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My attempt at a multiplayer EDH mill deck, at a realistic budget. My group currently does not allow tutors, in an effort to regulate deck strength and make games more fun. So, if you want to build this at home, you'll probably want some of those. This deck is pretty powerful once Phenax, God of Deception drops, but you'll want to try to keep him from becoming a creature unless you have something really powerful to play. This deck is very different than what I originally put up, and that is all thanks to the awesome commenters that helped me build it to what it is now. I thank you all dearly, and any further help is greatly appreciated.

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So my group, in an effort to try to keep games from lasting 4+ hours, has decided to change our rules around a bit. We are allowing infinite combos again, but disallowing tutors. It's probably a temporary change, but I changed my deck to reflect these rule changes. I have reinserted Eater of the Dead and removed the few tutors I had in the deck. So as a result, if you're building at home, you may want to include things like Vampiric TutorGC and Planar Portal, etc. Thanks for checking out my deck and I appreciate any help you can give!

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Your whole plan's ruined if at least one opponent has Kozilek or something in their deck.

July 26, 2016 4:30 p.m.

lol that's the entire problem with mill, but there are cards in black and blue where you can pull specific cards from a deck into exile

August 1, 2016 1:15 a.m.

@xX_Sarkhavski_Xx I'm sadly aware of this fact, which is why I'm glad I was advised to add in some instant speed graveyard hate. Things like Ravenous Trap, Tormod's Crypt, and Relic of Progenitus. There's Sadistic Sacrament to remove this problem from one player's deck, which is very handy endgame, and Coffin Queen is kind of a backup that I hope I don't have to use, because they still get the reshuffle, but I get the eldrazi. I could also potentially just Stifle the trigger, which would feel oh so good. So the eldrazi reshuffle is pretty powerful against this deck, but Phenax isn't completely helpless.

September 23, 2016 9:52 a.m.

No Undead Alchemist? It plus Thousand-Year Elixir is not infinite but it sure can cripple, if not fully mill, most decks! (With phenax out of course) I run these excellent combos in my phenax mill. Undead Alchemist+Thousand-Year Elixir also combos off even better with your Intruder Alarm

October 19, 2016 1:01 a.m. Edited.

The main reason that I don't run Undead Alchemist is because my friends don't tend to run creature heavy decks. Nobody I play regularly with really plays aggro, so Undead Alchemist isn't super useful for me personally. If it works for you, please use it. Whatever maximizes the fun.

January 24, 2017 7:22 a.m.

Grindstone is always handy.Even though you may not use it when it's out if you ever run out of something to do pay three and watch it mill. It's killer against mono colored decks

May 16, 2017 3:05 a.m.

Grindstone is always handy.Even though you may not use it when it's out if you ever run out of something to do pay three and watch it mill. It's killer against mono colored decks

May 16, 2017 3:07 a.m.

Why not make it so you mill yourself and win using Laboratory Maniac I feel like it would make the deck a lot more viable

June 8, 2017 10:43 p.m.

Frayed sanity

February 28, 2018 8:28 p.m.

why not use Leyline of the void? if in your hand on turn 0, all cards that would be put into graveyards would go into exile instead.

July 12, 2019 11:38 a.m.

It is kinda off your strat, but you could consider running Traumatize and spell copy and redirect effects, as well as a bit of recursion.

I'm running an EDH mill for multiplayer where I can usually cast Traumatize on at least 2-3 opponents most games, assuming my graveyard doesn't get hosed. I've paired it with Echo Mage and Twincast to pretty good effect, though the Echo Mage is helped by the fact that I am running a lot of proliferate effects (mostly to charge mana rocks based on charge counters, Everflowing Chalice, Astral Cournucopia etc. to ideally hit a game winning Mind Grind as early as possible..)

Essentially, I want to win the game off Mind Grind, and Traumatize halves the mana I need to get to do that, while spell copy and recursion mean I can keep my mill spells low, leaving space for other answers and tutors to directly hit the mind grind when it's time.

May 23, 2016 9:55 p.m.

Ever thought of using Spell Crumple or Locust Miser? Spell crumple is a good counter spell that would combo with Tunnel Vision, and locust miser just puts even more limits on what your apponents can do.

July 12, 2016 9:32 a.m.

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