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Hit fast and hard with kitties! This deck has 9 cats that can be played on turn 1, and 13 cats that can be played on turn 2, to take advantage of Arahbo's +3/+3 ability as soon as possible.

The deck is built around the idea that any kitty can be a threat; Losing a kitty is not a big deal because we can just play another kitty and pick up right where we left off. Equipment, recurring auras (Rancor, Angelic Destiny, etc), and other permanents (Duelist's Heritage, Ajani, Caller of the Pride, etc) support this ideal, allowing us to to re-use these effects on another kitty if needed.

Opening hand

Your hand should contain at least 2 lands and at least 1 cat that you can play by turn 2 THE LATEST. Any later, and you will lose the advantage of early pressure/tempo against your opponents. Don't be afraid to mulligan aggressively. A 5 card hand with a turn 1 Jungle Lion will get you a lot further then a 7 card hand with a Feline Sovereign as your earliest play

Piloting the deck

  • Coming soon

Note: This is meant to be a somewhat competitive deck. While this version of the deck is not as "all-in" as it's 1v1 cEDH counterpart was, it is more versatile and can be played against 1 or more opponents.

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Comments

94% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

43 - 0 Rares

17 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.27
Tokens Adorned Pouncer 4/4 B, Cat 2/2 W, Energy Reserve, Sacred Cat 1/1 W
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