JWiley129 Possibly it didn't help because rulings in Congregate
don't specify that it's a single life gain event. Since you get counters for each creature with lifelink even though all damage is dealt simultaneously and the life is gained simultaneously with the damage dealt it is perfectly reasonable for a person to assume that "gaining 2 life for each creature on the battlefield" could mean "X gain life events occur where X is the number of creatures on the battlefield". It doesn't mean that but that's besides the point when it comes to asking questions.
Hostile tone against people who just ask questions is not a good practice.
I like it. +1 ill suggest Seeker of the Way . Even with only 10 triggers atm, its a great way to power through.
NebulaSpiral yes, the general idea is to sacrifice creatures for power, then regenerate them. Overrun looks like a great win con, and with a Fog would at least protect me from one person after going in for the kill. First time I've heard of Grimoire of the Dead too, an interesting card that keeps to a zombie theme. Thanks for the suggestions.
I love this idea, it seems great, though from experience playing Heroic, your creature/trick count is a little off. For a good hand you need a few creature, enough tricks to pump the and lands to play those. I'd return the Lagonna-Band Trailblazer , since its a good early 1drop blocker, and instead cut one Solidarity of Heroes and one Hardened Scales , since with17 creatures and 23 tricks, you'll be drawing to many for no creatures to pump.
If you could, you should consider splashing black with Temple of Silence or Llanowar Wastes (I'd go the pain land over the scry land, cause the scry is a little slow for what seems to be an aggressive deck) for an Abzan Charm . It provides you with a removal and a card draw for when you need those extra tricks/creatures, and it gives you 2 +1/+1 counters to distribute for more versatility, since you can either get both on one or on 2 creatures.
I'm sure the meta will adjust to it once it becomes more popular. Doesn't seem broken. Weirdstorm can win on turn 2 also (probably more often that this deck), and it even gains some more consistency with Dig Through Time , but it probably won't be a T1 deck
@lucasco Thanks for the feedback. I'm going to keep testing different things. I'm strongly considering Seeker of the Way as I watched it do good work in the SCG open. One thing I like about Brimaz is that he's a brick wall. I'm still thinking Satyr Firedancer might be the best thing for me since it makes my decision making super easy and eats removal that could be used on rabblemaster or mantis. If it's not removed it's just silly.
This is a midrange deck... a superfriends deck wouldnt only have 6 walkers in , and a control deck wouldnt have 20 creatures
to many one ofs and your creature selection is weak.. you want you big guys to do something when they enter the battlefield...Indulgent Tormentor, Soul of Zendikar, Ob Nixilis, Unshackled. all do nothing... add in Polukranos, World Eater , more sylvan caryatids and even more sagu mauler, you could cut the master of feast since getting 2 black turn thre eis pretty difficult since you want green right away. your sorcery package is weak. more planeswalker would be nice.. Rattleclaw Mystic and Boon Satyr are alot of fun
hey +1 for Sultai. who doesnt love some Naga ;)
i dont know much about Standard TBH but i think you want as many scry lands and pain lands as possible. to speed up your mana base and to scry down lands in mid/late game.
You could swap your Clone out for a Clever Impersonator - feels really good thematically. Also, a card I've had a good experience with is Grab the Reins . Instant speed threaten with the potential for permanente removal.
Hey! SoulTycoon here. Really enjoyed our match on Untap.in.
I like the deck so far, I think it just comes down to meta choices as to sideboard/mainboard here. I cannot more highly recommend Seeker of the Way . It will solve a bunch of your problems. The only card I don't like in here is Mindswipe , which I think is just better as a Negate unless you're going for the control route. Also, I'd probably take out the End Hostilities and just leave it up to the 4x Anger of the Gods sideboard to fill that role.
Good luck comrade!
Yeah ofc thats in the the description. Thats why there are not only cmc1 auras in there. But its still a huge threat. Good thing it hits each player and cmc1 is the cornerstone of modern so ppl are careful playing it.
No I usually dont cause I have draw power in Sign in Blood . I like to at least have five mana in a game so if it go late into a match I can bestow my creatures. That crap wins games.
I have a creature that's been declared as an attacker, my attacker is enchanted with vigilance. My opponent destroys the enchantment in response to declaring attackers. What happens to my creature that's already been declared as an attacker? Does my creature now tap or has it passed that stage?
Battlefield Thaumaturge is awesome with launch the fleet.
If you're after more of an infect feel for your general, why not have something like:
Mudkipz, the splash champion (3)(U)(W)(B)
Legendary Creature - Merfolk Rogue (rogue is thematically better than wizard IMO)
(3)(U)(W)(B) - Creatures you control with Islandwalk gain infect until end of turn.
(U) - Target creature gain Islandwalk until end of turn.
(B) - the next time target creature with infect deals combat damage this turn, draw a card.
As for stuff to cut - Witchbane Orb , Leyline of Sanctity , Control Magic , Treachery , Copy Enchantment , Dream Fracture , Soul Manipulation and Armillary Sphere (if you still want it in the deck, run Burnished Hart instead) should all go.
This deck is pretty damn fantastic. Would play! +1, definitely!
i was thinking about it but i think its WAY too slow, sure hexproof is fun but the rattleclaw can allow me to play any card in my deck by turn 3! and by the time they realize they can kill my rattleclaw is when its just too late >:D a problem though is control decks with thoughtsize ;c but i think stubborn denial has that well, under control ;3
I'm glad you decided to continue updating the deck. I was hoping to see how you would update thru Khans.
Have you put any thought into adding Grimoire of the Dead ? I mean that is the main strategy right? to get it all in the grave and bring it all back for some awesome over kill. Another good addition might be an Overrun
there is not a single deck with red in it that does not benefit from a playset of Goblin Rabblemaster s
Yeah its in the the description. Thats why there are not only cmc1 auras in there. But its still a huge threat. Good thing it hits each player and cmc1 is the cornerstone of modern so ppl are carefull playing it
It is not possible to "go back" in combat damage steps. Giving a creature with Double Strike First Strike is redundant.
510.5 If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
The wording is such that the game won't make any more combat damage steps, it checks for creatures that did not do damage or have Double Strike.
I also think you can cut kerry. His draw is kind of overshadowed by what your other draw engines will be doing and the lightning bolts aren't that great in edh
Yeah its the the description. Thats why there are not only cmc1 auras in there. But its still a huge threat. Good thing it hits each player and cmc1 is the cornerstone of modern so ppl are carefull playing it
@Sithos Thanks for the suggestion. I agree, I didn't really know where I was focused.
Hello TolarianCommunityCollege! Your recent Sliver commander deck seemed really cool and I enjoyed your suggestions and reasons for the deck. However, would it be possible if you can make a guide on other commander decks, such as Mono, Wedge, or even theme commander decks.It would be interesting to see what you can come up with. Later!