3 minutes ago
Love these decks - your's too RamblinMan - I have a few of these rogue/thief themed decks myself.
You should really consider Cipher cards for unblockables. Check out my unblockable thieves deck I used to play in standard a few years back (oops I've actually already edited it a tad for modern by adding hedonist's trove) P.S. Minus the lands/master biomancer it would be budget:
The main thing I wanted to point out were the cipher cards like Stolen Identity
Murpy on "Diversity"
5 minutes ago
Rock seems okay, but I think there's an issue that you really need boardwipes against eldrazi but you've always been a deck that doesn't want to get wiped. Jund would have to evolve into a "control" deck running very few creatures. Which creatures would it run? All its current threats are dwarfed by eldrazi. Maybe kalitas, if you're playing a ton of removal.
6 minutes ago
If you are on the play, Ensnaring Bridge should be good... on the Draw, it may be a turn too slow, but they would have to have their best hand. - This is assuming you can empty your hand to a small enough size.
Hand Disruption works well.
In general, with all of these options in mind, I think 8-Rack may have a good matchup against the decks.
8 minutes ago
The deck looks quite resilient for the multiplayer format. IMO, you should replace Dark Tutelage with Phyrexian Arena, that scales better with Goblin Dark-Dwellers. Have you ever considered cards like: Breath of Malfegor, Taurean Mauler and a top evasive beater like Lightning Reaver? Those cards look amazing in multiplayer format and are quite cheap
21 minutes ago
Teferi, Mage of Zhalfir's second ability reads "Each opponent can cast spells only any time he or she could cast a sorcery." if i have a Hypersonic Dragon in play and my opponent a Teferi will i be able to play my instants again at instant speed because i can cast a sorcery at instant speed?
21 minutes ago
Meteorite can also be used, at a pinch.
There are lots of Artifacts that can be tapped for mana. Problem is that most of them don't hit the field until Turn 2 or 3.
22 minutes ago
clayperce, thanks for the input.
I've actually done pretty well with Mosswort Bridge. It didn't work as well for me in Rith either, but Hazezon can drop, so many tokens at once that I can hit the power pretty easily. I actually ended up dropping Pendelhaven even though it comes untapped because it never did anything and I've been searching out all my basics. I'm considering replacing Khalni Garden with a Stomping Ground when I get one.
I'm not actually deep into landfall. I just cut Rampaging Baloths for another wrath effect. The deck plays more midrange combo where I actually want to play control earlier on to contain the fast aggro attacks before exploding with tokens. Wraths also help clear the board of blockers and double as a sac outlet for Hazezon in a way. Another wrath is coming in and possibly a third, along with another targeted removal spell (STP)
Threaten effects haven't been causing me problems. I usually have a sac outlet on the board.
Amulet is interesting. I hadn't thought of it as a way to ramp but it would certainly work. I don't know if it would be worth it without a way to tutor for it, but it would definitely make me consider keeping Thawing Glaciers, which I had decided to cut because it's too slow for this deck without any way to abuse it.
I think I'd rather have Slate of Ancestry or Skullmulcher over Chandra, Flamecaller as a draw option. I'm considering both right now. Both were initially in but ended up getting cut early. Now that the deck is operating a lot smoother I think either one would work the way I'd hoped initially.
28 minutes ago
Infect is a tricky one. You have to prioritize hands with Cursecatcher and/or Harbinger of the Tides (because they help you stay alive) as well as AEther Vial (which let you keep your defenses up at all times). Deploy 2-3 creatures early, and try to go at them to put pressure on them to go for the early kill (then stop them from doing it). Post-board, it gets a lot easier - all of your counterspells come in. Chalice of the Void in particular is game over for Infect.
34 minutes ago
I don't know if I like Mox Diamond in this list. You're already pretty prone to getting strained on mana because of Rishadan Port and Wasteland. There's also the risk of getting locked out from under your own Thorn of Amethysts. Maindeck Relic of Progenitus, Phyrexian Revokers, Mind Stone, or Umezawa's Jitte seems stronger.
35 minutes ago
Ensnaring Bridge is a good card. It is basically unreplaceable. It is hard to find cards of the sort that don't have a price similar to Ensnaring Bridge. Ensnaring bridge can basically stop your opponent's attacks, while you can Discard them into hell.
36 minutes ago
Viscera Seer & Bloodthrone Vampire 's ability can be combined? it would quite OP... I think about your suggestions, and may include some of these cards, to be hones t I would prefer more midrange build but as I heard midrange vampires are not so good...
38 minutes ago
@iAzire thanks for your input, I know there are plenty of infinite combos, but it is more a deck to play against my friends so it wouldn't be fun to mainly search these combos, for me and for them.
Never mind if I would try a more competitive deck, I would probably take them in :)
59 minutes ago
Hey there Brogan25 this is the deck I'm going to being playing at game day and also gonna play it in a PTQ qualifier. I wanted to know what you take out and side in vs certain decks like Rally,Abzan Aggro,Jeskai Black,R/G Eldrazi ramp,Atarka Red? I also like Infinite Obliteration vs the Rally decks to take away the combo pieces but I guess with a SB that tight it's hard to take out anything.
1 hour ago
alanwescoat - everything you've said, I've already replied to and as I've already mentioned before, there's already a thread for that. Please express your thoughts there. Not my deck help.
kengiczar i would consider it but i can't afford many lands that only tap for 1 mana. It's still a ramp deck at it's heart. As for combo, I'm relying mostly on Thought-Knot Seer and Warping Wail main deck along with Chalice of the Void and Thorn of Amethyst it doesn't seem that bad to me
1 hour ago
Mortalkillzone Yeah, sometimes the white for Crackling Doom is relatively tough to find (Even though 7 of my fetches can find it). However, I think the 4-of Polluted Delta solves that issue most of the time - it fetches any of my colors.
Also, I'm rarely trying to slam a turn-4 Thunderbreak Regent anyways, and by the point I'm comfortable casting it my manabase is usually pretty stable. But yes, being stuck on Crackling Doom and Silumgar's Scorn sucks lol.
And about Clash of Wills / Stubborn Denial: Clash is too inconsistent. Sure, sometimes it can be cast for x=1, and that's fantastic, but there's too many times when it's a worse Cancel. Scorn is always a consistent 2 mana that usually becomes Counterspell. Also, Stubborn Denial can be a better Dispel, but once again, it's still too inconsistent for me.
Thanks for the advice though! I'll try to play around with it but I think I like this result.