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|Oath of the Gatewatch (OGW)||Common|
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Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
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Corpse Churn Discussion
1 month ago
I like what's going on. I think some of the instants/sorceries can be replaced or cut in lieu of a creature that does the same thing would be good. Unless you're burning an e witness or something to bring them back those cards are worthless in your graveyard, but as creatures they're easier for you to bring back and abuse multiple times. I'll add cards here that I would consider cutting just to bring numbers down.
- Liliana, Death Wielder, Liliana of the Dark Realms, Garruk Relentless, Disentomb, Corpse Churn, Pattern of Rebirth, Core Prowler, Kessig Cagebreakers, Puppeteer Clique, Riftsweeper, Spore Frog, Viridian Emissary, Wall of Blossoms, Winding Constrictor.
The rest is kind of flexible I feel with how much you want to do. How many 'ramp' creatures do you want vs how many 'sac outlet' creatures do you want vs how many 'killin shit' creatures do you want, etc. There's a lot of the same-ish effects from a lot of the creatures on the list, those can be narrowed down simply based on how you want things to run. There's a few creatures in there that provide hella value but don't necessarily fit with the theme in my opinion but I don't want to list cards as cuts since I'm not sure what you're thinking. And not to contradict myself right away but I did cut the proliferate stuff because while I get what you're trying to do with the extra counters on your general, I just don't think it's very effective or as reliable as your ability to simply sac outlet your little pissant creatures to get the counters.
- I think that if you plan on running more bodies or permanents I would cut all of your ramp spells like cultivate and kodama's and shit and just have creatures fill that role. If you can get essentially the same effect, creatures will ALWAYS be a better option than an instant/sorcery in this deck.
2 months ago
Is it just me or is Oriss, Samite Guardian really channeling tatooine bikini Leia. This might be a long one because there's a few things I wanna say and I have a habit of going into way too much detail.
You have very few ways of digging to a second Oriss. Most of your deck doesn't do anything if you don't have at least 2 of her and the chances of that happening naturally in any given game is around 12% on turn three and only reaches 50/50 by turn 12. The planeswalkers, removal and hand disruption help of course however being able to dig for a second copy would be incredibly valuable. I'm thinking Corpse Churn, Discovery / Dispersal or even Shriekhorn seeing as you have so many ways of getting stuff back.
Activating Oriss won't stop them killing her in response. The vast majority of removal spells in the modern format, especially the most played ones, are all instant speed. Modern decks usually fall into 2 categories : Proactive kill you on turn 4 combo decks and "fair" or "linear" control decks that are usually packed with Fatal Pushs(+fetch lands), multiple Lightning Bolts, Terminates, Path to Exiles and Cryptic Commands so if your planning on letting your opponents draw their entire deck they are going to get out of the lock eventually. My suggestion is Lightning Greaves, Swiftfoot Boots or even Gods Willing.
The bit where I suggest random cards. Palace Siege seems insane and tbh you probably want more Liliana, the Necromancer. Codex Shredder is like Shriekhorn except it can be a Time Warp when the lock is partially assembled. Memorial to Folly is a potential alternative to Haunted Fengraf. Dusk / Dawn has potential as both sides can be relevant and you usually want a split on wrath to play around Meddling Mage a.k.a. 1 Damnation, 1 Day of Judgment and 1 Wrath of God instead of 3 Wrath of God.
Anyways sweet deck concept. I think some version of this could be modern viable.
4 months ago
My thoughts (for what they're worth):
I think I see your plan: play a lot of dudes that can come back from the graveyard alongside board wipes (After all, Gravecrawler, Dread Wanderer, Graveyard Marshal, and Lord of the Undead all key off of that). It seems like a strong play once you're 10 turns in, but we should take advantage of the fact that your creatures can be played from the graveyard because that, in essence, means they are in your hand when they're in your graveyard. The more things that are there are in the graveyard, the more options you have to cast.
Maybe run a few of any of the following to help fill your graveyard faster: Entomb, Buried Alive, Corpse Churn, Grave Strength, Liliana's Indignation, Liliana, Death's Majesty, Stitcher's Supplier. Any of those will help fill your yard more quickly, letting you play with your synergies without needing to play a board wipe.
Alternately, look into Cryptbreaker as a way to draw cards.
Also, if budget isn't an issue, you could run Damnation instead of Languish, though Languish still does kill indestructible creatures with 4 or less toughness... Damnation is more versatile though (which might be why it's a $25 card :P )
1 year ago
Hey thanks for the feedback!
I really like Laquatus's Creativity and Whispering Madness since they're like a Forgotten Creation that I don't have to wait for the effect to trigger on, plus the cipher option on Whispering Madness is nice for the flexibility.
I initially had Deep Analysis and Sever the Bloodline in my first draft of this list but ended up cutting them for other cards. I still really want to include Sever the Bloodline as it is pretty decent removal and the flashback option is great, but I'm not sure what I would cut at the moment. I don't know how I missed Cackling Counterpart when building this, I'll have to figure out what I'm dropping but I definitely want to add him in so thanks for that suggestion.
I'm not too keen on Greenwarden of Murasa due to his CMC and the fact that he's $1.00 at the moment. I would definitely include him if it brought them to the battlefield instead of my hand, is there anything like him that does that I'm not already running?
Bitter Revelation and Mental Note seem a bit underwhelming to me, I feel like it's kinda like a less impactful Tracker's Instincts/Commune with the Gods/Forbidden Alchemy/Grisly Salvage but having a few more similar options might be good. I'll have to play the deck a few times and get a feel before I decide on that.
I 100% agree on Chronic Flooding, I like that it's more controlled and you don't have to worry about it decking you too much, gonna swap those out for each other.
Embalmer's Tools was another card I had in the first draft of this list that I ended up cutting, it's another card I definitely want to include but am not sure what to cut, probably going to end up dropping Blossoming Wreath as you suggested earlier as I agree that it's not that impactful/worth taking up a slot so I might put it in to replace that.
Fact or Fiction and Epiphany at the Drownyard are both great cards, just need to make room for them, probably going to drop Feldon's Cane since I wont be as worried about decking myself without Curse of the Bloody Tome to make room for one of these.
Extractor Demon is already in the list haha, but yeah very good.
I'm liking Gather the Pack probably going to drop something like Wreath of Geists because I feel like there's already enough options for +x/+x per creature in graveyard in the deck already but we'll see.
Thanks again for the feedback.
1 year ago
Greenwarden of Murasa could be good, maybe over crop sigil
Mental Note could be clever
Chronic Flooding seems better than the curse of the bloody tome
The new explore creatures form Ixalan could be good as well
Embalmer's Tools could be a clever way to mill yourself to hit creatures and create an army
Extractor Demon seems good
Gather the Pack seems cool
Possibily cut feldon's cane, with elixir of immortality you have alot of inevibility
maybe blossoming wreath as well, gnaw to the bone does more work and having spells just gain you life aren't worth it a lot of the times IMO
I haven't had good expirences with temple of the false good, maybe cut for Rogue's Passage for a go tall creature?
This is a really sweet deck! Very budget and looks like it plays out in fun and unique ways each game. I really like tinkering with budget decks, as you can probably guess, and I am currently working of a couple of my own. If you have the chance maybe check them out? Un-FLICKING-believable!!!!!!!!!! is my newest. Thanks and keep building budget brews!
1 year ago
Consider a reanimator strategy using the black cycling creatures, other large creatures and Ever After to reanimate them?
1 year ago
There's a few cards I could suggest on taking out, but I am biased towards more combo-strategies than aggro/midrange-strategies. Certain cards work way better in one variant, but can be pretty lousy for the other. I'll try my best to keep agro/midrange in mind, but I'm not the best expert on this matter.
Personally, I've never been a fan of Crow of Dark Tidings or Returned Centaur. I understand what they're meant to accomplish by getting you creatures into your graveyard, so if you feel those effects are more worth having then I'd keep them, though I'd personally run Undercity Informer over the Centaur for repeatable mill and as a sac-outlet.
Disentomb is pretty subpar in my opinion. Unless you specifically need a creature in hand Reanimate usually gets the job done pretty well and gives you the option to take your opponents' creatures as well.
The suggestions I made are those in which I feel were direct upgrades from what you previously had. It would help to hear from you what aspects you like the most about your deck so that I can make that the focus and point out what to cut to further emphasizes the points you like the most by reducing the cards that aren't doing enough in that regard. Do you have any cards you particularly value in this deck the most? That can give me a better idea where exactly you want to be taking your deck in the future.
1 year ago
You could add in a Varolz, the Scar-Striped to absorb up your lower cost creatures from the graveyard and feed some of the larger creatures. Other suggestions:
Fauna Shaman can discard a creature also, and let you Tutor one out, all for three mana.
Traverse the Ulvenwald is also great.
Urborg, Tomb of Yawgmoth is good for not only mana fixing, but also if you incorporate Swampwalk into the deck.
Green Sun's Zenith can pull creatures that have in their cost for relatively cheap.
Geth, Lord of the Vault can steal an opponents graveyard. Which is pretty fun in decks like this.
Deathrite Shaman is probably one of the best Golgari cards in Magic for the one drop.
Thought Gorger could work also.
Hope that helps.