my possibility storm deck?
Really like the deck! Running a slightly more tempo based Izzet at the moment, but your deck looks really solid! One question: why and when do you use the Izzet Keyrunes from your sideboard? They're and interesting choice and I would love to know what match up they give you an edge against!
Yeah, I sort of threw this deck together out of what I had and its done alright, it's won more games than lost, but that's mainly among my friends. I'll definitely keep this in mind and perhaps try out the green black elves deck you suggested. Thanks for the advice!
When I branched off of standard, i first built an EDH deck to get away from the competitive scene and just get a group of 5 to play. I built a modern deck recently because I do really enjoy competitive 60 card play, but in my opinion modern is more enjoyable than standard. Choosing between the two is really difficult. It comes down to, do you want an EDH deck to mainly play in a semi-casual way, or a modern deck that functions competitively like standard. Thats how I feel at least. The best move: make both.
-2 strionic i cant really see a scenario where you wanna play it tbh as it so mana intense. instead i would put 2 dragonshift in that slot. since
1 make ur tokens 4/4 flyers and 2 it stacks so when you turn cyclops into one he will become a 7/4 creature
i wouldent put in electromancers in this deck tbh mizzium is a midrange spell and you should have
1 either so good board control with ur instants tht u dont need to cast it or 2 enough mana when things get out of hand so u have to use it. And also if u use dragonshift their dudes wont be a problem you can just overpower them with your dragonshifted creatures
hope my advice been helpful and i do like the concept of this deck playing alot of underestimated cards (kinda why i wanna see dragonshift played to and its a good card)
No Command Tower? And I was thinking I'd take out the 5 filter lands, the 4 vivids and a forest for the Shocks, and then maybe one of each basic land for the Panoramas? After that I can cut a few of my 'basic land' tutors and replace them with 'Forest' tutors so I can tutor for the shocks, and cut the rest for additional cards for the deck.
First of all, I wouldn't start with a mono-colored deck unless you have a really casual playgroup, as most mono-colored EDH decks are highly limited. Go for at least a two-color deck. I'd say for your first deck, find a commander you like and build a deck around them.
Your commander starts the game in the command zone, btw.
I loved the concept of this deck and built a modified version myself here: Esper Control - Budget Version. After a bit of playtesting, though, I decided to swap out the Opportunity for Divination . A little later, I swapped those for Pilfered Plans . Pilfered Plans is two cards for three mana (same as divination, and same ratio as Opportunity) but also adds in the perk of potentially removing something evil. I also run Psychic Strike instead of Essence Scatter because it's less frequently a dead card.
The problem with Mistcutter Hydra
against esper, is esper uses a lot of kill spells in black that doesn't care about the pro-blue/can't be countered part. I'm thinking Stormbreath Dragon
might be better than Mistcutter Hydra
for you in those match ups. While not going to be great against esper, it's a finisher, something you drop and swing for lethal. But I like the r/g midrange deck matchup against esper the best.
@adventfaith That is the kicker though, you have so much target-able damage you can cut from them, I'd cut at least 1 Shock and 1 Lightning Strike to add the extra land, the Voyage's End are way too useful, in comparison to the amount of burn you have.
The Guild-Gates, only slow you down dump them for the steam's or basic land. Many of the Pure Izzet decks run only basic land, as anything that comes into play tapped slows you down. Steam Vents is an amazing card 1st or second turn, after that its moot. you definitely have a good spread going keep up the good work. (get more lands in there.... at least 22)
I'm new to EDH/COMMANDER. Never played before, and never really wanted too. Decided to challenge myself and build a deck so I can have some variety amongst my decks. I have a couple modern, one legacy, and some casual. I only play casual, but on the off chance I go to a shop and they have an event I want in on, I'll be prepared.
Now that that is over with, I'll probably make a mono green EDH as that is the highest number of extra cards I have(I don't want to have to scrap other decks to make this and green is a favored color to me. My question is where do I begin? How many creatures/lands/instint/sorcery/enchantment/artifacts to use? When does your Commander enter the Command zone?
Thanks in advance for reading and answering this, sorry for rambling too : )
fetch lands to make it more slightly consistent would be nice... but those are a tad bit on the expensive side. you can, however, use Flagstones of Trokair as a psuedo-fetch land in mono white. play a flagstone. then when you get a second one, tap the first one for mana, play the second one, sac the first one(which you already tapped for mana) due to new legend rule, fetch a plains and out it into play tapped (you already essentially tapped it for mana), and there you go.
Doomed Traveler is awesome 1 drop spirit...
Latch... yes I know, 3/1 ... BUT.... your deck can give +4/+4 (drogskol)......... 7/5 and hexproof ??? Even with 2X Drogskol, (possible get OTB x2???) that is still a 5/3 hexproof Unblockable for 3 CMC and with Angel of Flight Alabaster ... next turn recast... for 3 CMC
I don't really understand where this deck is trying to go, but you are missing at least 23 cards. If you are wanting to go the mono-black route, then I'd put in a few Mogis's Marauder . Probably a few Doom Blade , other than that, I would have to see what the rest of the deck looks like.