a few seconds ago
I don't think you're running enough lands here; 32 out of 100 is about 19 in a 60 card deck, which is the sort of number I reserve for very low curve aggro decks. Since you've got so much draw, you can cheat a little bit on lands but you it looks like you need to draw at least 3 in the first few turns to start getting going. I'd go up to 36 or 37 lands; that's about the equivalent of 22 in a 60 card deck.
Also, with absolutely no colour-fixing in the deck, I would recommend ditching the cards in the deck completely and going straight Dimir. They're nice cards but they don't do anything that your other cards can't do and they're not worth the risk of having a hand of cards that you don't have the right colours to cast. Either that or start looking into budget multi-coloured lands: Evolving Wilds, Terramorphic Expanse, Crumbling Necropolis, Temple of Epiphany, Temple of Deceit, Temple of Malice, Drowned Catacomb, Dragonskull Summit, Bloodfell Caves, Swiftwater Cliffs, Dismal Backwater.
2 minutes ago
Okay, so in regards to Sphinx's Tutelage, isn't it based on an old artifact that does about the same thing, which said artifact also had a "make everything one color" card to pair with? I'm no suggestion replacing it mind you, but I do wonder if you'd be able to run the redundancy of having 2 effects like that.
Also what would your thoughts be on Praetor's Grasp type effects in a mill deck? I figure they can at least be extra chances to remove "Eldrazi Titan" type effects (for lack of a better name), but should those types of "removal" even be in mill?
5 minutes ago
sobektheblack Thanks for the comment! I am definitely going to get Shock in there, but if I took out the tempers, I would probably also get rid of the lightning axes, even though I really like that combo. I think i'd replace the axes with Chandra's Revolution.
6 minutes ago
How about adding a Painter's Servant to maximize the efficiency of Sphinx's Tutelage? For budget reasons maybe an older version but this will turn every single nonland card in your opponent's deck into a card with at least one shared color.
10 minutes ago
-2 Liliana, she doesn't really synergize well, replace with +2 altar's reap because card draw is great and it is instant speed, also great, it can also be cheated out with Kari Zev's expertise. -2 Noxious Gearhulk for +2 Voldaren Paraiah, she is 1 cost cheaper too and by gaining control of your opponents creatures it'd be easier to flip her.You also have no artifacts so Herald doesn't really make a lot of sense because he has improvise. If you want to sac your opponents artifacts Add 2+ Syndicate trafficker and -1 Herald and -1 Gifted Aetherborn or Drana. Lastly, I would move Yahenni's expertise to sideboard and replace with +2 Bone splinters because your entire point is sacrificing there there stuff, and it would be especially funny to play Wrangle then for 1 extra mana sac their creature and destroy one of their creatures or play Kari Zev's expertise and cheat out Bone splinters for free, or for one extra mana cast bone splinters and cheat out another card.
10 minutes ago
Realistically how likely is that to happen? Natural State came to mind but I think lately the big targets you want to hit are out of its reach, the only other really worthwhile one I know of in my colors is Appetite for the Unnatural
11 minutes ago
i am sorry that changes arent made fast, i am currently playtesting and waiting on some cards to arrive..... obzedat's aid is one im waiting for.
also please guys for each suggestion can i get a card to takeout? It would be greatly appreciated
19 minutes ago
Scouty In match ups where you need to cast spells like apostles and bridge, you want to play shelldocks just as a land and take a useless card like an apostle out of the deck. there are exactly enough mana sources to hard cast an ulamog to remove your bridge and something else allowing you to attack as well as activate a shelldock (if you don't count in fetches with urborg out, then it actually is possible to hard cast emrakul with 1 mana left) this wouldn't be possible without the bounce land since the land count is as tight as it is.
26 minutes ago
You can't scrap your most annoying deck!
Its the deck I associate most with you lol. Much like I always think of Adam's white deck when I think about his most annoying decks.
The only reason you could have for scrapping a deck like this is if you needed the cards elsewhere. Do you?
33 minutes ago
The_Grape Highspire Infusion is also on my list to consider and find space for. It doesn't provide trample, but it could be the difference between a win or loss by being able to get you closer to another 3 energy to double pummeler again. Just don't know where to put it.
33 minutes ago
Hi, assuming you have no budget limitations I would recommend replacing:
- Anger with Lightning Mauler
- Exava with Bloodthrone Vampire
- Corpse Augur with Blood Artist
- Tuktuk Scrapper with Stifle (bojuka bog and etb graveyard hate is a thing)
- Gray Merchant of Asphodel with Demonic Tutor
- Venser, Shaper Savant with Sneak Attack
- Puppeteer Clique with Yahenni, Undying Partisan
- Dissipate with Swan Song
I'll add more later when I have the time. Hope this helps!
34 minutes ago
Tutor for Kozilek, Butcher of Truth and discard him or sacrifice him to protect your graveyard.
Since you're two color you probably dont need Commander's Sphere or Dimir Signet. Urborg, Tomb of Yawgmoth fixes your Islands into Swamps. You can search it up with Expedition Map if you get any spells that are affected by how many swamps you control.
35 minutes ago
My version is definitely the 'all in' form of the Pummeler deck, less midrange, though it can become that a bit. With rampage in the main, I was thinking of cutting Larger Than Life as it's slower and the opponent knows its coming due to sorcery speed. Smash is at instant. What do you think?
35 minutes ago
It's not that Remand and Rest in Peace apply to different events (they both affect the way an object changes zones), rather it's because Remand's replacement effect is a special type called a "self-replacement effect". Self-replacement effects are always applied before other replacement effects.
614.15. Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability's own effect(s). Such effects are called self-replacement effects. The text creating a self-replacement effect is usually part of the ability whose effect is being replaced, but the text can be a separate ability, particularly when preceded by an ability word. When applying replacement effects to an event, self-replacement effects are applied before other replacement effects.
37 minutes ago
Eilel thanks for your comment! Manic Scribe is really good indeed, but I prefer to use Fleeting Memories for the Mill engine, because it's more difficult to destroy than a creature. Plus, the card advantage using Clues to search Startled Awake Flip works pretty good to finish your opponent.
39 minutes ago
Thanks for the input. Thought I don't understand a few things:
Why remove Liliana Vess? She helps sculpt the top of my library so I can cascade into what I need.
41 minutes ago
I mainly use Speedway Fanatic as a two drop with haste, and that's all it needs to be. Being able to use Kari Zev's Expertise to steal something then drop a Speedway Fanatic is more damage. I don't like Scrapper Champion since I don't run much energy and I have no consistent way to give it haste. Lightning Runner is a great card, but for a 5 drop that doesn't win me the game is a bit meh. Sure it has double strike and haste, and if lives long enough I'll get more combat phases, but with testing this deck in person, I've found most of my opponents are dead by turn 6. I've mainly been playing against people who ranked 14-15 for a recent charity event in my area, which we had 36 total players in attendance. Also I run Implement of Combustion as a draw later in the game if I open it turn 1 and I don't have a Village Messenger Flip. I tend to leave it on board unless I can pop it to hit a Saheeli Rai before my opponent goes infinite or I can kill them on my next turn.
41 minutes ago
One note of detail: Because of the way protection works, Animate Dead won't be attached at all. The rest happens as nobu_the_bard describes. This detail will only matter in the rarest of corner cases for this specific example, but it could matter more for other creatures, auras, and cards that interact with them.
42 minutes ago
Yeah, I'd be interested in some of those goblins. It'd be even better if you'd happen to have something like a Goblin Settler, but I'd settle for stuff like Goblin Assassin and Goblin Recruiter. If you could post your entire deck, I'll look through it and let you know what I'd trade for.