Was going to go with mostly KTK as that's really the only set I know. I have been reading Narset wrong this entire time and it's non-creature spells. I'll be taking out Icefeather Aven , Mardu Roughrider and 2 Snowhorn Rider . That brings me down on the creature count and it allows me to have 6 more slots for instant, sorcery, enchantment cards.
Would you mind if I tried my own hand at making a deck like this? It seems like fun!
I have a similar build that someone else inspired and it uses Dictate of Karametra which is sick for generating mana.
@CanadianShinobi You're not the first person that advises me to use Perilous Vault
haha. Maybe it's time to listen.
I agree with how easy is to play around AEtherspouts once you opponent know you have them, but i like Ashiok so much... His mechanics appeal to me since i like milling and stealing things from my opponents and it can be a win con as well.
I appreciate your feedback and thank you for your suggestions.
@ColdHeartedSith Yeah... Thousand Winds
does not fit in here because it is a creature that can't defend itself like Prognostic Sphinx
or Pearl Lake Ancient
can. Not to mention that Morph isn't a bluff with just one creature in the deck... xP
In terms of non foils, English language, non promos etc. (just normal cards): I own my edh deck (lots of old tutors and a few ABUR lands), and a rock deck in modern (goyfs, lilianas, dark confidants).
But then I'm an old guy with a job so it doesn't count.
The main point is to get as much mana generation as possible and then cast Villainous Wealth .
I did not add Sylvan Caryatid to keep the price low.
Any ideas for faster ramp without Sylvan Caryatid or for better stalling cards are appreciated.
Ah, in which case that counts it out for use in this deck as I want to keep it modern legal.
I have a play set of most shocklands in german as well as my English ones because german is a really cool language in my opinion. I also have a collection of foil shocklands that I've picked up over the last year or two.
I have a german Myr Superion because the translation is AMAZING. That's a fun one.
I have a full art foil Damnation , a full art Unmake , a full art foil Day of Judgment , a full art foil Blade of the Sixth Pride (which is probably my favourite card for some reason), and a full art Mortify . All of these have really cool images.
I have a foil Merieke Ri Berit which is very nice.
I have an altered Teneb, the Harvester which I'm a big fan of.
Although I think all of that is lame in comparison to my girlfriends collection which includes a foil copy of almost every sphinx printed in magic. For the lolz.
Creature (18)4x Akroan Crusader4x Favored Hoplite3x Frenzied Goblin4x Monastery Swiftspear3x Satyr HopliteInstant (16)4x Coordinated Assault4x Defiant Strike4x Gods WillingMTG Card: Gods Willing4x Titan's StrengthMTG Card: Titan's StrengthEnchantment (8)4x Dragon Mantle4x HammerhandLand (18)10x Mountain8x Plains
DescriptionThis is a 1 Drop Red White budget deck I want to make.
Would Like suggestions for a sideboard and any changes that would be better.
Also cheap lands that would help?
I happen to have a xenagos lying around in my folder, Stormbreath is a bit pricey, but i'll look into it, Savage knuckleblade does seem to a bit on the cheaper side. And yeah, The more I thought about it, The more I realized Taigam's schemeing isn't as good as actually having the cards in hand. Thanks for the advice man.
No this is definitely intended to be a mono red deck, I also wouldn't want to gain control of an opponents creature on their go because I couldn't attack with it to deal them damage.
Lightning Bolt is only a must in burn decks which this definitely isn't, plus I hate to follow convention as you just end up with variations on the same core decks.
Thanks for the input and I will take into consideration all of what you said. The only reason rabble and blood aren't in here is I don't have the money to spend for them. But beside that you make a great point with the Ascendancy. I also like the charm cause it is the only other instant besides stoke the flames that can take out course and the tokens are also helpful.
ty dude :D
Someone sugestion about mana, sideboard or mainboard?
I'm also looking for comments on the mana base and I'm open to all suggestions. I intend to keep the Mana Confluences because every now and then they could provide a Red or Green mana for 'Ashioked' creatures' activated abilities.
Indeed they would but the tempo of this deck is just about right for what I want it to do, hence not wanting to up the cmc anymore than it is atm.
Hmmm... this looks charming. Have you considered Tamiyo, the Moon Sage ? Or would she be out of your price range? She'll definitely fit the theme.
Oh one other thing! Vs Mirror match your Zurgo is going to be quickly killed by Bile Blight , Utter End or Crackling Doom . While there isn't much you can do about the second two of those Mardu Ascendancy protects against Bile Blight quite well.
Many thanks. I will build a variant of this concept and take it to at least one FNM for funsies.
@nextlevel ordeal of nylea is the engine for this deck. Without any card draw you need the mana ramp rather than extra protection.
@forgeddeath you have lots of options, something heroic like phalanx leader (although more susceptible to removal). Sylvan caryatid to negate loss off cheaper auras, less aggro but more consistent mana base due to added protection.
@snooperz if your meta has a lot of sac spells, I'd sideboard in gift of immortality for banishing light.
First of all, I think you've got some awesome cards to work with. I do agree with Darnok, you should be running more lands, if you really think lands are dead draws, consider adding Treetop Village . Your mana base is a bit hard to work with, if you want to get a little more serious, I'd suggest running Woodland Cemetery and/or Overgrown Tomb .
It's hard to give you advice on your deck, since I'm not really sure what you want to do with it.
In my opion, the creatures that I would take from the deck would be:
1 Brigid, Hero of Kinsbaile because you have to pay 4 to use her, and she only gives 2 damage
1 Kinsbaile Balloonist , also a ver expensive card and the effect is good, but it only affects one kithkin.
2 Kithkin Zephyrnaut , it's good, but still there better kithkins to use instead of him.
As for the Militia's, I would remove the 2 Pacifism , they will bring you more help then pacifism.
This is just my opinon, ans obviously the final word is your's.
i knew that... ;)
to bad tho, that your only comment is that...
If you want to speed this deck up, run land acceleration. There's no such thing as fast lifegain unless you have a lifegain based win-con like Felidar Sovereign .
Just Wanted to point out what are the best warriors atm. Goblin Rabblemaster & Bloodsoaked Champion . Also I think you are really underestimating Mardu Ascendancy . In my mardu deck (which is board control through Stax, not really aggro) if I do get a T1 and T2 Champion and then a T3 Mardu Ascendancy there is not much my opponent can do except drop an Anger of the Gods .
You will lose to almost any deck that has more kill cards than you have creatures plain and simple. An easy remedy is the Mardu Ascendancy (woah dual ussage enchantments for aggro!) which not only protects your creatures turns 3+ from a lightning strike but also helps you overwhelm!
Aside from these suggestions I want to mention that the amount of instants and enchantments you have is a little to high. I would try to cut it down from 15 to 7 or even 9 if you want a lot. In those places consider Mardu Skullhunter . Champion of the Parish is not a warrior so you've only got 3 options for putting down a Mardu Skullhunter turn 2 for raid. This is easily acheivable with Bloodsoaked Champion , Disowned Ancestor or Mardu Hateblade . I think in the first 4 turns both Bloadsoaked and Hateblade are better because if you drop a Mardu Ascendancy turn 3 and can attack with a Hateblade turn 4 that's going to get deathtouch you've gotten at least one token. This means turn 4 your almost guaranteed to be able to drop an Obelisk of Urd even without a Mardu Charm making three tokens. (But the charms are definitely great!)
One last thing if you do end up cutting your enchantments down also consider Read the Bones
Good call with Armadillo Cloak, the other cards are a bit high cmc for me. I've been trying to speed this deck up as much possible and some more 4 or 5 drops would start to slow it down again.
Sry forgot the Manabase:
1 or 2 Urborg Tomb of ......
Mana Confluence i dont like it, and in you shell atm the 3 butcher copies are the only way to get Life back. better some painlands for turn 1-3 and than because of bloodstairn you tab it more for colorless than for pain.
Jace's Phantasm might be worth sideboarding, its a nice 1 drop that can be deadly when the mill gets going.
It's worked week in my mill deck, Mill 2 Kill, if you wanted to check it out.
I would expect Awaken the Ancient to be in here when looking at the title.
Perhaps you try :
3x Hordeling Outburst
4x Foundry Street Denizen
3x Magma Jet
2x Obelisk of Urd
1x Butcher of the Horde
1x Goblin Rabblemaster
1x Chief of the Edge
3x crackling Doom
2x Sorin / Tymaret / Grim Haruspex / ( But Sorin is the top Pick here)
so just suggestions good Luck ! ;)
Armadillo Cloak instead of Unflinching Courage. You can stack Armadillo Cloaks with Behemoth Sledge for double lifelink. Or stack multiple Armadillo Cloaks for whatever reason.
Phytohydra is always good. Helps against infect too since it effectively negates the damage dealt to it.
Despise is just amazing in this meta, it's what you want imo.
There's a list of cards. Any of them will go in this deck just fine.
Soldier of the Pantheon makes a nice, early beatstick. And the protection/lifegain from multi is just gravy.
So, I've been playtesting with the most recent version and I've run into a few minor issues. One is that with such a low creature count, springleaf drum will frequently be a dead draw. It's nice for the extra turn boost when it does work, but all too often it doesn't. This can be fixed in one of 2 ways. You can either replace them with 2 more lands or you can add a few more 1-2 drop creatures. A singleton Artisan of Forms would be interesting at the very least and possibly good, Disciple of Deceit can help you make the most use out of your cards, and Spiteful Returned is a decent heroic enabler, though it seems you have plenty of them as is.
I would also suggest replacing 2 of your basic lands with copies of Dismal Backwater. I like to run 12 potential turn 1 plays in my decks and by adding 2 additional tapped lands, you can complete that 12.
Finally, I feel that your deck should definitely run a copy of Murderous Cut . Having one may not make a huge difference in every game, but it keeps you from drawing multiple and being unable to delve enough cards and it frequently gives you a 1 mana kill spell in the mid to late game.
you dont need so much discard creatures, but more revovel (murderous cut, bile blight etc.) because even when you OP has to deck and he Topdeck 1 or 2 big nasty Threats, and brings them on the Table you might be in trouble.
Thanks a bunch ;) I'm still looking for combo's that aren't too strong, but not so weak that they're never going to happen either. These were just some of the better ones i came up with and I'm a fan of making up names for combo's it's kinda my thing.
It looks pretty solid...but only running one basic swamp for your black might be risky if someone drops a nonbasic land nuke..but overall seems pretty solid