Hexapod
Cephalid Praetor -
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Teratologue — Aksabhan — usaDiabetic — Balaam__ — Craeter — GrahamMo — goldlion — hkhssweiss — Sea_Monkey — McToters — Coyotl — randym1988Specialties
Commander / EDH - Casual, Commander / EDH - Battlecruiser, Commander / EDH - Vampires, Commander / EDH - Zombie
MTG Decks
Trojan Stables | Jon Irenicus
Commander / EDH
SCORE: 5 | 419 VIEWS
Opium And Poison | Lurrus of the Dream Den
Commander / EDH
SCORE: 29 | 8 COMMENTS | 2800 VIEWS | IN 7 FOLDERS
Zensunni Wanderers | Hazezon Tamar
Commander / EDH
SCORE: 34 | 14 COMMENTS | 2276 VIEWS | IN 5 FOLDERS
Legendary Defender | Sigarda, Host of Herons
Commander / EDH
SCORE: 8 | 14 COMMENTS | 1005 VIEWS | IN 2 FOLDERS
Para Bellum | Arcades, The Strategist
Commander / EDH
SCORE: 46 | 43 COMMENTS | 5011 VIEWS | IN 11 FOLDERS
Finished Decks | 50 |
Prototype Decks | 19 |
Drafts | 0 |
Playing since | Revised Edition |
Points | 45 |
Avg. deck rating | 11.24 |
T/O Rank | 194 |
Helper Rank | 115 |
Favorite formats | Pauper, Commander / EDH, Pauper EDH |
Suppressed formats | Standard, Alchemy, Standard Brawl, Historic, Pioneer, Modern, Vintage, Commander: Rule 0, Canadian Highlander, Gladiator, Highlander, Duel Commander, Pauper Duel Commander, Leviathan, 1v1 Commander, Premodern, Oldschool 93/94, Limited, Pre-release, Penny Dreadful, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Casual, Unformat, Quest Magic |
Cards suggested / good suggestions | 312 / 196 |
Venues | L'Expédition |
Joined | 7 years |
Said on Life with Eddie...
#1Thank you for inviting me to comment on your deck.
First it needs to be said that Edgar Markov is a very strong commander, whom will immediately draw the aggro from the table. This means you have to go in assuming a 3 VS 1 match in which you are the archenemy, unless your meta is incredibly high-powered.
Keeping this in mind, I see three aspects of this list that could be improved. I never aim to build a net deck, and I hope these suggestions will make the deck fun for you.
1 - Mana Base: Lands that come into play tapped make your deck slow. Lands that do not provide colors can get you screwed. I would replace most of these by Shocks, Fetch, Filters, Pathways and Bond lands to ensure you are always on curve. What is the Wasteland trying to protect you from? What is the value of Cabal Coffers here?
2 - Mana Curve: You have a high curve, with 15 cards being 4+ CMC. I would lose most of the 5-6 CMC, focusing on being already in a position to win by turn 5.
3 - Creature Count: You have one of the most broken mechanics ever with eminence, and should strive to capitalize on it as much as possible. I would rise closer to 40 creatures and lose nice-to-have, win-more cards in other categories to make room.
Suggestions: Lose Sorin, Grim Nemesis and Sanguine Bond. I don't understand Staff of Compleation in this list. You don't really need Demonic Tutor if all your cards are good. Urza's Incubator only works with a fraction of your creatures. Entomb and Animate Dead are circumstantial at best.
Door of Destinies makes your Skullclamp useless. Consider replacing the latter with Shared Animosity.
Add Reconnaissance, it is the best. You can activate before combat damage to save your creatures, and after combat damage to give the equivalent of vigilance.
Hope these comments are useful.
Cheers!
June 15, 2025 7:50 p.m.