C14 doesn't seem to be bringing much stuff to this deck. Yet the extra Sol Ring s will help and one of those will be added here. Myriad Landscape will too and I'm keeping an eye on ther Gale which sounds quite interesting too.
Doubling Season does indeed double the number of loyalty counters added.
Furthermore, the initial four loyalty counters are placed on Elspeth when she enters the battlefield; Doubling Season sees this placement of counters and doubles it. She would start on eight and could use her ultimate straight away!
With the anthems though, Crusader of Odric can be ridiculous. Especially since you have Odric letting you control the board. With the minimum number of creatures out and no anthems, the Crusader is a 4/4 for 3. Given that this deck is creature heavy with a fair amount of token generating and has lots of anthems, the Crusader wouldn't be small anytime you use her. Idk. It's the same reason I was asking about Palisade Giant . (x Whenever the Crusader hits the field, there's already lots of creatures and she starts off as a 5/5 or 6/6 with anthems out, making her a 10/10 with all kinds of nasty abilities. You just..cringe a little. lol Shove her in the Lightning Greaves and swing with Odric and 3 other homies late game for gg.
10/1/2005 Planeswalkers will enter the battlefield with double the normal amount of loyalty counters. However, if you activate an ability whose cost has you put loyalty counters on a planeswalker, the number you put on isn't doubled. This is because those counters are put on as a cost, not as an effect.
Gatherer has the answer to a lot of questions like this.
I found Temur Ascendancy really messed with my curve, if I want a Courser or Knuckleblade on turn 3 I dont play the Ascendancy, and it just ended up pissing me off for more than it's worth, i get how it works, but i just prefer Prophet of Kruphix
Another minor suggestion: Maw of the Mire is kind of limited. It's great up against any number of strong utility lands, but it's useless by itself if your opponent is only using mana land, and it costs you 5 mana. It might be easier to use something like Ghost Quarter or Tectonic Edge , which both have dual functionality (able to provide mana) while still being able to destroy problem lands, such as Mystifying Maze or Gaea's Cradle .
Another direction to go with this would be a spell with other uses, such as Aftershock or Fissure . They have similar costs to Maw but you're less likely to not find a valid target for them. (They're also both really cheap!)
Well, for a more casual modern experience, this is a great deck to start with for sure. I would only remove the master of the feast and replace him with something that does not give the opponent an advantage. A great example from recent standard is Desecration Demon . Also, replace shieldmate with Ethereal Armor to speed up the deck.
chrisloan I made some changes to the deck because you got me thinking. I wasn't using Chief of the Scale because I wanted to stay on the aggro side of things and I didn't originally believe he played into that strategy. But I playtested with him in it and liked it much better. Thank you for commenting and getting me to think more critically about my options.
This deck needs some minor adjustments still. I never won a match with it yet since I converted it from modern to standard. I will remove Essence Scatter , but unfortunately, I do not own any copies of Disdainful Stroke . Just got the last part of my order, including 4x Hour of Need , so the deck is going to change a bit. Thanks for your feedback y'all! Stay tuned!
Although I don't post on necro threads normally, I do agree with what was said above. All the lore recently is pointing to Return to Zendikar and if not that, at least something to do with the eldrazi. Maybe they invade a new plane? But to me, It makes more sense just for a RtZ.
With C14 so close I'm looking at what cards I can add to this deck. Some of them look quite promising and tailor made for Teysa.
Benevolent Offering might be an option. Deploy to the Front IS an option. Hallowed Spiritkeeper looks strong (it would be even better if instead of an avatar it were a spirit). Flesh Carver sounds very interesting. Infernal Offering looks good too. Wake the dead sounds very intersting too but I'm not sure if I'll use it here or somewhere else since I'll only get 1 copy and I can think of at least 3 decks that would enjoy that card.
I didn't know that. Thanks.
It will give way to one of the C14 cards then. I'll have to removed it since its banned and will also remove Feed the Pack since it doesn't seem to do much. Wolfcaller's Howl and Freyalise will replace them. Still need to swap out 1-3 cards.
I think hordeling outburst fits here. Triggers street foundry denizen and monastery swiftspear. As well as helping with stoke the flames. +1 from me. This deck will create fun and interesting ways to win!
enpc that's actually really helpful. and no I didn't know the rule/wording was changed last year. it is a buzzkill but at least i wont be breaking the rules.. If I do away with Bond of Agony then Exsanguinate it would be better for the overall kill. And as for blue cards the only other option i had in mind was Leyline of Anticipation . so it didnt matter what turn i would still be able to combo.Thanks L0RDbyrd for pointing this out. I will figure a new way to do this, but I still want the deck to go turn 3 latest hopefully 1-2.
With the new commander decks coming out, a shop in my area is doing a swiss style 1v1 tournament where everyone involved plays the new decks straight out of the box. No cards and be removed, and no cards can be added. So with that being said, I was wondering what the tappedout community felt would be the strongest deck without modifications.
I was thinking either the White token or Green Elves decks would be fun, but not sure how well they would stand up to board control. The Black Zombies deck has some good removal spells, but I noticed some of them are restricted to non-black creatures. Thus, that could create some problems if playing against another black deck. I also realize that the Red Artifacts deck has the most value, but not sure how the artifacts mechanic will be working against the other decks.
There are a lot of fun cards in all of these decks so it does make it hard to choose. I will be interested in what you all think. Thanks in advanced. Here are two links for the complete list of cards just in case someone has not seen them yet. Cards Image Gallery and Complete Decklists
C14 looks good and there's something in there I'm looking forward to add to this deck. :)
Some general advice: Try sorting your cards by function (draw, removal, ramp), it will make it a lot easier to see what you might lack. There's a lot of good ETB-cards, have a look at my Roon deck if you need some inspiration: Blink blink, nudge nudge.
As for lands I would replace some ETB tapped-cards with basics and bouncelands with: Shocklands. ETB tapped-cards really slow down your deck. 42 seems a lot, but I have no experience playing outside green. Mana-artifacts have really good synergy with Brago if you can get him out consistently, so you might consider some more.
Since you control all 4 replacement triggers, you could stack them in any order you'd like.
So yes, you could get 12 counters on a creature per counter, if you managed that sort of boardstate.