2 minutes ago
Looks like a good start. I would suggest 35 lands minimum.
Look at improving your sacrifice fodder. Search for creatures with the “Afterlife” ability.
Also feel free to check out my deck for possible ideas.
13 minutes ago
Can you maybe explain to me what your play is exactly, when you would copy all artifact tokens into treasure artifacts? Because as far as I can see, you don't have a lot of high mana cost creatures, no extraordinary low cost spell combo's. And also you have to sacrifice those tokens after you've tapped them and I don't yet see you gain more tokens by sacrificing these.
But the thing is, I think you do have a great play with it, I just don't see it. So if you see my comment, please explain it to me, because I'm very interested.
47 minutes ago
Hey boys and girls! I wan't to try out Carpet of Flowers in my Meren of Clan Nel Toth deck but am really insecure about what to cut. Normally I have a golden rule of 36 lands but atm I think about cutting the Evolving Wilds for the carpet since it feels like I got plenty of manaramp adn colorfixing isn't that much of a thing in dualcolored decks. I'd like your opinions on this or on what to cut instead. Thank you in advance and have a great week!
Here's the decklist:
48 minutes ago
There are a number of nonlegendary cards that represent individual characters, which otherwise is usually reserved for legendary creatures. Ask in the playgroup if you can use it as a commander and, in my experience, most of them will not mind. If you were to enter the deck into a competitive event, then no, it would not be permitted.
The 'Commander' card or cards in the deck builder here doesn't check to see if the commander is legal any more and give you a warning. I imagine this is because of the popularity of Commander-variation formats that each allow different things in the command zone.
1 hour ago
Rakdos, the Rampage of the Underworld
Legendary Creature - Demon
Whenever you discard a card, each Demon, Imp, and Devil creature you control deals 1 damage to target opponent (each may target different opponents). If 3 or more damage is caused this way, Rakdos, the Rampage of the Underworld gets +2/+2 until end of turn.
Come, come and play in my domain. My friends are hungry for pleasure again.
4 / 5
That should synergize with the Madness ability really well (also cycling, if you're into that). Red/black has a lot of abilities that synergize with self-discard. My only reservation is that, to keep it on theme with the character Rakdos, I had to give it flying/trample and a decent body, which ups the mana cost, when for this kind of damage this is an ability you want on the board earlier... anyway it's probably fine.
Next challenge: Create a new take on either Heliod or Nylea from Theros, keeping them within their respective mono colors.
1 hour ago
I really like this, love the cool human synergy going on here too!
With Aether Vial and nothing costing more than 2cmc, you should be able to shave your land count down to around 16 i reckon.
Saying that, i don’t think you should run Ghost Quarter as you have so few outlets for colourless mana. I’m concerned you’re running a lot of exotic lands, that don’t appear to be helping you any - considering you’re mono-white, all that’s going to happen is spending a lot of money on lands just to get screwed by Blood Moon . Just run basic plains.
1 hour ago
Unbelievalee you really out some thoughts in it, and I truly appreciate it. I prefer to stay away from artifacts, to maintain the illusion of the deck, but you hit me with lots of fresh ideas about creatures and enchantments. Thanks.
1 hour ago
Ramey's Call to Slaughter
Cast Ramey's Treasonous Horde only if you control Ramey, Emboldened by War.
Untap all creatures you don't control and gain control of them. They gain haste, doublestrike and +X/+0 where X is the greatest power among creatures you own until end of turn.Sacrifice them at the end of combat.
Nobody dared to face him,so everybody willingly followed him to their deaths.
Recreate a colored Eldrazi titan or create a new one to command the (probably?!?!)Rakdos Madness theme deck for the upcoming Commander 19.
2 hours ago
Here's the math:
- In its current config (3x untapped Green-only sources, 1x untapped Red-only sources, 12x untapped Dual sources, 14x 3-drops, and 8x 4-drops), the deck has a 43% chance of generating 1RR on Turn 2 (important for Pillage or Molten Rain ) and an overall 42% chance of being able to cast a 3-drop on Turn 2 and a 4% chance of a 4-drop on Turn 2. Now, this is from a goldfish simulation, so obviously things like mulligans and opponent interaction can change the real-world results. But the numbers are still useful for comparing different manabases.
- Replacing the 4x Rootbound Crag with 4x Basic Forest gives the deck 7x untapped Green-only sources and makes it much easier to cast a Bird/Elf/Sprawl on Turn 1. This raises the chance of having 1RR on Turn 2 to 54%, and yields an overall 50% chance of being able to cast a 3-drop on Turn 2, and a 6% chance of a 4-drop.
Here's a write-up on the simulation, if you'd like to check out the numbers yourself.
2 hours ago
So I made a Jeskai (White/Red/Blue) with Kykar, Wind's Fury as the commander. And i'm mostly happy with the way it runs I feel that there are way to streamline the deck if anyone has any ideas pls let me know. You can find the deck list here Spirit Wizards
2 hours ago
Honestly Thran Dynamo is almost a must if you want this deck to keep at a good pace & remain consistent. The card i would remove would be Rings of brighthearth since most of your "good" abilities are mana abilities and by the time it becomes significant you should already have pretty much infinite mana.
Unwinding clock helps cast before you have infinite and is another way to untap grim monolith or Metalworker. If you figure out the right mulligan strats this deck could be pretty consistent turn 5-6 win but we need a card that is pretty much kill target player. That's why blightsteel is really good here and can even on real good hands be played turn 4 and even turn 3 in perfect hand scenario.
Next, Inventors fair, a land that tutors for any of your combo pieces. Oh, also, manifold key; it's voltaic key but with a rogue's passage ability and the artifact still only cost 1 mana. This way you pretty much just have more consistency in the deck and have a second "competitive" turn 1 play.
CARDS TO REMOVE Endless One Replacement:Blightsteel Collossus
Why: Blightsteel is essentially kill target opponent next turn. With both Manifold Key and Rogue's passage we make him unblockable, also he just has trample. Why yes with infinite mana we get inf/inf on Endless One it requires us to have the combo while blighsteel doesn't and is better/faster than paying 20+ mana to make endless one into a win con or player killer. Endless one looses to chump blockers with it's lack of trample and becomes worse against life gain.
-To be Continued in my Next Comment
2 hours ago
Seems to me that you could do with a back-up plan for all the ramp you have if you can't do anything with it.
I might suggest The Gitrog Monster and Scapeshift . You end up with the same amount of lands, assuming you haven't surpassed the halfway point, and a buttload of card draw thanks to the frog that ate Thalia.
Plus, the Frog has good synergy with the whole landfall thing you're going for.
3 hours ago
Is there an official rule as to whether or not Uncle Istvan can be used in an EDH deck as the Commander? He clearly "should" be a legendary but is instead currently a Human. This website does not give the red text that alerts you to UI being used as a commander either, and no one I have seen online says he cannot be used as well.
So...can I? Like, let's say that some mono black deck that just happened to use him was lucky enough to get into a competitive event, would that be allowed?
3 hours ago
If you run all basic lands and have good ramp cards you can have fun with stuff like Destructive Flow . I run it in my Vaevictis Deck (OG Vaevictis) and its insanely powerful. That card has helped me win countless times in all different types of table, both high and low power. You can also run stuff like Tainted AEther or Burning Sands and destroy people's lands when you force them to sac stuff using vaevictis ability.
3 hours ago
So I still own a Spore Frog and had used it for the deck but I personally felt like it hasn't been worth for the deck. Like I never really want to tutor for a spore frog when I can tutor for stuff like Mindslicer or Sakura-Tribe Elder or It That Betrays and so on.
I do own a Protean Hulk but I dont know if its necessary for the deck, I've already got many ways to tutor the mike+trisk combo or just lock/beat people out with one of my big creatures or a contamination. I might consider it however I do feel like that card is pretty degenerate even though I run a shit ton of tutors in this deck lol.
Is Walking Ballista better then Triskelion? They both seem pretty similar in function. I guess I can bring ballista from the yard easier then triskelion when using meren ability. I will consider it and if i get a copy I might as well switch out.
Thank you for your advice if ya have any more tips/suggestions for cards or cuts please let me know. This is my high power edh deck compared to my other 4 which are meant for any table. So I do appreciate all your tips and advice especially the protean hulk one. I have always been on the fence with that card cause it was banned for a reason and I dont know if I want to put it in my deck.
I am considering putting a Bob and a Yawgmoth's will in the deck. Any thoughts about that?
3 hours ago
Short, but sweet one - I love the concept of world enchantments, but I think the problem with it was it was too similar to legendary rule to be able to coexist properly.
I think with the status of legendary-ness currently lost, I think world enchantments have a place to thrive once again in modern magic. I think design-wise, it would not jam with current set design and planeswalkers ruin world enchantments - they are permanents who make the gameplay revolve around them, but you can also attack them.
Overall, great early on design, but we have moved on to other, not necessarily better, things by now.
4 hours ago
First of all, I would replace Angelic Gift With either Gryff's Boon or Rancor , just like you said in the description. Why? Because Rampage of the Clans would destroy it, and it gets returned to your hand/battlefield whatsoever. Then, I would highly recommend a few copies of Collected Company , since it can be cast in an opponent's turn. Did it occur to you that red als also some great centaurs? For example, Burning-Tree Shaman , Stonebrow, Krosan Hero , Nikya of the Old Ways and Fanatic of Xenagos . Utopia Sprawl is in my opinion better than Verdant Haven . Then there's Conclave Cavalier , which is totally bonkers, although that strategy would not be effective when running Collected Company . Rosemane Centaur is also a good addition, but mainly if you run lower CMC creatures. And even though Genesis is not a centaur, flavourwise it would be a nice addition to this list. Maybe one copy of Fated Intervention for some instant-speed pressure. Tribalwise, I would highly recommend Metallic Mimic or Adaptive Automaton to replace the Stoneforge Masterwork , and you can even sacrifice them to Rampage of the Clans , for more value/pressure. Maybe a Mirror Entity to boost your crew in mid/lategame? If your having trouble getting the right creatures at the right time, maybe Eladamri's Call would be a nice tutor in this list. For fun, I would maybe even run a copy of Descendants' Path . You could also add some artifacts that suit nicely in any tribal deck. Think of cards like Icon of Ancestry , Obelisk of Urd , Bow of Nylea , Eldrazi Monument or maybe even Coat of Arms . Maybe even add a Selesnya Signet for fixing. All artifacts which you can even sacrifice to Rampage of the Clans . Also consider some Changelings, since they're basically just Centaurs... Chameleon Colossus . You could also add Oath of the Ancient Wood , if you're planning on running this amount of enchantments/auras. Then there's lands. I realize you want to keep this list budget, that's ok, in your case I would still run several Canopy Vista , Fortified Village , Temple of Plenty , Mutavault (which is a centaur), or Oran-Rief, the Vastwood . Chronicler of Heroes goes nicely with Lagonna-Band Trailblazer . Centaur Omenreader is also a pretty solid card by simple making your creatures cost 2 less when it's tapped. You also need cardadvantage. Think of cards like Harmonize . Also, in this meta, you'll need some hard removal. Think of cards like Dismember , Path to Exile , Generous Gift or Beast Within . You can also consider some allround lords and anthem effects. Maybe cards like Wilt-Leaf Liege , Always Watching , Glorious Anthem , Gaea's Anthem , Radiant Destiny , Hall of Triumph , Force of Virtue , Beastmaster Ascension or Collective Blessing . Maybe even a Song of Freyalise ? Yet again, all cards you can eventually sacrifice for Rampage of the Clans . You could even add some retrieval in this list, think of cards like Noxious Revival , Regrowth or Eternal Witness . Sideboard wise, I would highly recommend cards like Rest in Peace , Stony Silence , Dryad Militant , Krosan Grip , Damping Sphere , Grafdigger's Cage , Leyline of Sanctity .
This is it for now. When anything relevant comes up, I will let you know.
Keep up the good work.
4 hours ago
I mean tappedout is a bit old and running it with adds active has always been problematic in the past (remembering the good old days when straight up animated porn adds would pop up and randomly start moaning in the middle of a college lecture).
But it could also just be your pc begging you to let it rest a bit, maybe defrag, but it could likely be a script on an add that was poorly written causing a bug if the page is left open too long.
4 hours ago
If you're looking for advice I can tell you that Loxodon Warhammer definitely belongs in the deck as well as two or three more lifelink guys. The synergy between your commander and lifelink is kinda huge. Also you can definitely get away with Wrath of God -type effects as your commander can casually give your whole board indestructible on your postcombat main step.
6 hours ago
Ramey, Emboldened by War
Legendary Creature - Human Barbarian
Whenever Ramey, Emboldened by War attacks, you may choose one:
- Creatures your defending opponents control get -X/-0 until end of turn where X is your devotion to black.
- Ramey, Emboldened by War deals X damage to any target where X is your devotion to red.
- Creatures you control get +X/+0 until end of turn where X is your devotion to green.
- You gain X life where X is your devotion to white.
"Sate your rage with war! Quench your thirst with blood! Stave your anger with death!"
Make a Legendary Sorcery that would fit very well into a Ramey precon deck.
6 hours ago
You should elaborate on CoF a bit more cause with only basic lands out Peregrine is better because it doesn't require a third party. CoF is better in the sense it can go off fast if you have two bounce lands or 1 bounce and Temple of the False gods. A two card combo is always better than a three card combo
6 hours ago
Thanks! Yup, still not getting notifications =/. Anyways, my personal policy is to not trade away reserved list cards for non reserved list cards. However, if you can't find much else, I'd be willing to part with 1 of those 3, preferably either mind over matter or pact of negation before palinchron. I just updated my binder (along with some decklists of more cards in decks in my description), so please take a look! As far as izzet/temur stuff goes, there should be a bunch more now!
7 hours ago
OOoo yes, definitely putting in Yawgmoth, Thran Physician and Liliana, Dreadhorde General . I'd rather use Shadows of the Past if I'm gonna try to scry. I see what you mean with Drana, Kalastria Bloodchief but I've been play testing it and it is absolutely insane how much mana I can generate with this deck, and she is an amazing mana sink. I actually may be looking fo more mana sinks like Exsanguinate . Barter in Blood goes towards making the whole field sac creatures, which is my main goal. I most often play with big groups in free for all. And you're right with Spawning Pit , I have plenty of other sac outlets, I just am still looking for more creature fodder to sac.